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I like the concept! It was a sort of ATB take on wheel combat, which I can only say having seen/played a few wheel-based games.

I think having to pay attention to the particles and kind of casually suss out the info in real-time led to me just memorizing which wheel pattern worked best (up, left, right, down or whatever) rather than actually learning which segments were good? The base idea of working to find the most efficient way to take down an enemy group is a good one though. Art is great too; I love the little wizards and the environment, and the music was a bop.