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A jam submission

space/timeView game page

Time rewinds when you're hit. Survive!
Submitted by Ryan Wires — 2 hours, 27 minutes before the deadline
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In this jam, I wanted to do something with very short cycles of time. I decided to experiment with an extra fast try-fail-repeat cycle (as in Super Meat Boy or Celeste) in a genre that doesn't traditionally use one. Therefore, in this top-down shooter, time rewinds a few seconds upon taking any hit, forcing players to cycle back and keep trying.

Extra Credit Challenges

Extra Jams of Future Past
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Sensory information
Some flash & shake upon taking damage. There are also a large number of projectiles moving, and I'd imagine the strict black/white color palette doesn't help. Nothing huge, but I could see it being an issue if you've had problems with high-bullet-count games before.

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(2 edits)

i finally got around to playing it and it's great! The concept is fantastic and the rewind animation is super clean!

I could imagine an iteration of this with a heavier focus on boss battles with barely telegraphed attacks (not randomized), that way each time the player rewinds they learn what to expect, and after a bit of practice the player can get through incredibly complex and choreographed battles that seemed impossible at first. i think that would be insanely rewarding.

Like Minit, but bullet-hell. That sounds like an amazing elevator pitch for a game :)

Great idea, great execution. nice job!!


Thank you so much! I love the idea of focusing on boss battles - it would add a sense of progress (like Mr. Hippo was talking about on the store page) and even more epic scale. Balancing the difficulty of attacks to hit that sweet spot could be difficult, but it would be soooo satisfying to pull off!