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Nick Kornek

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A member registered Nov 10, 2014 · View creator page →

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This is a really neat idea that I could easily see getting expanded on. Simple and fun but with a cool wheeley twist!

LMAO this is a hilarious nightmare of a control scheme. I love it.

Alright, I think the bug should be quashed. Thanks for your help!

I was able to complete a full playthrough in the build on my end. Any way you can send me your log file so that I can see what might have caused the crash?

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Oh no! I'll have to look into that bug. It's probably just a nullref somewhere.

Really fun and tense. I didn't see the monster for nearly the entire game, to the point where I thought it might not exist, and then suddenly when I looked up from my final phone call it was like an inch from my face.

Very fun! I liked the bounciness of everything. The controls felt really good and tight.

As a fan of making cars with janky wheel wheels I applaud your approach!

I think there might be a bug. Even when the track appeared to be turning it always said straight and I could win the game by just selecting up every time.

I'll never be able to look at corn flakes the same again.

I <3 the long lock.

Made it all the way to the multi-armed angel and got absolutely destroyed. Not gonna pretend that I fully understand how it works but it's got a real vibe.

Found the bug. It should be fixed now. Thanks a bunch!

Found the bug. It should be fixed now. Thanks a bunch!

Weird. I just tested it and it seems to be working fine. When you opened the chest did the key appear in the UI? Also if so then when you interact with the door does the key disappear?

Hell no. I wrote this in 2017. Long before that slop existed.

Considering the game files haven't been updated since I made it in 2017 this is almost certainly an error.

This is so cool. Probably my favorite game of the jam that I've tried so far. The concept works unbelievably well.

Super neat way to implement the wheel! I loved the whole vibe of the game! It would be cool to see it expanded upon with more ways to combo abilities and spells together.

biblically-accurate dialogue trees is an incredible descriptor

Yo this rules!

Let me know how it goes when you have a chance to try it out!

There, I updated the How to Play section for better clarity.

Yup. That's correct.

Yes, you only do one roll each time.

Each player has their own bubble. Thanks for pointing out your misunderstanding. I'll probably do a small revision of the rules to make that clearer.

You only choose either inflate or pop once at the beginning of each roll, but your bubble of dice carries over from roll to roll. So you need to kind of build momentum by getting a few small successes in a row before you can get to the bigger and bigger ones, taking on more risk each time you add one more die.

As for interpreting the prompt that starts things off, I left it deliberately vague about how exactly things went bad and what happened to Jamie so that you can interpret it as a group however you want.

https://nkornek.itch.io/spicepunk

I love it.

Very neat and chill!

This is very weird and I like it.

I already watched it yesterday, haha. 

😄

Spoilers!

Honestly, even with a larger team 2 months wouldn't be nearly enough time to adapt the entire Epistle 3 script into a mod.

You're much better to create something small that inspired by parts of the text, or just your memories of Half-Life in general.

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Hopefully it's just an outlier case and not a sign of incoming widespread abuse of itch.io's open game jam submission process, especially if there aren't moderation tools in place to counter it.

*EDIT* Well I guess there are tools after all :P

I think it would probably depend on the nature of what you make. Parody law would probably cover most people's use of the characters, but yes, anyone attempting to "actually" create a serious interpretation of Episode 3 could be breaching copyright.

Agreed, however the game he's referring to was uploaded to itch.io months before this jam was even created.

Super neat! I hit every cone because I'm a terrible driver, apparently.