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A jam submission

Elves Wide ShutView game page

One mansion. One party. Zero clothes.
Submitted by Note (@npcmx) — 23 minutes, 31 seconds before the deadline
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Play dirty silly thing

Elves Wide Shut's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#34.5224.522
Sound#73.7833.783
Ambition#73.9573.957
Harmony#93.8263.826
Overall#113.4353.435
Novelty#133.5653.565
Narrative#173.2173.217
Aesthetic#213.7833.783
Kink#263.3043.304
Play#263.2613.261
Stealth#731.1301.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice job! The gameplay was a bit too difficult for me at times since it seems to very much rely on single solution puzzles. A little more dynamic multiple solution puzzles would make it a bit less frustrating at times. That said, the overall concept and visuals were pretty great and character creation was a nice touch too.

Developer(+1)

Yeah, unfortunately the encounters started as sort of RPG battles but I couldn't figure out how to make them any fun so I shifted to puzzles mid-jam, which are absolutely better than what I had before but I didn't have enough time to make them as player friendly as they should've been. I love the idea of multiple solutions and I can see tons of ways to go with that. If I keep working on this project like I hope to I think that'll be something I try to implement. Thank you so much for playing and for the kind words!

Submitted(+1)

What an interesting game. It was very fun to try and work out the different combinations, quite the tough puzzle at times to figure out. The music and sound effects were fun and the art overall really added to the overall feel of the game. There was quite the bit of variety in player customisation which is always cool to see. ~

Developer

Thanks so much! I'm really happy to hear you had fun with the encounters even though they were hard to figure out. If I could go back I'd make them easier, or at least have an easy mode that was less demanding, but it's nice to know they were still enjoyable. Thanks again!

Submitted(+1)

Super fun! I really liked unlocking the different achievements.

Developer

Yesss, very happy that was appreciated. I felt like it was absolutely not what I should've spent my time on but it was also one of the things I had the most fun with. Thanks for playing and commenting!

Submitted(+1)

This game was way more fun than I thought it would have been and I found myself hooked pretty quickly. I love the style and the character creation was fun and gave me a chuckle.

So far this is the only jam game I haven't finished. I made it through the secret enemy and all the other recruits. But I ended up throwing myself against the boss trying different things until I ran out of lube. Then I think I ran into a bug where I was lubed up but without lube in my inventory it wouldn't let me take anal even if I had just done so with that character that round.  I might not have gotten farther than halfway through that 'fight' but it was still a blast.

If you take this idea further it would be cool to see something like how you build your character gives you something unique. Like the deepkind a tailjob or something. But for what you did get done in this jam. It's really well done. Keep up the good work.

Developer(+1)

Thank you so much! Yep, making the boss less demanding is definitely the top of the list for potential fixes, but I'm really impressed you made it as far as you did! And thanks for the heads up about the lube thing, I'm sure that's a mistake in the way I coded the condition checks and I feel very silly for not catching it. That's a great idea about your character choices having more impact on your abilities, too. I had hoped to include some alternate text for moves to reflect that kind of thing, but ran out of time. The tailjob specifically is a really fun thought though and opens up a whole bunch of things for me to think about. Thanks again!

Submitted(+1)

Great fun! The art is great, the premise is very hot, and I like the level of inclusivity.

I got up to the final four, but I couldn't work out any way to intuit what to do beyond brute forcing all combinations, so I eventually gave up. 

Great game all around!

Developer(+1)

Totally fair! I had wanted to plant hints about the final boss throughout the rest of the game and have some way to telegraph them to the player during the encounter, but I ran out of time and it ended up just being way too complicated...and that's even after changing the sequence to try and make it easier. Heh, yikes. I'm still happy you made it that far though! Thanks for playing and taking the time to comment!

Submitted(+1)

Haha, I know how that last-minute feature cutting goes. 

Out of curiosity (and because I want to see how it ends hehe), what is the sequence on the final fight, if you don't mind me asking?

Developer(+1)

Oh, sure! Probably a pretty clear sign the end result was too complicated that I just had to dig through my code for five minutes to find the sequence because I couldn't remember even though I tested it about a hundred times. Also with a couple of weeks of time away from it, I'm just like, come on, man, what were you thinking. Anyway, here you go:

  1. Halia - Fuck (or Scissor)
  2. Toralu - Give Oral
  3. Ez - Take Anal
  4. Halia - Spank
  5. Mott - Take Oral
  6. Toralu - Worship
Submitted

Thanks! Looking forward to hunting for the secret ending now. 

