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A jam submission

WheelzardView game page

Submitted by RatWedding — 5 hours, 16 minutes before the deadline
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Wheelzard's itch.io page

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Comments

Host

I like the concept! It was a sort of ATB take on wheel combat, which I can only say having seen/played a few wheel-based games.

I think having to pay attention to the particles and kind of casually suss out the info in real-time led to me just memorizing which wheel pattern worked best (up, left, right, down or whatever) rather than actually learning which segments were good? The base idea of working to find the most efficient way to take down an enemy group is a good one though. Art is great too; I love the little wizards and the environment, and the music was a bop.

Submitted

Wheel!!

This wheel design is wild! Love the little wizard dudes! You perfectly timed their screams.

It’s a little hard to read the wheel, but fun to play around with anyway.

Submitted

Took me a fair minute to figure out what was going on, but after a bit I got the hang of it!

I particularly love the pixelated art style, and the models/animations of the wizards. Although I think the camera angle could be adjusted to make it look more cinematic, and the Wheel being placed at the corner of the screen makes it hard to focus on that and the particles at the same time. Those are minor issues though and I was able to enjoy the game anyway :)

Submitted

cool stuff, though the readability is a bit difficult since the multiplier value of the slices is based on the light value. also the wording could be better in terms of the enemy "liking" or "disliking" a move. is it better for an enemy to dislike a move? perhaps reword it to "strong or weak against." other than that, cool combat

Submitted

It took me a second to figure this one out but once I did it ended up being pretty engaging, just challening managing all the different enemies onscreen! I found that like in most RPGS, focusing one dude was always the way to go, but I'd always check if there were overlaps I could take advantage of which added a lot more depth to the combat. Great job!

Submitted

I'm a bit lost in how I can choose my strategy and how to know if my spells are effective ?