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Bodaciouslycrazy

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A member registered Apr 23, 2018 · View creator page →

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Very smart potion mixing system. Id love to see an RPG with potion mixing actually have a minigame that requires a bit of strategy like this one

Wheel mechanic was freaking fantastic, so so good!
The lockpicking I cant seem to get at all though :(
I can't help but love this though, due to wheelman, the pipe sound effect, and one of the best wheels ive seen!

I'm sorry, I made fishing too tough! But im glad you played it any way, thank you :)

Thank you for the feedback! Im glad you enjoyed it :)

I had some similar ideas about a guard myself, but for the sake of getting things complete for the jam decided to put it on the backburner. There are definitely some balance changes I would like to make, probably after the rating period ends since I don't want to be unfair (make fishing a bit easier, reduce number of enemies in galaga and reduce player hitbox size).

I was gonna eat some cereal after playing this man... come on XD

Incredibly smart way of adding more complexity to the wheel. Its challenging, but feels fair.
I love the art and music too!! Very well done!

Fun concept of multitasking! Although I share opinions of others that some way to tell what segments are positive/negative would be an improvement. Regardless, I enjoyed it a lot :)

Outside of the bugs which i'm sure can be ironed out, this is freaking perfect. It adds an element of surprise and wildness to minecraft. With some fun writing and unique outcomes, it got a lot of laughs and some crazy cool moments :)

Very well done!

Absolutely amazing concept. I think my only real complaint is lack of sounds effects to support the game, but otherwise I had an absolute blast with this one :)

I really like the idea of wheels being something you use in fast paced combat, but im not sure if there is any strategy to choosing how you move or attack. Just selecting the biggest orange slice every time seems to do the trick.
With some mechanic polish and improved UI though, I can see this having insane potential.

Simple, but fun little puzzle mechanic. If you wanted to take this further, putting a "ghost" or outline to show how far the player will move when selecting a direction would be cool.
Im wheelin :)

Simple, but fun mechanic :)

Thank you for the feedback! I agree, hit feedback is lacking. I had multiple ideas on how to improve it, but simply fell short on time. There's so much I want to do!

Incredible idea and execution! My friend and I enjoyed checking this out - I love games that focus of cooperation. The music was dream like and ethereal, I loved it! We just wanted to play more after solving the first puzzle 

Im having an incredibly tough time with the game's physics. Constantly getting stuck on walls, jumps stopping when touching walls, and on the second level I fell off but got stuck floating midair somehow and was unable to progress. I like the idea a lot though!

I enjoyed this game a lot :) The 3D art is fantastic, especially for how much time this was made in! The platforming felt a little wonky with the diagonal movement and with how easy it is for the player to slip off the edge of a platform. But the checkpoints were generous enough that it didn't bother me.

Absolutely fantastic job yall! :D

I really like the themes of this, its simple but touching :)
The pixel art is fantastic too!!

Fantastic atmosphere, simple but engaging. Well done!

Absolutely amazing game! I love all the character designs too <3

I got a speedrun of 47.68, i'm curious to see if anyone can beat that >:)

https://www.youtube.com/watch?v=MLWFtTp0T58

Thank you so much! Im glad you liked it :)

Ive actually been continuing working on this project, hoping to turn it into something better! Ive gotten multiple pieces of feedback about reloading being a pain point, and I have plans to change that. Thank you so much!

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Thank you :D

As of right now, the reload is pixel perfect, your mouse has to be all the way touching the edge of the screen. I set the mouse mode to captured to help make sure your mouse doesn't go off the edge of the screen, but im not sure if that works in windowed mode... This will likely be changed in the future! Thank you for the feedback!

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Absolutely incredible visuals, and very polished gameplay! The wheel mechanic is very inventive too. But holy hell, there might not be another game on this planet that im worse at than this, I can't get past the first chapter. Apparently there is 3? Im freaking cooked

I feel like the player's bullets should be a different color than the enemy bullets, that would make it easier to respond to enemies shooting at you

I was using chrome on Windows!

