maybe? it's pretty button-heavy, not sure it would work very well on a touchscreen
eevee
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omg i saw this and wanted to reply but lost track of it
i'm glad you appreciated them trying with each other! i keep wanting to write "they work stuff out but it's not free" and it's so hard to do that convincingly but i do think it worked out here
also i love eve thank you for mentioning eve. the whole way she talks is so funny to me i love writing her
idk, i think a "read all this lore first" thing would mostly be daunting? you even explained how it's mostly inferrable by context (and clover does refer to the characters as satyrs, so they're clearly what satyrs are). that said, i do have a dumb idea for addressing this a little, but i do also actively like that there are things that aren't just spelled out — i think it helps the world feel bigger when not everything is For The Story, when sometimes the story intersects things that you only catch a glimpse of in passing
i agree, good job clover, get that k (kobold)
hahaha WELL i would like it to be something a broad audience can appreciate, but i also figure, if hideo kojima can do, uh, his whole thing, then i should be allowed to have a fox turn into a balloon
glad you liked it, thank you! i also love the little cat guy. i'm still pluggin' away at it don't worry
i'm pretty sure it doesn't??
are you using MaxSecure? it looks like it has a false positive for lua51.dll, which is just the library for the lua programming language (which the game is written in)
i checked it on virustotal, you can see that no other scanners have a problem with it: https://www.virustotal.com/gui/file/de413f37ebd5f9c58bdcb6a4d1189711e4bdd8f0b3a7...
hey thanks, glad you... liked it? did you like it?
imo, showing the moment would detract from the story — which is about the conflicting ways everyone feels about it. if the reader witnessed it themselves first, they'd likely form their own impression of it and then decide who is "right" or "wrong", but a big theme is that that doesn't actually matter. also, part of what clover struggles with is that it's been so long that she doesn't remember the details clearly, so she can't quibble over them — and the reader is in the same position!
i don't think he cheats — i mostly think (a) making good decisions is just incredibly powerful actually, (b) you're usually shooting for 10 or lower which severely limits the number of possible outcomes and dilutes the impact of chance, and (c) a loss is far less impactful for the dealer than it is for me, which makes it more annoying that he's really good :)
i LOVE combinatorial explosions and i HAVE abandoned a game because i got too ambitious with them
also omg flora game!! wild to see compacts just casually mentioned in a strawb game, these don't come up a lot
this is a solid writing style too. casual but competent. lovely.
this was my very first ending:
> Becomes a full-on dragon and makes you into a partial clone of them via eating you and then letting you meld out from their tummy.
and i cannot stress enough how much i would enjoy reading this written out in full lmao. laser targeted. direct hit
ah, you know it's an 80s game when half of it is completely unnecessary mazes
i am swiftly running out of time to rate games so i'm having to blaze through them here, so i don't think i can brave the mazes in full! but the sprites are delightfully smooth for what looked like atari graphics at first blush, and it just feels surprisingly slick overall. the controls are obviously jank but you're limited to one button so, whatcha gonna do.
also i appreciate the representation of all three genders: male, female, kobold
for the second time this jam i am fucking flabbergasted at the size of the picotron's resolution. what the hell
wait. the dragonlight digest. i just got it
this is cute all the way through. i love that you've invented a dialogue tree with a timer, and the only real impediment to seeing the important stuff is a player who wants to be incredibly vorny instead. pitting the player against themselves like this is lowkey genius and probably a fantastic avenue for horny games to explore in general and i'm so glad you've put this in my head. it would be more of a puzzle if you had to choose your questions carefully but it seems like there's exactly enough time for the pertinent stuff and that is perfect imo
sick aesthetic. don't really see a lot of hypno spirals that look like physical objects, but this is like a ribbon coming at you. music is rad too
i think putting the circle so close to the edge of the screen means i end up not looking at the spiral very much, which is maybe at odds with the theming. but the center is a vanishing point, so there's only so much you could do about that here. hm.
i must be missing something? i've played through eight days and only once got the option to hypnotize someone, and it was to do a chore that wasn't even on my schedule. even if it were consistent, it seems like it's quicker and easier to do the chores myself — they're always in a consistent place and don't take very long, after all. but then the game would just be doing chores.
other commenters seem to have had a lot more interactions though so i don't know what i'm doing differently?
also i don't love that you used the music fluffy specifically made for another jam entry, without even a clear link to where you got it...
ahaha, this is lovely. delightfully surprised how much thought was put into the card variety too. also it is very funny to do a card game while two horses just fuck in the background. i mean i know i'm one of the horses but i'm really thinking more about Numbers
impressive how many places your chosen colors appear! that's a rare form of dedication
i didn't realize you could be rejected (nice touch) until halfway through the day, at which point i was suddenly rejected three times in a row. i guess word got around about how i'm better at sex than everyone else. call my dick exodia 'cause it's unstoppable. wait, no. forbidden? no that's also bad
i'm slightly embarrassed to admit that this might be too vanilla for me to relate to. going to a crowded bar is one of the most uncomfortable things i can imagine (though i appreciate that wallflowering was an option), i don't entirely know what a yandere is, and i was left wondering why he didn't turn into a hot demon before we had sex,
clearly well-written though, and putting in the effort for different body types is a really considerate touch
this activated my statistics brain too hard and i wound up more "this guy is way too fuckin' good at this" than "wahoo take all my willpower" haha
but i see from Incredibly Horny Hypno Avatar commenter below me that you knocked it out of the park with the target audience, so well done!
my main critique is that the starting INT seems a bit high for a guy who seems to pretty consistently make really bad decisions
wow this is interesting. like interactive fiction crossed with a mindmap but also not really either of those things. i could swear it reminds me of something i once saw ages ago, but i can't remember what it is. i'm pretty sure it's a compliment though
thanks to this game i found out i am really bad at sex. i was literally inside this person and they rejected my attempts to cuddle