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A jam submission

Kitty BurglarView game page

A lewd burglary-themed platformer
Submitted by Eddie Monotone (@eddiemonotone) — 22 hours, 3 minutes before the deadline
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Kitty Burglar's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.7483.748
Sound#44.0004.000
Horny#44.4074.407
Harmony#53.9263.926
Play#64.2594.259
Kink#84.0004.000
Aesthetic#94.3334.333
Novelty#163.5193.519
Narrative#193.1113.111
Ambition#193.5563.556
Stealth#392.3702.370

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Oh I absolutely adore this. Platforming feels good. Love the collectathon element to the gameplay. The pixel art is great. The CRT aesthetic is great. The popup animations are beautiful.

But that premise. Sublime. Kitty's excitement is absolutely infectious.

Would love to see more of her adventures in future.

Host(+1)

lmao omg.  carmen sandiego origin story

short but clearly polished to a...  diamond sheen?  and something about leaning into the retro aesthetic feels really fitting here but i cannot explain it.  i don't think the 80s or 90s were particularly big on horny theft as a theme.

arguably i haven't stolen anything until i've actually managed to leave the building but who's counting

Submitted

A very fun short game. The music was fun to listen to, the pixel art and their animations were fun and generally the plot itself was quite funny. The polish and overall presentation and the UI made it feel like an older platformer which is a fun aesthetic. I would be happy to play more if it were to be developed further. ~

Submitted(+1)

This is a short but sweet experience that looks great, sounds great, and plays great. I'm  impressed! This is one of titles where I'd be surprised if it doesn't win a medal in at least one category. The plot is transparently just an excuse to set up the sex burglary, but it's funny and serves its purpose.

Somehow this reminds me of playing Amiga platformers back in the day. Maybe it's the CRT effect and the bright colours combined with tasteful use of dithering, I dunno. (I'd be curious to see what this looks like without the filter.) Either way, I had a great time.

Submitted(+1)

wow! such a cohesive little game, really good job on this, everything works together just perfectly! the artstyle is cute, and I love the retro-ey effects to tie it all together

Submitted(+1)

I had a lot of fun with this game, more than I thought I would honestly. It made me laugh and was still sexy too. I was in call with some friends and had to explain the game and we had a great time. The idea of her powering up and getting the high jump in the way she did was amazing. Super cute character full of charm and personality. 

I'd love to see more obstacles and enemies and things like that, what is done is done well so my hat is off to you. It might also be a tad too easy or I'm better at platformers than I thought I was. I'll have to go back and check out the game over screens after I finish writing this.

Submitted

So I think this is the perfect length for a jam game but goddamn do I want to play more of it! Great concept, execution, and even polish! I knew from the opening that I was going to love it and I was never disappointed. You gave the main character so much personality with very few words, and the feeling of progression fit so well with both the gameplay and the lewd content I was just grinning the whole time. Little touches like the objective arrow towards the end really made the whole thing feel extra slick (er, so to speak, lol). I'll just be over here desperately wanting a hundred levels of this, thanks. Oof, I just loved it so much!

Submitted

For a stealth game, it's not secretive at all about the horny lewd gameplay. ;D
Speaking of the gameplay, it's pretty great! All the inputs felt snappy and responsive. There is clear progression when you gather treasure.
I came back a few times to play it again while writing this review, and could see myself playing again after updates.

For lack of a better term, naked mode is a great feature. It's a neat way to naturally raise difficulty and hype. The fact it effects gameover screen is just a wonderful silly cherry on top.
I really like the aesthetic and character design. I want to say the character design reminds me of 60's anime or cartoons, but I cannot for the life of me find an exact example of what I mean.  But it stands out, looks good, and is aesthetically on point with the classic pixel style and limited colors.  The scanlines and very slight chromatic aberration is also very cool!

On ways you could improve:
More options. I would like the option for changing keybinds. Having optional scanlines might be better for some.
A better win screen. Happy but naked is fine, but maybe happy, naked, and holding the main treasure? I went through all the effort after all!
The pearl room itself was anticlimatic. There were neat new platforms, but no dangers.  You could do a lot from basically add a few guards, cameras that switch on and off,  to creating a whole escape sequence.
The stock moans; already mentioned by another, but I offer two ideas: Either ripping lines from old anime/cartoons or taking the sounds you have and bitcrunching them to match the classic gaming soundscape.

Developer(+1)

These are really great suggestions, thank you! I really appreciate the feedback

Submitted (1 edit) (+1)

Lovely little kleptophilia simulator.  I like the idea of getting aroused and losing your clothes makes you faster, and getting all the treasures activates your horny rader to tell you where the final prize is.  The art is excellent, the popups are very cute and exciting, and the controls are seamless.  I personally am not into the stock moan sound effects though.  I love how unapologetic the protagonist looks when she gets caught.  Overall well done, and I'd love to see more levels of this.

Submitted(+1)

This was a very fun platformer! Really well made. I love that collecting more treasure makes you more horny.

Submitted(+1)

This is an incredibly well made project, if it had several levels to it I'd call it fit for a proper release! The art and music are great, the hook is quite nice and touches on a very unusual kink too. I loved the character and all the art that shows her having fun. Controls were very simple and responsive, and the level layout encouraged me to explore it. I like how the second half or so of the level has her naked, specially because it gives you access to more areas than before with the higher jumps, that's really clever.

There really isn't anything particularly negative for me to say other than I wish there was more, awesome work!

Submitted(+1)

Very well made! I loved the artwork and the slight animations. Controls were solid and it was a cute game. 

Submitted(+2)

this is not what the stealth category meant

good game though, very fun

Submitted (1 edit) (+1)

I  love the incredible presentation and polish! The filter just does so much to make your already superb pixel art stand out. The color choices and visual design are perfect on both aesthetical and practical gameplay levels. I love how the closeups are handled, the little animations bring them to life, and the pictures never feel intrusive because of how the treasures are positioned. The music and sound effects match your actions, and the closeups are accompanied by appropriately timed moans and gasps. Truly a wonderful style!

The controls feel great and allow players gets to go through the level quickly and effectively. Perhaps a bit too much at times, since I was never in any real danger and needed to replay the game to see what all of the hazards do. The one hit defeats make perfect sense in this regard, but as far as I can tell the blue suspicion meter doesn't do anything. Being naked while touching the light and touching anyone directly regardless of your clothing are the only ways to lose that I discovered. I like that the game over screens have variations based on your clothing level, you could try the same thing for the victory screen if players rush straight for the main prize. Perhaps there can also be a bonus for getting all of the items?

A direction indicator for a nearby treasure could help cut down on backtracking. This game is just begging for speed challenges and a results timer so that players can plan optimal routes to get everything as quickly as possible.

Other than more levels, some bonuses and slightly higher difficulty, I think this is a perfect game! It's sexy, beautiful, and fun. You've done wonderful work with your idea!

Developer(+1)

Thanks for the kind words, and the great suggestions!

Submitted(+1)

Very fun game with a lot of personality to it! I like how the difficulty scales as you progress.

Submitted(+1)

A neat idea with a novel twist. I would certainly play this again.

Submitted(+1)

nice game

Submitted

Decently executed platforming gameplay which I found pretty challenging. I really like those pixel art closeups. 

Found a bug: The arousal bar resets when opening the Esc menu.

Developer

Thanks for the feedback and for pointing out the bug - I'll see what I can do to fix that!

(+1)

very noice~