really cool minigame collection! superb framing! i love almost everything about this!
however, i cannot do three full-size galaga stages in a row each with only one life because i am bad. those should probably have been smaller lol.
i loved the music and the little walky sfx.
doing two lockpicks at the same time is wild, thank you for making the selector automove so that wasn't an additional layer.
that said doing the lockpicks while dodging bullets was a really rough ask, and it feels like the guns run out of ammo at a realistic speed, which is to say so damn fast.
congratulations on your first solo jam entry!!
the lockpick being used as a maintenance item is generally a cool idea imo and this is no exception, juggling it and the wheel while trying to kite things is a cool base for a gameplay loop.
naturally sounds would go a long way here, i'm also pretty bad about considering how sounds get designed into the game but I think having placeholders asap is a good strat that I'm going to try next jam...
i thought it was really cool that both the type of card and also the wheel position on the card mattered when you were trying to make decisions!
there's a lot more design space here that could be explored in a larger game, especially since with only one fight I kind of just spent HP like mana and used Last Charge over and over.
definitely fun to drive around in the way most "make a weird thing and roll it" games are.
my first impulse was like, maybe if you got to see the course and set the wheels in advance? but i think something that's cool about this design is being able to change how the wheels are inflated on the fly, so losing that seemed like throwing the baby out with the bath.
the idea of the car's weight being what modifies the wheels is still appealing to me, but maybe changing their setup via a menu would give the player the control they need for the design to come together. I hope you keep playing with this idea!
vibes immaculate.
the combat system is surprisingly engaging for being so simple.
did two attempts and on both died to the multi-armed angel (Vestis?) that seems to be giving other people a lot of trouble, getting booted all the way back to the start is pretty rough. Even so, the whole package is so great it's hard to be mad.
felt great to just hang out by the window. cool birds.
loved getting to mess with the camera settings to make something that looked cool, and since the birds were all in different locations and were different colors it was a lot like photography in real.
wish there was a way to see a gallery or something of the pics you take.
mega nit: the game screen adjusts seamlessly based on your aspect ratio but the pictures are squashed or stretched to fit the photo texture.
I love the art!
the system mechanics are really cool!
it feels a little awkward to not be able to interact with cards in the keyway, especially since they can get placed in there on reset requiring you to mulligan a bunch of times if a jam card starts in there. It incentivizes thinking ahead at the cost of you kind of screwing yourself before you actually end up screwed.
really good!!!!!!!! making a platformer feel good at all is really hard so to do it on a jam timeframe is super impressive. literal only complaint is i wish controls were rebindable or controller support but that's just because i have a sicko keyboard with no arrow keys.
i love the little chameleon and would defend them with my life.
the sound design really helps you keep everything in mind, which really helps when you have four different things to be doing at all times. it really made me feel like a tiny rat inside a screaming metal death trap.
had a great thing going until my entire engine exploded meters before the finish line