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Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa
Fun mechanics here to be improved upon!
So here's some feedback for you. The floor is ice, enemy AI is pretty bad, it's easy to just sneak by them because of their narrow vision and kind of set pattern movement, they should probably be hunting you down like Hotline Miami or whatever. The camera made me nauseous, maybe fix the camera on the character instead of on the reticle, or maybe make the camera lag behind the reticle a bit so it's not so instant. Grenade dudes have way too much health, the bullet time mechanic is a bit underwhelming right now, you don't get too much out of it. The enemies have basically perfect aim which is in stark contrast with their AI. Graphics could always use a bit of prettying up.
The inertia on the player is a bit too much, it means all I can do is circle strafe to dodge. I want to be able to wiggle back and forth to dodge, at least until the grenade guy finds me. More feedback when hitting enemies and getting hit would be great. I can't see the grenades the grenade guys throw, they blend in too much.
The juice you have now is good and the disco lights are cool. A sickass soundtrack would make this game pretty rad.
Just gave it a quick run. FYI it works on Mac using Wine.
-Nice art and sounds.
-The inertia on the player feels a bit weird maybe it should go to full speed a bit faster.
-The attack of the enemies is a bit too fast even in slow motion and it makes the game more about shooting while moving until you hit them instead of a proper skill, maybe an animation for when they are about to shoot could solve this.