It took me a while to get my ancient mind around it, but once I figured the grid the circles were moving around on where important it soon clicked. It felt really innovative.The aesthetic was nice and minimal. The grey stars felt a little out of place, but their effect really upped the difficulty. As a game it feels like its begging to be played by two players...
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Folie à Deux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 4.214 | 4.214 |
Fun | #18 | 3.857 | 3.857 |
Game Design | #33 | 3.714 | 3.714 |
Overall | #33 | 3.619 | 3.619 |
Audio | #70 | 3.214 | 3.214 |
Graphics | #96 | 3.429 | 3.429 |
Theme | #112 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
At first its hard to determine which one I'm moving at the correct time and the position im at in order go to the correct point to match them but I caught on and it turned out to be really fun! I love it. I thing maybe you can make the field switch unfold and look like those possible fold em 3D paper cubes. I could see myself playing this on mobile!!
I've been thinking of some ways to make the game more intuitive, but wasn't sure whether they were necessary. With your input I will certainly look into this today, so thanks very much.
In any case, I would like to know: were you able to complete all the levels with an incomplete understanding of the game?
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