Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thenoblecause

6
Posts
A member registered Apr 01, 2025

Recent community posts

nice prototype. always felt like i would just leave "jam" until the end of the wheel choices. not sure how it would feel with actual pressure in like a Kovaks pit or something, but fun idea none the less! 

agree with kligunov-id on the balance. that was going to be my primary comment. not sure how to balance that with THE WHEEL. 

great UX, probably the best one i've seen in the 5-7 games i've played for this jam. super legible. nice presentation. great job! 

excellent entry, synergizing disparate thematic messages through THE WHEEL. while maybe not the most fun game i played of the entries, one that will keep me thinking outside in my office job. great work! no bugs AFAIK

oh boy if i fall into that lava again... bit tedious with the checkpoint system but w/e. wish it was a slow health drain but maybe you love the hardcore boomer shooters with 1HKO. 

i love the tension between randomizing for a new weapon, and trying to maintain the current one. i just don't know if the tension was made palpable given the minimal damage i encountered in slow mo + the slowness of the wheel. maybe speed up the wheel and reduce the slow-mo to make it really felt. 

i genuinely love the idea that something you type gets transmogrified into a physicalized object based on abstract criteria. imagine ToTK but your creations are based on text/voice input with you having no rewrite abilities. better choose your words carefully. 

that is the best idea here. 

this got a great laugh out of me (not at the game, just with the premise).

i agree it took me like 3-4 mins to realize the facial expressions in the top left. music cuts out if you leave page on too long. wheel scroll accidentally skipped all the dialogue. 


great little thing, i shared it with all my friends. thanks!