This is so rad! It feels polished right from the start. The time dilation reminds me of 300, RDJ's Sherlock Holmes, or The Matrix, which is an impressive feat for a retro-styled game created in a jam time frame. The core gameplay is solid as-is, and stands well on its own even at jam size, but I think there's potential here to develop it into a larger project should you'd ever decide to explore its design further. Nicely done.
Thank you so much! It makes me really happy that you liked it! I started working on a more complete and larger version soon after the jam ended, like you said, i’m developing the core design further because I really liked the gameplay as well! Again, thanks a ton for playing and for your comment, it was very encouraging! :)
Excellent challenge! Pro tip: you can fire off a shot or two before time slows as you enter each stage. I enjoyed the choice between deflecting incoming shots versus scoring as many hits as possible. Visuals were simple and clear. If I had one nitpick, I'd say that when time speeds back up, it feels a bit abrupt or jerky. Making that speedup a bit more smooth would make it a little less frustrating to lose, because I often can't tell what hit me.
Comments
This is so rad! It feels polished right from the start. The time dilation reminds me of 300, RDJ's Sherlock Holmes, or The Matrix, which is an impressive feat for a retro-styled game created in a jam time frame. The core gameplay is solid as-is, and stands well on its own even at jam size, but I think there's potential here to develop it into a larger project should you'd ever decide to explore its design further. Nicely done.
Thank you so much! It makes me really happy that you liked it! I started working on a more complete and larger version soon after the jam ended, like you said, i’m developing the core design further because I really liked the gameplay as well! Again, thanks a ton for playing and for your comment, it was very encouraging! :)
Excellent challenge! Pro tip: you can fire off a shot or two before time slows as you enter each stage. I enjoyed the choice between deflecting incoming shots versus scoring as many hits as possible. Visuals were simple and clear. If I had one nitpick, I'd say that when time speeds back up, it feels a bit abrupt or jerky. Making that speedup a bit more smooth would make it a little less frustrating to lose, because I often can't tell what hit me.
All in all though, a very enjoyable submission!
There’s a surprise if you get a 20+ score! Hope you enjoy <3