Still a great game overall, despite that one issue :)

Submitted(+1)

Cheeky writing, lewd content, surprisingly intricate design in the encounters. Very gay, very cozy, and lovely all around!

Developer(+1)

Thank you so much for playing and for the kind words!

Submitted(+1)

This game is super complete: a tutorial screen, achievements AND a gallery! I'm amazed it's so packed with little extra details like that, as well as so polished. Visuals and audio were great and fit together nicely, the premise was fun, the gameplay was engaging and the cat was probably very cute too.

I'll say it's quite challenging, which I assume is great for those really engaged with it, though for me I had to call it quits eventually. That said it's a very well crafted game. UI is quite nice and also fits the general vibe, and there's a surprising amount of variety for player characters. All around great entry!

Developer

Aww, thanks! For better or worse I spent a lot of the early jam on setting up things like the gallery and achievements because I love little extra bits and bobs like that, but I think that took the time that I needed at the end to balance the difficulty and figure out that it was too hard. I'm happy to hear you still found it enjoyable though! Thanks for playing and commenting, and for mentioning the cat, which was probably my favorite part of the whole thing.

Submitted(+1)

Not much I can say that hasn’t been said about the puzzle mechanics, but this is still quite a fun game. Peak switch energy! I really like the artstyle and I think it meshes perfectly with the UI and sound. The achievements were a great addition!

Developer(+1)

Thank you so much! I'm really happy someone appreciated the achievements as I knew it was a super silly thing to spend time working on but I just couldn't stop myself once I got the idea. Also it's lovely to hear a nice thing said about the art since I left myself no time for it and cranked it all out on the second to last day, lol. Originally there were going to be dynamic layers for party member actions to show what you were doing, but, yeah, a bit too complicated once I started to get into it, but I'm really happy it was still enjoyable. Thanks again!

Submitted(+1)

Enjoyed this one enough to grind out the boss and the secret encounter, so I guess you could say I connected with it! Honestly really loved how open and positive the game was with the range and variety of bodies/genders/genitals/pronouns. (and, ngl, even if the whole game had been wandering through the mansion just watching people having sex I'd probably have enjoyed that too hahahaa)

Developer(+1)

Well now I'm all misty eyed because I've been having a day and that comment just made my night. Thank you so much! I kind of can't believe someone even made it through the boss, let alone did all the work to get the secret encounter and did that too. I've been in a bit of a post jam spiral thinking about all the things I wish I had done differently, so this was a real gift, thanks!

Submitted(+1)

Easy to navigate menus and short descriptions with highlighted points of interest set a fast pace in this text adventure! The pixelated and colorful art with bright menus is also engaging. The sex itself works a bit against the pacing since it needs a lot of memorization and retracing of steps. I feel that having more levels of arousal, but not resetting it from using the wrong action could make it feel less back and forth. Music and sounds felt fitting, though perhaps the moans could have more variety since the sex acts repeat.

Creating a custom character and making friends at a sex party to help fill your missing actions is a neat game idea, and I think you've done a pretty nice job at executing it!

Developer(+1)

Thanks so much for playing! You know, not resetting the arousal on a wrong move is one of those things that felt incredibly obvious the second you said it, but never occurred to me once and probably never would have. I knew the sequences were too hard but I couldn't think of a way to make it easier without a major overhaul I didn't have time for, and boom there it is right there. I guess this is why having other people playtest your games (of which I did exactly none) is so important! If I make an updated version that'll be first on the to do list! (And also, yes, more varied SFX, lol)

Thank you for taking the time to comment!

Submitted(+1)

Cool game, could have used more art for the moves. I also felt that the gameplay system was a bit difficult, the boss was too intimidating for me, there was probably hints in the image but i felt like trying to complete it would be like typing a semi-random 6 digit password into a keypad with 20 numbers.

Developer

Thanks for playing! And yeah, I wish I would've had more time to work (and more brainpower) to make the encounters simpler. They started as RPG battles before I realized they weren't fun and then became more like puzzles, but they held onto too much of the RPG battle complexity. I'm happy to hear you made it to the boss, though! Thanks again, and thanks for the comment!