This is a really neat idea that I could easily see getting expanded on. Simple and fun but with a cool wheeley twist!
Nick Kornek
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A member registered Nov 10, 2014 · View creator page →
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A game of dinosaur theme parks and hubris: evolved
Simulation
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The Dungeon of W'he'el jam comments · Replied to Chrismakesthings in The Dungeon of W'he'el jam comments
The Dungeon of W'he'el jam comments · Replied to colin dot how in The Dungeon of W'he'el jam comments
I Have No Mouth and I Must Freeman comments · Replied to tabs66 in I Have No Mouth and I Must Freeman comments
You only choose either inflate or pop once at the beginning of each roll, but your bubble of dice carries over from roll to roll. So you need to kind of build momentum by getting a few small successes in a row before you can get to the bigger and bigger ones, taking on more risk each time you add one more die.
As for interpreting the prompt that starts things off, I left it deliberately vague about how exactly things went bad and what happened to Jamie so that you can interpret it as a group however you want.
itch.io Community » itch.io » Developer Updates » Bundles · Posted in Indie bundle for Palestinian Aid
I Have No Mouth and I Must Freeman comments · Replied to JudasDASnitch in I Have No Mouth and I Must Freeman comments
Epistle 3 Jam community · Posted in Why do not we all get together and make a great mod instead of splitting into "little teams"?


















