nice prototype. always felt like i would just leave "jam" until the end of the wheel choices. not sure how it would feel with actual pressure in like a Kovaks pit or something, but fun idea none the less!
thenoblecause
Recent community posts
agree with kligunov-id on the balance. that was going to be my primary comment. not sure how to balance that with THE WHEEL.
great UX, probably the best one i've seen in the 5-7 games i've played for this jam. super legible. nice presentation. great job!
oh boy if i fall into that lava again... bit tedious with the checkpoint system but w/e. wish it was a slow health drain but maybe you love the hardcore boomer shooters with 1HKO.
i love the tension between randomizing for a new weapon, and trying to maintain the current one. i just don't know if the tension was made palpable given the minimal damage i encountered in slow mo + the slowness of the wheel. maybe speed up the wheel and reduce the slow-mo to make it really felt.
this got a great laugh out of me (not at the game, just with the premise).
i agree it took me like 3-4 mins to realize the facial expressions in the top left. music cuts out if you leave page on too long. wheel scroll accidentally skipped all the dialogue.
great little thing, i shared it with all my friends. thanks!