Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

benybens

86
Posts
20
Followers
30
Following
A member registered Aug 13, 2021 · View creator page →

Creator of

Recent community posts

Yeaa this was giving really good vibes , sending those wheels to those guys that don't like me x) Somehow I felt like the Battle Of Naboo with these wheels and these shields protecting towns

So you just released an actual polished playable game in 7 days ... Congrats man , the game is crazy and the best entry imo. Fun , dynamic , arcade , very organic thanks to the wheel weapon , had a great time !

I guess I am still falling even now :)

I feel I can totally cook a real chili now ... Is it the goal `?

Super idea, Actually one of the best concept. Since you still needs to survive by using your skills of aiming but also elaborate a strategy in real time to use your wheel . Good job !

I'm a bit lost in how I can choose my strategy and how to know if my spells are effective ?

I see ! And how then I know my stress level ? maybe what is unclear is what are the bonuses given by the wheel ! I will retry to see if I hear this ghost sound then 

Very nice and cosy game , feel rewarding to catch and identify these cryptid !

This is an important piece of art

A lot of wheeeels but still fun to track all of them in same time

(1 edit)

A mix between Kratos and Thor ! The master of the wheel , super idea , somehow my discus felt broken like i was not able to change the color anymore , and weirdly I felt like the weakness was not really working. My best weapon was to get back the discus directly in their face , that is super efficient !

Oh yea I got this part with the central wheel , I meant I felt like the list of spells on the left was about casting several spells from the list ? but I am not sure , or is it only about the configuration of the wheel for this round (spell ?) ?

Nice rogue-like , good usage of the wheel for strategic fight that you can upgrade among your journey , Great sound. I failed 2 fights before the boss :(

Very nice framework for the wheel smooth and dynamic , sad we can't see the game you had in mind , let's if something is pushed in coming days ;)

Very nice concept mixing exploration , puzzle and the wheel , just annoyed by a bug where if drop a paper in front of selectable object , object cannot be grab anymore so had to restart several times 

Actually quite good idea ! I like the idea of reactions needed to be plan a counter loop, the wheel might not be very clear , I managed to generate the heat and electricity in the wheel panel but maybe a demo or a animation would help

(1 edit)

This is siiickk ! With a decent art direction you would a so nice concept it still a nice strategy game where you can compensate the randomness of the wheel, you can create alliance with towns to focus a common target. Maybe the end phase 1 v 1 lack a bit of options but that's a great output for a game jam. Rollingsville ... end transmission !

Cool Entry , very nice art , animations and UI. Went through 4/5 demons before surrendering not sure I got the full understanding on how the spells stack up

I didn't really get how I could know if the wheel will get pos or negative feedback . But somehow managed to "make a good job" :)

(1 edit)

Very fun , to be honest I didn't really get how to maximize the strategy with the wheel. Only a strategy worked for me PUT AS MANY PUPPY WOLF FISH CAT AS I CAN. 

Clean and original interpretation of the oblivion wheel. Animation are dynamic helping to read the resolution of the fight

Super Fun , bring back memories of these old time crisis arcade. Great use of the wheel , a lot of action. Super entry !

Wheeception ! Nice Strategic mix between RockPaperScissor and Wheeling 

Liked the Idea around the RPG solving with the wheel, for sure a bit of visual feedback and animations will help to read the actions defined by the wheel. Also a mini game loop with help to reward the player

Mannn thanks for this entry ! Had a great time through this game. So many layers to experience, the exploration, the preparation of our combat wheel the strategy with the burning pages , the little white dude that I took a bit of time to know you can make him flee, the boss pattern evolving. Congrats man all of that in one week !!

(1 edit)

Super fun game, so bad I can't make these press conference good x) I spent more time rolling and flying than on the road

Interesting concept . Whatever I select on the wheel my health is still decreasing is normal behavior ? I regret also that the ghost is catching me without really having a chance to escape , Sometimes he just get me from the back I didn't even know he was here 

Loved It , simple , very fun when you understood the puzzle mechanic with the small piston , large piston and the
"negative pistion" Good job !

Super intense ! Great Art , dynamic and challenging, the bomb mechanic is a saver to go through the progression 

Very nice Art ! It looks clean. The wheel mechanic is well done very close to original Oblivion wheel. With having only the wheel to turn we still have different level of actions which is great

C'est normal de ne pas avoir de tableaux a reproduire comme sur vos screenshots ? Je ne peux pas trop avancer du coup

Super ! J'ai bien aimé ce coté paumé quand on arrive et quon doit se blend dans ce monde. Bien joué !

Thank for playing and your feedbakc ! Fully agree on polishing and optimization we were already struggling to release a functional build !

TBH we didnn't finish the glasses implementation system , we have only different meshes and slot , but you are not able to set them in the session unfortunately :( Agree also with animation and also question of time , we tought we had more time. Thank you for the feedback and playing !

Thank you for your feedback and for playing :)

Glad you like our "cartoon" behaviour , it was the goal ! Thank you !

(1 edit)

I mainly work on Unreal so easier for me ! Agree with optimization we were maybe a bit too ambitious so we don't even managed to finish our core mechanics. Thank you for playing and the feedback !

Thank you for playing and the feedback !

Good job with finishing your first jam. It is already a win ! Game could be more polished on the game feel being more dynamic and rewarding.

Really like the game flow , I would like to have a better identificaiton of objectives because I am sometimes lost. Great work