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aaaleee

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A member registered 254 days ago · View creator page →

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Tested the Mac Version, pretty solid weapon and movement controls, not sure if it was a bug but I couldn't get rid of the 'pick a weapon to start' message on top and the 3 enemies never died. There was a small artifact in the crossbow where I could see the borders of the electric chord sprite.

Other than that the game looks great and the enemies look interesting. Good job.

Just gave it a quick run. FYI it works on Mac using Wine.

Feedback:

-Nice art and sounds.

-The inertia on the player feels a bit weird maybe it should go to full speed a bit faster.

-The attack of the enemies is a bit too fast even in slow motion and it makes the game more about shooting while moving until you hit them instead of a proper skill, maybe an animation for when they are about to shoot could solve this.


Good game!

FYI: Tested your game on a Mac using Wine and it runs fine.

Interesting game, I placed a bunch of turrets and stuff and played around with the map a bit. I haven't got much feedback, but I'll probably have something interesting to say once you add enemies. I like the concept of a tower defense like game but with additional building elements.

Good Stuff.

Just tried to play your game on my Mac using wine. It loads but it crashes right after your name appears.

This is the error in case it's useful (although it's very likely my problem for running Wine):

**********************************.
Entering main loop.
**********************************.
ERROR!!! :: ############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_wave
memory:61:22: error: syntax error, unexpected NEW_IDENTIFIER
at gml_Object_obj_menu_control_Draw_0
##########################################################################################


I'll set up a VM and give it another try later.

FYI your game can run on a Mac using Wine.

Good game, some feedback:

- The jump feels a bit too tight (you can barely make it to some locations that are obviously not meant to be hard. Giving it some more jump or lowering the platforms that are not supposed to be challenges might fix this.

-Fell off a couple of walls. Especially the one to the left of the lever.


Keep it up!

Works on a Mac using Wine.

I really liked it, I haven't finished playing but I'll do it later tonight.

Feedback so far:

-Great art

-Great music

-Did a long press on a button and all the text and buttons disappeared, not sure if it's a Wine thing tough.

-When you try to click to get more text, the lines that are not done yet should start moving faster because you still can't read the new lines until the top line is complete.


Great game!

Alright, fyi gave your game a run on my Mac using Wine, it works pretty good.

I liked the demo. Some feedback:

I was using ls to list directories instead of dir, however the shell looked like a DOS one and there were exe files so not sure how to feel about that.

The programs button is way too massive, the text of some elements is way too big too. Other than that nothing to add.


Great game!

Pretty good. I like the style, in terms of feedback I have more recommendations for things but I think you are already on it (like different weapons and stuff).

Good job!

Dude, I want to play your game but I don't want to install it, as a matter of fact, I can't install it because I'm running wine on a Mac.

Any chance you could upload a non installable version?

Cheers.

Played your game on my Mac using wine. Works 100% fine.

Some feedback:

- I tried to avoid the asteroids like a retard for a while and then I noticed they do nothing.

- You should consider capping the framerate, or at least having an option for it. There's no need for your game to render at 300 fps and overheat my laptop.

- The text stories at the space station are a bit too long.


Good job!

Cool game. I really like the atari sounds and the music, the jump mechanic is pretty satisfying. I'd consider adding some more checkpoints to avoid frustration though, some bits of the game are pretty tough.

Good job!

I just punched the living sh*t out of everyone in your game. Pretty good stealth game.

The only thing I didn't like that much: controls are a bit uncomfy maybe JKL are better options for punching, dragging and other stuff.

Keep it up!

Really fun, reminds me of a game called Cannon Fodder for the SNES. I look forward to your release!

Tried your game on my Mac, works flawlessly. Nice graphic style and enemies.

Super juicy game, great job!

@Foxar thanks for the feedback! I really appreciate it.

The black market is just that at the moment, a place to buy and sell. The items will have uses in the future. And yeah, the city is getting replaced, I'm preparing a cyberpunk set of buildings and props that will be used to auto generate city streets

IBH is a game about hunting down criminals across the world, you can select contracts and start investigating to get clues that will lead you through the criminals' paths. Every city also has a black market where you can buy and sell illegal hardware items for an additional profit, sometimes cops will raid these markets causing price surges and other events may cause them to drop.

How to play:

  • Get contracts through the computer interface
  • Investigate cities to determine where the criminals have gone next
  • Remember details about the criminals, because you'll need an arrest warrant to effectively capture them.
  • You can buy and sell illegal hardware in the black market on every cit

Thanks! Downloading now.

Cool

Acabo de subir un nuevo build, esta vez lo marqué como OSX Universal, así que debería funcionar. Gracias de nuevo!

Uh, gracias por avisar, ya mismo me pongo a arreglarlo.