Took asking some questions in the discord to get some of the ui stuff to work but im suprised that it worked so well. Definitely going to make the grid more obvious and maybe add some new levels when i get motivated to.
pickledoge
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the art is nice i liked the pinups on the title screen and the bouncy boobs on the character model. the gun range kinda felt low and often the tentacles couldn't even hit me and when they could, the difference between stopping the console use to block their shots vs just taking the hit didn't feel that significant.
Instead of deleting the old versions of the program when i press the update button its adding the new version as a launch option in a list of options. I now have 3 different executable that i can click on when i want to play one of the games in my library instead of it removing and replacing the older verisons
Oh i knew i was forgetting something; i definitely forgot to setup the bottom door to actually teleport you back. Should have playtested a bit more. That and the volume of the magic sounds should probably be fixed in the next build for sure. I'm glad people like the weird 2d/3d thing i did with the second life screenshots thanks for playing and the feedback.
Really like the look of this game and the characters however the game is kinda confusing and when i did figure out what i needed to do a lot of my time needed to be spent waiting out turns. Its got some sokoban type mechanics in it in terms of pushing and pulling stuff around but that doesn't really feel intutive on randomzied maps and hexagon grids. But as i said i do wish i could figure it out becuase i like seeing all the animations and characters