Very smart potion mixing system. Id love to see an RPG with potion mixing actually have a minigame that requires a bit of strategy like this one
Bodaciouslycrazy
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Thank you for the feedback! Im glad you enjoyed it :)
I had some similar ideas about a guard myself, but for the sake of getting things complete for the jam decided to put it on the backburner. There are definitely some balance changes I would like to make, probably after the rating period ends since I don't want to be unfair (make fishing a bit easier, reduce number of enemies in galaga and reduce player hitbox size).
I really like the idea of wheels being something you use in fast paced combat, but im not sure if there is any strategy to choosing how you move or attack. Just selecting the biggest orange slice every time seems to do the trick.
With some mechanic polish and improved UI though, I can see this having insane potential.
I enjoyed this game a lot :) The 3D art is fantastic, especially for how much time this was made in! The platforming felt a little wonky with the diagonal movement and with how easy it is for the player to slip off the edge of a platform. But the checkpoints were generous enough that it didn't bother me.
Absolutely fantastic job yall! :D
Thank you :D
As of right now, the reload is pixel perfect, your mouse has to be all the way touching the edge of the screen. I set the mouse mode to captured to help make sure your mouse doesn't go off the edge of the screen, but im not sure if that works in windowed mode... This will likely be changed in the future! Thank you for the feedback!
Absolutely incredible visuals, and very polished gameplay! The wheel mechanic is very inventive too. But holy hell, there might not be another game on this planet that im worse at than this, I can't get past the first chapter. Apparently there is 3? Im freaking cooked
I feel like the player's bullets should be a different color than the enemy bullets, that would make it easier to respond to enemies shooting at you
Took me a fair minute to figure out what was going on, but after a bit I got the hang of it!
I particularly love the pixelated art style, and the models/animations of the wizards. Although I think the camera angle could be adjusted to make it look more cinematic, and the Wheel being placed at the corner of the screen makes it hard to focus on that and the particles at the same time. Those are minor issues though and I was able to enjoy the game anyway :)
Fantastic entry. I love how the anxiety wheel just keeps spinning most of the time. It all feels too real.
I think my only complaint is that the green parts of the wheel *increase* motivation and focus, but *decrease* pressure stress and anxiety, that confused me a bit...
Eventually the game just stopped the music and emails, but the wheels were still playable. I dunno if that was intentional or not, but holy hell did it feel surreal, like not of this obsessing over work mattered.
I had the game crash on me once though - be on the lookout for bugs.
"Did I take my meds today?" STOP- YES I DID. Did I?
Yea.... Maybe I should get diagnosed with ADHD...
Very interesting mechanic with the wheels! With so many different options, you can reach the targets in different creative ways. I like that a lot!
I do think the UX could be "spiced up" a bit (lolol). Maybe mousing over a section on a wheel could show how it would affect the flavors if you were to choose that option. This would help make it more obvious which ingredients do what and give the player more info to plan off of!
I also think its weird there is nothing stopping you from just spamming the serve button and getting a super high score.
Regardless, I still enjoyed playing this one very much :) The sound effects in particular were fun
Absolute blast, I have a soft spot for boomer shooters and first person games with wacky movement! I just love bouncing on walls and dunking on random strangers walking by with my wizard powers.
I especially love the art style, it looks fantastic! I wanna learn more about how you make textures and UVs. Also, whatever shader technique you used for the disk is fantastic :)
I feel like my only complaint is that you can kinda just ignore the wheel mechanic and spam random spells at people till they die. I wish there was more to it than just dealing more damage to enemies of certain types. Regardless, I had fun anyway. Fantastic job!
I freaking jam with this vibe so much, the cute art and colors, the funny enemy description text, and the surprisingly deep wheel mechanic makes this one of the best ive played. I have yet to get through stage 3, im... not that good... But Im going to continue playing cause I feel like I haven't even scratched the surface with this one.
Was this music made specifically for the jam? Also, where is that "COMON!!!" sound effect from, I have definitely heard that before!







