I managed to get 13 minutes and change. This was great. I liked having a "racing" game with zero time pressure and a weird gimmick. Especially since I'm bad at racing games!
The varying terrain made for a lot of challenge, and on times where I managed to maintain a good speed, I could drift around corners and glide through obstacles in spite of my janked-up wheels. Other times I flipped upside down going off a ramp and absolutely ate it. Was happy either way. A little music, some more hazards and some recursive level design and you'd have a hell of a rage-game on your hands.
Also, loved the aesthetics. The foreground trees were dense enough to be hazardous which quickly gave way to the wall, and the distance really looked like deep woods as a result. Amazing use of limited assets.
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