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saucygames

66
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1
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22
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A member registered Aug 21, 2015 · View creator page →

Creator of

Recent community posts

I beat the game and had a good time with it. The music was nice, I liked leaving it running while I was making dough, then coming back to buy upgrades.

I would love to understand this game, the music is great and the atmosphere   is lovely. I don't want to rate it till I understand what I'm supposed to do.  Anychance you can add to the description on the page controls? 

Very addicting. I completed the whole game.

I got a score of 23. The tank controls feel really nice.

Got a score of 13. Lights Out mode is cool, and the fake batteries are a nice touch.

The art and sound and are really strong. I think the beginning could benefit from more guidance. The zoom-in felt slow for me, I’d love to see more camera control in a future version.

The art and sound turned out well. I managed to score 279,960.

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Now that's how you catch and eat worms.

I like the idea of the play screen in the corner. I think there should be a way to have the Arrow skip to the next direction.

Nice art. I enjoyed the flick mechanic.

The second part of the fraction is an indicator for the next tree unlock. There are new tree unlocks up until score 30, so 30 skill checks in a row  :). Will make it easier post jam reviews.

You tap on the "Wreaths", so inside of the green circles. It's a skill check to stop the Pointer on the Gold Star.

I really like the dice roll and the concept and presentation. 

I like the card stacking and the music and the art. the dice roll mechanic is cool.

I love the concept of the bread and the spawning mechanism. The player feels juicy and with some polishing of the player mechanics with more time I like this.

I enjoyed the presentation of the game and the challenge of completing the first level.

I enjoyed rolling six dice at once. Satisfying presentation.

I enjoyed the presentation of the game and viewing each faces art.

A literaly great use of the limitation.

I really enjoyed the sword mechanic and the enemy knockback and also the overall presentation. I would have liked to have seen a dice rolling animation make it into the game 

Hi my name is Kyle, I'm a developer from Saucy Games. I've been making games for  6+ years and have participated in about 50+ game jams. I'm currently looking for a team to join. I specialize in doing the art / sound  for our games whether that's with 2D / 3D and some coding when possible. Feel free to browse our portfolio to see my work. I live in GMT -8.  I do have a day job so my  availability is  after work hours. Hit me up on discord - Kyle#6710

if you're on windows, go to your explorer in the folder of your game exe location and type "cmd" then type in your exe name so "gamename.exe" it will show you the debug of what's happening. if you dont understand let me know comment back 

Hello, we used the following software,

Game engine: Unity 2018, Visual Studio 2017.

Art: Photoshop, Illustrator, flash(Animate).

Sound: Audacity, Caustic.

Some fun mechanics! i wish i could move the character by standing on each others head haha.  I tried!! I love the noir look! 

At first its hard to determine which one I'm moving at the correct time and the position im at in order go to the correct point to match them but I caught on and it turned out to be really fun! I love it. I thing maybe you can make the field switch unfold and look like those possible fold em 3D paper cubes.  I could see myself playing this on mobile!!

Food will never cheat, and food will never lie to me the perfect companion :) 

I like these kinds of games!! I think the flip over could be a little bit faster, but it was nice  and clean gameplay

This was a nice concept, I love the idea! it was a little hard at first but i quickly picked it up and had tht ahhh moment!

I love that freeze time mechanic!  if the enemies spawning in is a bug you should embrace it! i got humbled real quick when i tried to rush the game 

i loved how everyone farted on me lol accurate real life sim of finding love 

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To answer your questions  / responses 1) we kind of threw those in at the end due to time constraints unfortunately. 2) we wanted to include progressional  levels and unfortunately got to level creation late. 3) you're right about that gonna tune. 4) that was setup for the proto and didnt change to an appropriate bind in time

ty for playing / response, will check out your game soon.

i like the bush sound effects and the birds in the bg sound nice as well. flute anims are good and i like the music note particle effect. increasing the text speed even more would feel good though as well. im not able to summon and i get stuck on each end of the map but theres some nice game feels in here.

this game is sicc, i beat the boss on my third try

all this game needs is microtransactions lol the second cat is cute 

these kind of games are fun, i like when the owo changes to red lol, the functionality is good but i was losing health even when hitting the discs other than i like that you included health as a feature to make it potentially an endless rhythm game haha

thts a chonky owo!

I too got the white screen :(, I enjoyed the tutorial for teaching the player the controls.