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Im a super fan of the wheel determining both your actions and your opponent's actions! I only wish it was more clear which actions countered other actions. The upgrade system is also fantastic! And the player's shield being a wheel is a super nice touch. Very inventive game!

Thank you! Do you have any suggestion on how I could make it clearer what counters what? I had kinda hoped that  the colouring of the tooltips would be hint enough (though red/green was probably not a great choice; I'll try to keep accessibility in mind in the future) and players should be able to figure out the pattern on their own, just from reading the ability descriptions in the tooltips.