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i liked how you took the Oblivion wheel mechanic and tied it in to more traditional dialogue, made me really think about how I was responding. though, it was a bit difficult to decipher what was considered good or bad feedback. hope you get to continue working on this! great job :)

note: I may have fallen through the floor the first time around, perhaps a misplaced platform or something.

Thank you so much for playing and for your feedback!