If I ever re-create the issue, I'll check the console to see if there any errors there

Im a super fan of the wheel determining both your actions and your opponent's actions! I only wish it was more clear which actions countered other actions. The upgrade system is also fantastic! And the player's shield being a wheel is a super nice touch. Very inventive game!

Tetris effect, but its just wheel :P

Took me a fair minute to figure out what was going on, but after a bit I got the hang of it!

I particularly love the pixelated art style, and the models/animations of the wizards. Although I think the camera angle could be adjusted to make it look more cinematic, and the Wheel being placed at the corner of the screen makes it hard to focus on that and the particles at the same time. Those are minor issues though and I was able to enjoy the game anyway :)

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Fantastic entry. I love how the anxiety wheel just keeps spinning most of the time. It all feels too real.
I think my only complaint is that the green parts of the wheel *increase* motivation and focus, but *decrease* pressure stress and anxiety, that confused me a bit...
Eventually the game just stopped the music and emails, but the wheels were still playable. I dunno if that was intentional or not, but holy hell did it feel surreal, like not of this obsessing over work mattered.
I had the game crash on me once though - be on the lookout for bugs.

"Did I take my meds today?" STOP- YES I DID. Did I?
Yea.... Maybe I should get diagnosed with ADHD...

The models, animations, and sound effects are freaking fantastic! Putting together the engines is already fun, but I feel like more potential mechanics could be explored here. I like how each slice of the engine can affect the next slice.
My only complaint is that I want MOREEE!!!

Im really liking how each character has different benefits to using the wheel, very interesting! Planning ahead your turn can be quite a puzzle

Very interesting mechanic with the wheels! With so many different options, you can reach the targets in different creative ways. I like that a lot!
I do think the UX could be "spiced up" a bit (lolol). Maybe mousing over a section on a wheel could show how it would affect the flavors if you were to choose that option. This would help make it more obvious which ingredients do what and give the player more info to plan off of!
I also think its weird there is nothing stopping you from just spamming the serve button and getting a super high score.
Regardless, I still enjoyed playing this one very much :) The sound effects in particular were fun

I think im having an issue with the third level - sometimes when clicking the action to convert electricity into pings, it just won't do it. Im forced to select another action in order to continue playing for some reason.

I so really like this idea though, it feels like managing an engine!

Fantastic rogue-like! I love the spooky black and white art style, something about monochromatic art really brings out the creepiness factor. The boss music was especially awesome! My only wish was that there was more monster variety.
I would legitimately play a full-length game with this mechanic

This is an important piece of art

Absolutely amazing atmosphere, and super unique idea with the pages! I need to learn from how you make environments, cause you can do so much with so little. The crawling guy legitimately made me jump out of my seat

<3

Very fun! I like that there is a negative option on the wheel to make sure you don't get complacent just picking big slices. The explosion is goofy and I love it :)
Thank you for this <3

Absolute blast, I have a soft spot for boomer shooters and first person games with wacky movement! I just love bouncing on walls and dunking on random strangers walking by with my wizard powers.
I especially love the art style, it looks fantastic! I wanna learn more about how you make textures and UVs. Also, whatever shader technique you used for the disk is fantastic :) 
I feel like my only complaint is that you can kinda just ignore the wheel mechanic and spam random spells at people till they die. I wish there was more to it than just dealing more damage to enemies of certain types. Regardless, I had fun anyway. Fantastic job!

The vibes are immaculate here. The purple fog wall when you go beyond the 24th floor, the weird lighting and ominous dialog from the strangers in the elevator. I love games that just take you on a journey through weirdness. Very well done :)

I think this is a fair point. I am contemplating making an updated version, and if I do that checkpoints will likely be a main addition.

Again thank you for the feedback! You are wheely cool :3

Thank you so much <3 <3

I freaking jam with this vibe so much, the cute art and colors, the funny enemy description text, and the surprisingly deep wheel mechanic makes this one of the best ive played. I have yet to get through stage 3, im... not that good... But Im going to continue playing cause I feel like I haven't even scratched the surface with this one.

Was this music made specifically for the jam? Also, where is that "COMON!!!" sound effect from, I have definitely heard that before!