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chibiininja

75
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A member registered Jun 10, 2020 · View creator page →

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super awesome and polished submission, goes CRAZY. level design, enemies, destructible environment, all of it. AWESOME STUFF WOO

interested to see where this goes, great work so far!

i second the notion for caught fish dictionary :^)

This is an important piece of art

yo this submission is great, got REALLY good at spinning many wheels. this could definitely be expanded upon, I can imagine more workplace scenarios. GREAT JOB WOO

cool stuff, though the readability is a bit difficult since the multiplier value of the slices is based on the light value. also the wording could be better in terms of the enemy "liking" or "disliking" a move. is it better for an enemy to dislike a move? perhaps reword it to "strong or weak against." other than that, cool combat

using the wheel wedges as your actions and lining them up with the enemy actions as the base is very interesting, nice job!

unique jrpg take on the wheel! the base combat system is there, add some more polish and variety, then you should be good to go :)

holy crap this slaps HARD. love the goofiness, wheel mechanic makes you think harder about how you should place units. i died at wave 2... but THAT'S OKAY. also the flavor text is very funny, love it GOOD JOB WOO! also nice music and knuckles callback

wheel

good art, spooky ethereal sound effects, died at the boss. good job!

got all the endings, enjoyed this submission :)

cool submission, very methodical. using the wheel as a means of transporting resources is very unique, makes me think about turntables :)

this is really good, very fast-paced and uses the wheel mechanic uniquely and nicely executed. feels like I'm playing in an arcade GREAT JOB :DDD

i liked how you took the Oblivion wheel mechanic and tied it in to more traditional dialogue, made me really think about how I was responding. though, it was a bit difficult to decipher what was considered good or bad feedback. hope you get to continue working on this! great job :)

note: I may have fallen through the floor the first time around, perhaps a misplaced platform or something.

great submission, had to really get into a flow state for entering commands. the sound effects and the little guys are very cute, though they can get a bit annoying after a while. noticed that the saboteurs multiplied when the tutorial screen was up, even though I wasn't playing yet. overall, great job! c:

damn, encountered a bug where the game crashes after clicking the play button and the camera zooms out to the conveyor belt. playing on windows.

really good stuff! the combat design is very nice, with varying kinds of enemies requiring different strategies and movement patterns to deal with them. also very impressive how most of this utilizes shaders. GREAT JOB

i freaked out too fast, good atmosphere and sound effects. also thanks for the accessibility options, always appreciated to see those

good mechanics! some more polish on things like health bar and movement clarity would be nice, but overall had fun bouncing the wheel and killing dudes. tried to parkour up in the big courtyard area, but the last jump seemed difficult. nice job!

the atmosphere, the post-processing effects, the lil dude frightening me the fuck out. great entry, good mechanics, cohesive vibe yes

nice concept! a good real-time implementation of wheel :)

what a goofy concept, good job implementing the text analysis! got 11:06 bumbling around and avoiding the obstacles. i gotta work on my public speaking skills man :^)

great jam entry! some of my friends are obsessed with cryptids so I enjoyed learning more about them. the wiki pages afterward are a nice touch and the music complements the mysterious and mystical nature of cryptids

this entry is great and full of polish. a deck builder with random slices selected from a pool of options that affect damage, shield, hit and crit rate, and enemy and treasure encounters. on top of that, the relics augment the way you approach enemy encounters. great environment art and color palette

great entry and a complex take on wheel multiplayer! i ran into a funny 1v1 situation where the CPU liked me more than themselves so they shot themselves and I won :P

great entry and a unique take on the wheel mechanic in an RPG fashion! visuals are good, the shop UI is very goofy and corporate.

very charming and faithful interpretation of the mechanic! +1 for possibly a bit more complexity, somewhat blew past the fights (though maybe it's more an issue of being too familiar with the wheel oops)

beautiful

very calm and relaxing:)

good goofy dialogue, nice music, pixel art and animation are on point:) it would be helpful to indicate what is interactable, maybe with a highlight?

good ambient music, love the cool shaders, trippy world exploration, I may have fallen off of the world into the abyss :) oh well

i like the goofy green guys jammin out :) good pixel art, sound effects, all of it

thanks for playing! sorry for the wonky camera movement, that's something I will get to after the jam. I can definitely see how Celeste may have influenced my game's design; and while the anti-chamber feel may have come from my lack of art, I will look into the digestibility of antichamber's style as that is another game that I have also played and enjoyed :)

thanks for the feedback! the camera movement is something that I can improve upon and hadn't considered until after submission. hope to get around to fixing these after the jam is over:)

little bug guys move their legs procedurally :)

i enjoyed this very much:)

i was so confused for a while, kept on dying in the dark but got it at the end. very creepy and good time:)

i did not know that fasciated was the term for that condition for flowers, learn something new everyday i suppose:) very good, i couldn't collect the fasciated flower :(

I like the vibe! Would like to see more of the protagonist's inner thoughts, maybe more interactions with objects or people :)