Running out of time is the eternal problem with jam games. The framework is cool though; I can see the vision. I too ran into the debug teleport. I've left worse things in jam games before, lol. Nice to see the wheel get used for something closer to the original, even though all the innovation and weird framings have been cool. Solid showing!
i liked how you took the Oblivion wheel mechanic and tied it in to more traditional dialogue, made me really think about how I was responding. though, it was a bit difficult to decipher what was considered good or bad feedback. hope you get to continue working on this! great job :)
note: I may have fallen through the floor the first time around, perhaps a misplaced platform or something.
I was mentally preparing myself for an artsy game and then saw the cans of monster everywhere and went 'ah' lmao
Having to actually deduce what to say based on what the other person is telling you in addition to the wheel puzzle is actually really nice - it feels like it marries the oblivion dialogue mechanics to, yknow, actual conversational dialogue and not just pattern recognition, so huge props for that! sad it was only one conversation, I wish you got to finish it!
(I had just given up energy drinks the week before the jam and was going through it lol, most of those Monster cans will disappear with future updates haha)
Comments
Running out of time is the eternal problem with jam games. The framework is cool though; I can see the vision. I too ran into the debug teleport. I've left worse things in jam games before, lol. Nice to see the wheel get used for something closer to the original, even though all the innovation and weird framings have been cool. Solid showing!
Wheel!!
Back to the roots, you made something that closer-resembles dialogue instead of a simple abstraction of moods with actions.
Also, initially I walked up to the first tree and was suddenly teleported to a debug level.
Thank you for checking it out!
(also, oh my gosh I didn't realize I'd left that debug teleport in there lol, the end of the jam was such a blur! thanks for the heads up!)
i liked how you took the Oblivion wheel mechanic and tied it in to more traditional dialogue, made me really think about how I was responding. though, it was a bit difficult to decipher what was considered good or bad feedback. hope you get to continue working on this! great job :)
note: I may have fallen through the floor the first time around, perhaps a misplaced platform or something.
Thank you so much for playing and for your feedback!
I was mentally preparing myself for an artsy game and then saw the cans of monster everywhere and went 'ah' lmao
Having to actually deduce what to say based on what the other person is telling you in addition to the wheel puzzle is actually really nice - it feels like it marries the oblivion dialogue mechanics to, yknow, actual conversational dialogue and not just pattern recognition, so huge props for that! sad it was only one conversation, I wish you got to finish it!
Thank you so much for giving it a go!
(I had just given up energy drinks the week before the jam and was going through it lol, most of those Monster cans will disappear with future updates haha)
I didn't really get how I could know if the wheel will get pos or negative feedback . But somehow managed to "make a good job" :)
Yeah… I broke that part and had to yank it before sharing 😅 Thank you so much for checking it out!