Difficult and spooky! I like the commitment to being slow, clunky, and noncombative. I also like that there weren't any other limiting factors like ammo or health other than what actively had to be managed in the moment. It was like guiding my avatar through a panic attack at any given moment, which works. It's a simple but elegant use of the wheel for a great little horror romp.
This one seems really well-put together and has a super spooky atmosphere. Unfortunately, I am a massive pansy, and that super spooky atmosphere caused me to bail early because I was scared. SO GOOD JOB, LOL
Interesting concept . Whatever I select on the wheel my health is still decreasing is normal behavior ? I regret also that the ghost is catching me without really having a chance to escape , Sometimes he just get me from the back I didn't even know he was here
Hey benybens, thanks for playing our game! It should have been explained more clearly - your sanity will constantly decrease, the rate of which depending on your proximity to the ghost, along with how fast you're moving (like if you're running, it will decrease faster). That's where the strategy of picking the best options under stress comes in. We had added a subtle sound cue for the ghost so the player had an indication of where it was, but it seems that it needs some tweaking to be more useful as an indicator. We really appreciate the feedback.
I see ! And how then I know my stress level ? maybe what is unclear is what are the bonuses given by the wheel ! I will retry to see if I hear this ghost sound then
So the more stressed you are, the faster the sanity meter will drain (the bar in the bottom-left). The goal is to keep it as high as possible. "++" gives the largest sanity restoration, while "--" will drain your sanity heavily.
Comments
Difficult and spooky! I like the commitment to being slow, clunky, and noncombative. I also like that there weren't any other limiting factors like ammo or health other than what actively had to be managed in the moment. It was like guiding my avatar through a panic attack at any given moment, which works. It's a simple but elegant use of the wheel for a great little horror romp.
W-W-W-W-Wheel!!!
Very spooky atmosphere! Having to manage the wheel health while searching for keycards adds on another layer to the stress of horror.
ded
i freaked out too fast, good atmosphere and sound effects. also thanks for the accessibility options, always appreciated to see those
This one seems really well-put together and has a super spooky atmosphere. Unfortunately, I am a massive pansy, and that super spooky atmosphere caused me to bail early because I was scared. SO GOOD JOB, LOL
Interesting concept . Whatever I select on the wheel my health is still decreasing is normal behavior ? I regret also that the ghost is catching me without really having a chance to escape , Sometimes he just get me from the back I didn't even know he was here
Hey benybens, thanks for playing our game! It should have been explained more clearly - your sanity will constantly decrease, the rate of which depending on your proximity to the ghost, along with how fast you're moving (like if you're running, it will decrease faster). That's where the strategy of picking the best options under stress comes in. We had added a subtle sound cue for the ghost so the player had an indication of where it was, but it seems that it needs some tweaking to be more useful as an indicator. We really appreciate the feedback.
I see ! And how then I know my stress level ? maybe what is unclear is what are the bonuses given by the wheel ! I will retry to see if I hear this ghost sound then
So the more stressed you are, the faster the sanity meter will drain (the bar in the bottom-left). The goal is to keep it as high as possible. "++" gives the largest sanity restoration, while "--" will drain your sanity heavily.