A great, straightforward use of the wheel with a great conceit and theme. I’m a sucker for anything Eva-related, but it was nice to be deep in the screens while maintaining my teens. Well put-together and room to expand if you ever wanted to take the concept further, but definitely a solid jam entry.
Such a great theme/idea, "Our only hope is a team of moody teenage mecha pilots. You are the only adult in the room" is a great premise! I liked the visuals, the music didn't loop for me though. Gameplay was fun but pretty basic, if you know what you are doing you can basically go through it all without any difficulaty (I think I only got one of the pilots damaged one time). Some more choices would be nice, maybe segments could have different effects in addition to the emotional response ("I know you don't like this Ren but I really need you to do X") or being able to focus on one pilot over another? Overall great job!
Neat take on throwing the wheel mechanic into a JRPG. The design is cohesive and has some good juice!
In JRPG fashion I would speed-read dialogue and mash the action button to continue, accidentally activating the wheel when there isn’t a “Press and key to continue”
very charming and faithful interpretation of the mechanic! +1 for possibly a bit more complexity, somewhat blew past the fights (though maybe it's more an issue of being too familiar with the wheel oops)
this one was really cute! I do wish there was a bit more difficulty; if you're familiar with the dialogue wheel it's pretty hard to mess up and get hit. I feel like for a multi-party battle system it may have been more interesting to manage all the pilots at the same time with a single wheel, rather than getting a new wheel for each pilot. still, I loved the visuals and the drawings of all the pilots and I had fun with the puzzles, really good job!!
Great idea for the theme and love the visual treatment! I got stuck on the second fight, it didn't change targets to the other Dendron once I defeated the first in the pair, so my locked-in teens just kept attacking the already-defeated one. Nice job though, it was fun to check out. Get in the robot, Sammi!
Comments
A great, straightforward use of the wheel with a great conceit and theme. I’m a sucker for anything Eva-related, but it was nice to be deep in the screens while maintaining my teens. Well put-together and room to expand if you ever wanted to take the concept further, but definitely a solid jam entry.
Thanks, Colin! Glad you enjoyed it. :)
I'm looking forward to the next Pedalboard Games-backed jam! :D
Very slick UI and Themeing!!
I'm so sorry Ren, I kept getting you hurt, haha
Such a great theme/idea, "Our only hope is a team of moody teenage mecha pilots. You are the only adult in the room" is a great premise! I liked the visuals, the music didn't loop for me though. Gameplay was fun but pretty basic, if you know what you are doing you can basically go through it all without any difficulaty (I think I only got one of the pilots damaged one time). Some more choices would be nice, maybe segments could have different effects in addition to the emotional response ("I know you don't like this Ren but I really need you to do X") or being able to focus on one pilot over another? Overall great job!
Wheel!!!
Neat take on throwing the wheel mechanic into a JRPG. The design is cohesive and has some good juice!
In JRPG fashion I would speed-read dialogue and mash the action button to continue, accidentally activating the wheel when there isn’t a “Press and key to continue”
Great take on the theme, looks and sounds the part too!
biblically-accurate dialogue trees is an incredible descriptor
very charming and faithful interpretation of the mechanic! +1 for possibly a bit more complexity, somewhat blew past the fights (though maybe it's more an issue of being too familiar with the wheel oops)
this one was really cute! I do wish there was a bit more difficulty; if you're familiar with the dialogue wheel it's pretty hard to mess up and get hit. I feel like for a multi-party battle system it may have been more interesting to manage all the pilots at the same time with a single wheel, rather than getting a new wheel for each pilot. still, I loved the visuals and the drawings of all the pilots and I had fun with the puzzles, really good job!!
I like the sound effects and visual flair a lot! Simple, but elegant. Very nice job!
Sadly, I don't know anything about Evangelion :'(
Great idea for the theme and love the visual treatment! I got stuck on the second fight, it didn't change targets to the other Dendron once I defeated the first in the pair, so my locked-in teens just kept attacking the already-defeated one. Nice job though, it was fun to check out. Get in the robot, Sammi!
Sorry you encountered a bug! Thanks for checking out the game all the same :)
Okay, I've pushed an update that should hopefully fix this error. Thanks again for letting me know!
Clean and original interpretation of the oblivion wheel. Animation are dynamic helping to read the resolution of the fight