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Did you do a dev diary/making of for your game? I want to see them!

A topic by Ms.RedNebula created Sep 15, 2019 Views: 641 Replies: 20
Viewing posts 1 to 8
Submitted

I really love seeing peoples' process for putting a game together, especially games with a quick turnaround like these jams. If you did a diary, please link it!

I took some video during the process of making Just A Circus, and cobbled together a "Making Of" video. Have a look! I also featured a few of the games from the jam that I really enjoyed.

Watch: Making of Just A Circus


Submitted

Yes, I did! A link is here.

Submitted

Very cool! I just started using Trello too, it's so useful for keeping track of stuff. Your game was fun too, sorry I missed rating it!

Submitted

My little brother and I have shared our project planning folders HERE

P.S. - Be sure to add the draw.io app into your google drive list of apps to view the flowchart properly.  Enjoy!

Submitted

Very organized! Did you find you were able to stick to the timeline you outlined? The flowchart seems like it'd be very useful too.

Submitted

Ah, I see it wasn't finished - but you're planning to do more? I quite like the game so far. The machine giving the instructions has a marvelous voice.

Submitted (2 edits)

Thank you!  Yes, I stayed up the last two nights of the jam, fell into delirium, broke our game, and couldn't fix it in time, lol.  We are nearing completion on the post jam version.  After adding final polish we'll share away.

I really enjoyed watching your making of video (I'm that first commenter on YT).  It was cool to see the process and what ideas ended up making it into the final build.  Thanks for producing not just a fun game but also a helpful behind the scenes video.  I'm definitely going 2D next jam.

Submitted

Yes! We did a few posts for Nobody's Home

https://kindermanncorp.itch.io/nobodys-home/devlog/98083/from-day-one-draft-to-finished-rooms

https://kindermanncorp.itch.io/nobodys-home/devlog/98260/designing-catch-huntermann-worlds-best-detective


And for the after-jam update
https://kindermanncorp.itch.io/nobodys-home/devlog/100055/11-update-release-version

Submitted

Those are great - and thank you, I forgot that itch.io had a place to put devlogs! I'll go add my video there. Your game is amazing! I know you updated it after the jam was done, but still. The music fit perfectly, and that ending... oof. I legitimately got chills. Great work!

Submitted

Thank you so much! It means a lot that people are enjoying our little game : ) I'm going to watch your stuff tomorrow when I'm back at the computer

Submitted

Here is mine! :)

Submitted

You didn't use an engine? That's doubly impressive, I wouldn't even know where to begin. Interesting mechanics too, and I like the music. Thank you for sharing!

Submitted

Thanks so much!

It's easier than it looks... hahaha

If you want to give a try to making a game with no engines, check out my youtube channel for tutorials! :D

Submitted

I did both a postmortem,devlog, and a video where I played other peoples games.

Submitted

Interesting, I like that you did a video playing some of the other games too, you gave great feedback on them. It's a shame so few people were able to rate yours due to the controller/multiplayer, but the game looks pretty cool and going with a multiplayer game in a jam is a very complex project to tackle! I think I only saw one other multiplayer game among those I played.

Submitted

Yeah, I wanted to view other games, because fun. As for mine, I wasn't in it to get ratings. I was in it to learn something new. I did that so it's in my win column. Next time I'll learn something that can be incorporated in a single player game :)

Submitted

I made this animation :D


And: 

Its my first game jam! This is a great thread idea :D
1. For my game, I had to cut the glitch effect (I think I had to make a shader to make it work) and some "trolls", for example, the numbers would all become negative... I also had to cut the part where the game would slowly destroy itself to become a void. Here was my concept idea on Day 1:
The goal is to rebuild the game (Compile). When the game was built it got infected by a virus which made it a liar. You need to survive the waves of enemies otherwise if you lose your personal info will be stolen (Camera feed, history on all your devices...) because you signed the fraudulent EULA at the beginning of the game. To survive you need to stay alive (you, the player) and defend your bases from enemies by attacking them with your sword and by building defense towers that you can buy in the shop. The game will reveal its secrets little by little (Glitch when a secret is revealed: source code tokens=currency, shop prices will go negative, developer vocabulary, enemies skin, void). The world will slowly destroy itself after the big glitch (will become void). You will need to collect enough source code tokens to rebuild the game with the new source code.
Collect source code tokens to rebuild the game. The virus infected all the void functions of the game. The friendly NPC is a part of the code untouched by the virus since his class has no void functions in it. `class FriendlyNPC` You are talking to a c# source code file. 
2. For the art, I planned to add bushes and rocks for the environment, but finally, I had no time to make them.
3. The ability for the player to melee attack. I had no idea how to make the animation, would have probably taken too much time.
4. Currency smooth number transitions
5. Day/Night cycle and rain? This was just an idea, but It could have been good. Did not look too much into it.
6. Annoying notifications on the shop button caused by The_Game (Fun fact, The_Game was not supposed to contain a'_' it was there for me to calculate spacing, forgot to remove it after xd but I guess its good because you can refer to both the game and the character The_Game)
7. Turrets would be launched from the sky when built
8. Dialogue text audio, did not manage to have a good sound for it
9. For the shop, I planned to have a scrollbar to fit more items, but that would have been too time consuming. I also planned on having a loot box available to buy that would literally give you a loot box xd. Then finally the fact that the items in the shop would be overpriced because of The_Game, the friendly NPC would have its own shop with good prices.
But those are only small details! I'm really proud of what I have achieved in one week :D
If you want to know how my game turned out. Here is my submission
https://stephcraft.itch.io/void

Posted in https://itch.io/jam/cgj/topic/549933/what-feature-did-you-have-to-cut-last-minute-what-bugs-got-shipped


I also made a timeline on the game's itch.io page: https://stephcraft.itch.io/void

Submitted

Wow that's incredible. Your game was amazing as well!

Submitted

That graphic is really cool! Always interesting to see what people brainstormed for their project and what was able to be included in the final release.

Submitted

I wanna start a game devlog YT channel~ What do you all use for screen video capturing?

Submitted

I use OBS Studio. It's free and open source, and has worked nicely for my projects so far!