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Adrian

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A member registered Apr 24, 2018 · View creator page →

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I'm really glad you like them! Thanks a ton for playing! It took me a while too, [in the jam version] it gets quite difficult after the 4th round or so. 

(Sorry for the incredibly late response)

Thank you so much for playing! I focused specially on that aspect of the game, so it's great to hear this! :)

(Sorry for the incredibly late response)

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Mrc tambien eres de Venezuela!? estas en el EC discord?

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Thank you, It means a lot!

Really glad to hear that! Since those are the things that i focused on the most. Thanks a ton for playing!

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I found all of the 6 flags!

This was such a unique interpretation of the theme, and it was executed so well! I could write a lot more about each puzzle but i don't want to spoil anything!

Great game, thanks for making this, i really enjoyed it!

Very simple but also quite entertaining! One tiny detail: when i first started playing i was using WASD and i was able to accelerate and brake but A and D didn't do anything, then i noticed i was supposed to be using the arrow keys. my suggestion would be to either give both options of WASD or arrow keys, or to make sure WASD doesn't do anything. 

Again, very nice game and also very pretty low-poly visuals!

Very nice visual design! When i ask the fortune teller for my fortune it says '??? conversation missing ???' is this intentional? 

Very good idea! I didn't know what the power-ups did, but they were simple enough to understand and memorize after seeing them for the first time. Also, although simple, the power-ups did add a certain level of additional depth to the game! 

Small game, but it feels really good to play!

I really like the visuals. And that small sequence at the beginning where you show the player how to play, the timing there is impeccable!

Very nice puzzle game! i like how you clearly designed this around this one magnet mechanic, and i think that's why it feels so good to play. 

One little thing i must say, it was a little dizzying when the camera moved so fast each time i died. This might just be me though. Still, awesome game!

I really like your simplistic and clean design here! Specially when you misaligned something, the animation is very satisfying.

As soon as i started playing my first instinct was to click the circles for some reason, so that's great design on your part! :) It gave me room to get comfortable with the controls, and then it got moderately harder. 

I like it!

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Awesome puzzle design! it has the assumption-revelation mechanics of normal "pushing boxes" games, but this one has an extra dimension! which makes so much more interesting. the difficulty curve was almost perfect, i would say the jump from 6 to 7 is a bit steep, but the rest is great. 

One thing that did make me mess up the puzzles a couple of times was how the game detects that you are working on another face. I would sometimes quickly pan over to a new face and because i was trying to do it quickly i actually ended up moving the box on the previous face before the game switched over to the new one. One possible idea would be to add a slider for the 'angle' of detection or something like that (this is of course assuming you want to expand the game).

Before writing this i was gonna suggest adding a "step-back" feature, but after thinking about it, it may actually mess-up your difficulty curve, so now i'm not sure.

Again, great game!

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I really like the art, specially your use of dithering! The game was super difficult with the keyboard, but a little more manageable with a controller. Great sound and music too!

Thank you for playing! I'm incredibly glad that you liked it!

Lovely experience. Some of the stories here really resonated with me, and its evident it was a labor of love. I also think its very cool that a lot of your friends contributed their stories.

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Super clever concept, its very simple but it holds up for a while. Love it how the mechanics of the game naturally make the player move in sort of a radial motion, and how it also encourages smooth movement since quick twitches will break up the fragments and make it harder. Its very pretty too :)

I couldn't try the multiplayer but i within 2 minutes of playing the game i already know that it would be incredibly fun, and ever prettier with two colors swirling around the screen. Very impressive, awesome job!

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i finally got around to playing it and it's great! The concept is fantastic and the rewind animation is super clean!

I could imagine an iteration of this with a heavier focus on boss battles with barely telegraphed attacks (not randomized), that way each time the player rewinds they learn what to expect, and after a bit of practice the player can get through incredibly complex and choreographed battles that seemed impossible at first. i think that would be insanely rewarding.

Like Minit, but bullet-hell. That sounds like an amazing elevator pitch for a game :)

Great idea, great execution. nice job!!

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Incredible aesthetic! I loved it! The palette, the explosion's contrast, the feel.. it's all great! The little additional things also helped tie the experience together, like the water 'shader' and i believe i felt some freeze frames when hitting enemies but that might just be me :)

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Lovely Aesthetic!! <3

Very fun and relaxing, it wasn’t very intuitive at first but the difficulty curve was nice enough that i eventually understood all the basics, after that everything was very smooth :)

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Thanks a ton for playing! Yeah I’m with you guys. Now that I finished switching the game to a different engine, I can focus now on adding more content and “progress” to the game. And of course I’ll also be working on UI improvements, I’ll start with your suggestion about the teleportation radius!

I like these power ups ideas too! and they reinforce the Arcade play aesthetics. I’ll experiment with these. 

Oh you know about prototyper? Were you in the first BTP jam?

Thank you! I’m super happy that you liked it! 

Yeah! That neat little idea I took from JW (vlambeer). In Minit he asks the player to press x to continue from the title card and then you use arrow keys to navigate the menu (and x to select) when you first boot up the game. This way the player already has their hands on the right buttons before starting the game. 

Omg how I did not think of that? That’s a great idea! I’ll definitely implement it when I update the game :)

Thank you so much! It makes me really happy that you liked it! I started working on a more complete and larger version soon after the jam ended, like you said, i’m developing the core design further because I really liked the gameplay as well! Again, thanks a ton for playing and for your comment, it was very encouraging! :)

Thanks a ton for playing! i'm super glad you liked it. Yeah it definitely could use some more variety,  perhaps i could work on it a bit more.

Beautiful Experience! also VERY good design.

This interpretation of the theme was definitely a lot harder to get right, in my opinion, and you definitely nailed it.

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There’s a surprise if you get a 20+ score! Hope you enjoy <3

Love the art style, looks very good and cohesive :)

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It looks so pretty! i liked it a lot :)

Game feel is 150%! That coupled with very nice design decisions makes it a very nice and polished experience. its also different in some key aspects of this type of game which added to the experience too!

expertly designed! its tough to make a clicker engaging and fun :)