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A jam submission

Reaction WheelsView game page

A game about spacecraft systems engineering and the persuasion minigame from Oblivion - for WHEELJAM
Submitted by starshinePerigee
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Reaction Wheels's itch.io page

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Comments

Host

This... is weirdly the farthest thing I expected from a jam game. It's difficult, and I sorta bumbled my way through level 2.

I love the aesthetic, and love the almost toy-like aspect of it. It definitely gives the feeling of fiddling with a device and learning by doing, which I enjoy a lot, and feel like if I sat down with this for a good 30 minutes I'd understand it. It'll be one I come back to on a night where I'm feeling contemplative and not wanting to play something high-energy. Despite having a pretty complex ruleset, the actual systems are really elegant, and I like that despite having a lot of shared DNA with an automation game, there's no real time pressure to figure this out.

Really dig it, even though it's something I won't always feel like playing.

Submitted

Wheel!!

Spun in a different direction with this one, you nailed a gnarly puzzle with the third level!

Submitted

Excellent design. Love the retro aesthetic! The difficulty was way beyond my skill level, but that's a "me" issue :D

Submitted

I think im having an issue with the third level - sometimes when clicking the action to convert electricity into pings, it just won't do it. Im forced to select another action in order to continue playing for some reason.

I so really like this idea though, it feels like managing an engine!

Submitted

I love machines as games, so this was really up my alley! I think a couple sound effects would go a long way to helping tutorialize the player on how the engine works.

Submitted

cool submission, very methodical. using the wheel as a means of transporting resources is very unique, makes me think about turntables :)

Submitted

This is a really cool puzzler, it took me a second to get the hang of it but once I did it was actually really fun to try and manage everything. I think my one piece of real feedback is the first go-around I thought that the rotating wheel pieces were what was fueling the skill I was using, not just a key that needed to be there so something else could fuel it. I think that coulda been communicated more clearly - I originally thought that my skills were just randomly not activating until I figured that out lol.

Still though I love the style and the gameplay is surprisingly fun, especially for someone whos not usually a fan of these types of games!

Submitted

Actually quite good idea ! I like the idea of reactions needed to be plan a counter loop, the wheel might not be very clear , I managed to generate the heat and electricity in the wheel panel but maybe a demo or a animation would help

Developer

spinnnn