Nice text and fun ideas and i like that theres different changes based on how many times you've combined the candies in a "run" of the game.
pickledoge
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i like that it tells different stories and theres a whole bunch of them if you want to keep reading more tf stories. i only picked like 2 of the paths but im sure theres like 10 based on the thumbnail. i got the stone horse one on of them but i feel like the character was bad in that since they might have killed a different cursed person by taking that stone out. maybe not though i couldn't tell from the writing.
Awesome art and story i like the space bugs and purple space bug woman. The interactions she has with the various other characters were fun to read and look at the art of. I like that you don't have to build anything to make units and you get to just watch the main character get big and pop out units instead.
Was fun to play and read some of the relaxation scenes with the matching art to them. Seems optimal to pick a route early that has a lot of levels to get some money and then later on after visiting the shop pick a path with the most purple nodes to avoid playing as much as possible to save time and lives which is fine i guess.
The "Idiot" boss seems impossible and petting removes the faces way too slowly to get through the boss but maybe i'm just bad at memorizing numbers.
I messed up a lot of simple minesweeper patterns while playing so i probably should study those agian if i want to get good enough to play some of these bosses
Interesting writing and game idea but unfournatly like everyone else reviewing the game it seems like dinosaurs in larger parties are undefeatable and the parties that are only 1 dinosaur all get ko'd in 1 hit so its impossible to actually get to play the combat system thats been set up. i liked all the dinosaur sprites idk what the different colors mean though
Awesome it reminds me of all the time me and my friends would post our Murdle scores in the wordle channel in our Discord. I could not beat the 1st level i got stumped but its fun type of puzzle to try and solve. I looked at the Gallery and i liked the animations i saw esp the ones with the Viberator. Would be nice with a few easier puzzles to start off with.
Fun incremental clicker game which doesn't need mouse movement or clicking that often which is nice for people with wrist issues. Would be nice if it saved the runs as it can take a while to play on your first playthrough and is a little annoying to lose progress on. The animation is great and the character is a good looking rabbit regardless of how you customize them.
I liked the isopods both the small sprite and the unfinished large ones cute bugs. I liked some of the other sprites too like the socket puppet snake vendor and was less confusing than the past years one which i think i remember getting lost a lot in and spam interacting with doors but i could be misremembering. it is funny how out how of the place the real estate agent looks just by how "normal" they are compared to all the other characters.
Pretty reasonably long game with enough content. Did struggle to memorize any of the recipies and it took me till the 2nd or maybe 3rd day to figure out that i need to click the boobs instead of the potion to get the juice out. Like that theres some insect transform slimes in this including a purple bee which one that reminds me of my own fursona.
A cool game idea but it seems optimal to just let the game sit there for an hour or two exploring the town to maximum completion just to max out how many locals there are to talk to so that you have enough flux to do the rest of the content and that seems bad. might have to require engaging in other areas to increase amount of locals to talk to. I like the animations of the sucubus
Fun game it reminds me more of legends of grimrock 2 (which i haven't actually played but have seen many lets plays of) than of wizardry but it was fun and the strategies i knew from that game worked here effectively. Nice character arts and the nude sprites were fun to look at after defeating the enemies and i appreciate they don't run away too quickly to appreciate the art (although you do have to basically run away from enemies after fighting so that they stop blocking your paths though).
Only played through the first zones. Seems like theres a lot of potential builds that could be made and some replability for rougelike deckbuilder fans. The ui is a bit confusing and i ended up missing a bunch of gold and rations early because i just didn't click on them after the fight ended because i assumed they would go directly into the inventory.
Fun game with a reasonable difficulty curve. The only part that i got stuck on was the soda machine but i just ended up clicking on it more than once after realizing there was nothing left interactable on the ship. I liked the Bug Character the most but the rest of the characters were also nice to Look at in the minigames.









