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Awesome, just like before. Its FUN. Nice X-COM style intro, the text could use a second pass. it'd be nice to have more ability to maneuver, but one hit kill enemies make it better to just stay in place and shoot or retreat/kite. But yeah, still great.
Great demo, good luck with release!
Your game made me jelous that I didn't go for pixelated graphics :(
Maybe it is me playing my game too much but your cross hair does not move with you (sticks to the ground) which was weirder and made things complicated. Especially on the edges of the screen, this just fıcks my aiming too much. But that might be just me
It is kinda hard those gray mechanical enemies on first level.
You can just farm score on every spawning enemies. This makes high-score thing a bit pointless.
The game ends on the bonus stage, is this because of the demo?
Don't be jealous, your style has its own merits was well like better explosions due to the nature of particle effects.I'm not entirely sure what I mean by sticks to the ground.Score is mostly for the arcade anyways. I'm honestly lost when it comes to score balance.Yes, it ends on a bonus stage due to it being a demo.
Wow, this is a complete game basically.
I had major gripes with it thoug, everything is the same drab color, enemies don't stand out from the background at all, for the exception of those yellow alien things.
Even mines look less threatning than the traffic cones, in the game where so much is happening, it's a crime not being able to tell where the danger comes from.
Easy is not that different from normal, it only got noticable near the end of the level.
It is basically complete! It goes on sale Sept 19th, but yeah I'm aware of the color issues. Unfortunately I've been without an artist for quite a while. The next best thing I could do is darken every tile that is a ground tile and see how that comes out.
As for the mines, I did improve them more than they were originally, but maybe they need to blink faster to show their threat level?
Easy mode currently only slightly reduces enemy walking speed, reduces enemy spawn rate from spawners, and makes some boss patterns slightly easier. Any suggestions on additional things I could do?