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A jam submission

HookupsView game page

Fish up an eligible bachelorette
Submitted by Proceleon — 1 day, 2 hours before the deadline
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Hookups's itch.io page

Results

CriteriaRankScore*Raw Score
Stealth#203.2163.556
Aesthetic#203.8194.222
Narrative#243.1663.500
Sound#412.7643.056
Play#422.9653.278
Novelty#442.9653.278
Harmony#443.0653.389
Overall#442.8643.167
Ambition#482.8143.111
Kink#761.8592.056
Horny#812.0102.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you did not do in February
The theme for the dialogue cutscenes is based on a piece of music I made for a Music Jam.

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Comments

Submitted

This is just a great little snack of a game. It's fun and sweet, full of positive energy, and I love all the varied character designs.  (Also the custom font.) People here have already left most of the feedback that I'd give - having more control over the fish you catch would be nice, maybe with some quality of life improvements (like more distinct silhouettes for our bachelorettes.) But this is a super solid start.

Also, for the record: WINE can run this game no problem.

Host (1 edit)

i love the bouncy energy in the vn bits.  feel like that's something that not many devs think to do and that even fewer get right, but you nailed it

that said i cannot figure out how to actually win the game?  getting 5 of the same fish is pretty hard when there's a time limit, the fish seem to be chosen randomly from a pool of a good few options, they don't respawn, and i can't tell what i'm aiming for because there's only one silhouette.  am i missing something??  i played through a couple times and i'm not sure i did any better than 3 of a kind

Developer

I will admit the RNG is a little brutal on the higher lure levels, especially; it's ironically easier on lower lures. Fish respawning is something I absolutely should have added.

Host (1 edit)

oh, does a higher-level lure mean you get a wider variety of fish?  yeah that'd make it much harder haha

sorry little otter.  there are plenty of fish in the sea.  too many actually

Developer

Yeah, higher levels add rarer fish to the draw and the percentages are higher for the rare ones, but the common ones are still in the draw for all levels except 5.

Submitted

I also like the choice of font and menu styles, they make the game-show style presentation look that much more polished and convincing! The art is lovely and there's a large variety of very different looking ladies. Music and sound effects are a good match for the visuals.

It feels like the throw distance increases faster than expected in the fishing section. I don't know if left mouse button should release the catch, it's not something that players will often want to do and ended up pressing it several times while learning the game. Other than that, the controls felt right and straightforward to use. With fishing being a big theme, perhaps there could be some way to more directly aim to catch a specific character?

I like the writing style quite a bit! I don't remember your previous strawberry jam entries being story focused, but you've got a pretty good talent for writing catchy exchanges!

Submitted

cute idea! I enjoy the portrait art, especially barrett's and the piranha girl, and if it were me, while i get that he's probably designed to be a plain guy in contrast to the flashier fishpeople designs, i'd date that cute lil otter without him having to hook me

Submitted

aquatic anthros my beloved

Anyway that aside, I like the general idea of this game but it really feels like absolute luck of the draw if you're trying to aim for a specific character. Maybe that is the point? I'm not particularly knowledgeable of the genre that is suggested by Fishing Game. I liked the hosts, and our hapless protagonist, too, though, but I will admit the game doesn't appeal to me mechanically enough for me to keep trying to roll the a different number five times at the mercy of the RNG.

Nice concept!

Submitted

I kept accidently shooting the fishing rod way too far but other than that it was fun and the dialog was nice

Submitted

Very cute concept with cute with cute character designs and fishing puns! Also love me a fishing game, and the mouse movement is unique to me.

Submitted

Beautiful art and pretty funny dialogue! I like it

Submitted

Wth this is genuinely beautiful, the art is amazing, the characters are fun, the way they bounce around on the screen is so cute, I love this.

Submitted

So, I’m trying to run this through Windows Sandbox, because a game jam seems like a good time to be cautious. It’s nothing personal – I’m doing this for all the Windows software I can! (When I can’t make Windows Sandbox work, I’m shuffling things over to a Parallels VM on a Mac, because that’s the other VM I have available…) This game seems to be unable to launch in this configuration, I get an error:

player.exe – Application Error

The application was unable to start correctly (0xc000007b). Click OK to close the application.

A quick search suggests it’s a .NET application that isn’t self-contained, or a Visual C++ application that is also not self-contained (but can’t be fixed quite as easily).

If this is not VC++, could you recompile it as a self-contained single file app (https://learn.microsoft.com/en-us/dotnet/core/deploying/single-file/overview?tabs=cli#publish-a-single-file-app)? That seems to be the advice I could find for a quick Google search for making a .NET application “just work” in Windows Sandbox.

If this is Visual C++, which version of the Visual C++ redistributables do I need to install first?

Thanks! Looking forward to trying your game once I get it working.

Developer(+1)

That is interesting. I've never had someone use Windows Sandbox to run my games before. Thanks for the tip in any case, I will look into it.