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I made this animation :D


And: 

Its my first game jam! This is a great thread idea :D
1. For my game, I had to cut the glitch effect (I think I had to make a shader to make it work) and some "trolls", for example, the numbers would all become negative... I also had to cut the part where the game would slowly destroy itself to become a void. Here was my concept idea on Day 1:
The goal is to rebuild the game (Compile). When the game was built it got infected by a virus which made it a liar. You need to survive the waves of enemies otherwise if you lose your personal info will be stolen (Camera feed, history on all your devices...) because you signed the fraudulent EULA at the beginning of the game. To survive you need to stay alive (you, the player) and defend your bases from enemies by attacking them with your sword and by building defense towers that you can buy in the shop. The game will reveal its secrets little by little (Glitch when a secret is revealed: source code tokens=currency, shop prices will go negative, developer vocabulary, enemies skin, void). The world will slowly destroy itself after the big glitch (will become void). You will need to collect enough source code tokens to rebuild the game with the new source code.
Collect source code tokens to rebuild the game. The virus infected all the void functions of the game. The friendly NPC is a part of the code untouched by the virus since his class has no void functions in it. `class FriendlyNPC` You are talking to a c# source code file. 
2. For the art, I planned to add bushes and rocks for the environment, but finally, I had no time to make them.
3. The ability for the player to melee attack. I had no idea how to make the animation, would have probably taken too much time.
4. Currency smooth number transitions
5. Day/Night cycle and rain? This was just an idea, but It could have been good. Did not look too much into it.
6. Annoying notifications on the shop button caused by The_Game (Fun fact, The_Game was not supposed to contain a'_' it was there for me to calculate spacing, forgot to remove it after xd but I guess its good because you can refer to both the game and the character The_Game)
7. Turrets would be launched from the sky when built
8. Dialogue text audio, did not manage to have a good sound for it
9. For the shop, I planned to have a scrollbar to fit more items, but that would have been too time consuming. I also planned on having a loot box available to buy that would literally give you a loot box xd. Then finally the fact that the items in the shop would be overpriced because of The_Game, the friendly NPC would have its own shop with good prices.
But those are only small details! I'm really proud of what I have achieved in one week :D
If you want to know how my game turned out. Here is my submission
https://stephcraft.itch.io/void

Posted in https://itch.io/jam/cgj/topic/549933/what-feature-did-you-have-to-cut-last-minute-what-bugs-got-shipped


I also made a timeline on the game's itch.io page: https://stephcraft.itch.io/void

Wow that's incredible. Your game was amazing as well!

That graphic is really cool! Always interesting to see what people brainstormed for their project and what was able to be included in the final release.