idk, never?
eevee
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hella. i was secretly hoping someone would do a point-and-click inventory combination ass kinda sierra adventure game. this isn't exactly what i had in mind but to be honest just cramming your entire inventory together seems like it would save a lot of time
haven't seen quick-time sex before, that's pretty clever too! good stuff
this is so fuckin slick. i want to lick the ui, which is my favorite kind of ui.
i've never seen a time-loop-idler before (and i don't know whether you just invented a genre or not) but it's really fascinating. i can't comment too much more yet because this has been running for a couple hours and it's probably going to need to be left overnight to make more significant progress lol but i really want to see it through
i did it! i destroyed the galaxy with my pussy. and they said i would never amount to anything
cool interface. (full disclosure: i haven't played cultist simulator.) and a cool little narrative puzzle as well. i don't know what else to say! neat.
hmm i do wish the textboxes weren't right on top of the swamp; that stalled me for a bit because i thought i'd put strength in the slot and it turned out i hadn't, but i couldn't tell because some notification that something else finished popped up i think
well of course i already have a gblorb player installed
i'm surprised the illustrations didn't work in quixe! i've definitely released a quixe game with illustrations before. but i might've had to do something zany to make it work, i don't remember now
this is cool and otherworldly. nice music too. putting npcs in inform is always hard (probably why zork just takes place in a big cave system) so kudos for doing it anyway
i absolutely fell for the coin thing oops. my text adventure instinct is to take everything that isn't nailed down, and make a good effort at taking everything that is
i think the total score is buggy somehow? it increased by 1 every time i looked around the room. the end said i got 42/42 though which i assume is correct
thanks for giving it a go!! now i want to make another text adventure yahoo
ahh there is so much worldbuilding here in the sort of way that makes it of personal interest to the protagonist rather than just Ambient Politics and i am so interested in what is going on. tragically after like half an hour of playing i saved to see a bad ending and then could not figure out how to resume from the save, so i'm going to have to come back to this later because i still have to play a zillion games in the next few hours ha ha oh no
i was so fucking confused here because i read the tagline and the controls but the bit about how you didn't get the gameplay loop done was off the screen when i started playing lmao. i thought somehow the wrong game had loaded
sorry! happens to the best of us. not to suggest i'm the best of us. i hardly ever finish a god damn thing. sounds like a cool idea though
one of the highest compliments i can give: nice platforming. air control, acceleration, good gravity, fast auto checkpointing, a double jump that i can't help but suspect is pandering to me personally but if so then good news i Love being pandered to. could not believe that it just Kept Going, this is a hell of a lot of Stuff for a month
i do think it suffers a bit from a common affliction with platformers that have a lot of space but only so many mechanics to fill it with, which is that a whole lot of precision and timing gating creeps in, and that wears me down kinda fast. it's hard to land on a platform smaller than i am when i can't stop on a dime because i am an entire horse; my jump distance is far enough that i can't reliably eyeball whether i'll need a double jump or not (and that's important to know in advance since i usually have to turn around twice to use it); platforms start moving while i'm still mid-coitus and i need to take a leap of faith to catch up with them.
i guess a thing i have realized is that players will always invent more difficulty for themselves (e.g. by speedrunning), but they can't really invent less difficulty on a whim
ok i have this problem where if i think something is really solid then i want to zero in on little flaws and talk about them forever because i feel like those are all that's keeping it from being even better. also i should be able to jump with spacebar, i don't know who made ZXC the standard non-fps video game keys but they are the least convenient keys on the keyboard to hit repeatedly, which is probably why they are Z and X. anyway well done, really
i can't believe it's taken this long for someone to submit a bejeweled. i think. unless someone did it before and i wiped it from my memory
it's a video game, you did it! good job. resetting the board when out of moves is an inspired touch, believe it or not — i don't think most people, let alone newer devs, would think to do that.
hell yes text adventure. love that the order matters — good decision to have a small number of things to do but allow a lot of combinations. extremely good to describe the individual physical changes too. fascinated by this completely insane species+culture and the unfathomable ramifications of all this
as a huge fusion pervert i did hope to see a bit more of our own personality come through and maybe vary depending on who we were, but as a huge text adventure pervert i also know that extended conversations aren't especially pleasant to deal with. also as a huge text adventure pervert, i kept trying some standard inform shortcuts like "x" for "examine/look at" or "n" for "north", which of course didn't work, which made it a little more typing-intensive. but on the other hand, not being inform-based means i didn't have to worry about possibly conjuring up standard-but-obscure verbs like "smell" or fuckin, "search"
i did keep getting lost in the fuckin hallways, despite understanding i'm navigating a square; it might help if the turn (and its direction, even right/left) were mentioned during the movement?
also if i were cyrus i would be so fuckin mad that i merged with someone and then we couldn't actually do my job afterwards
ahh whoops i did not realize there were sex scenes with the other fights until i skimmed the other comments. yeah that's kinda the problem with sex as a consequence of failure. also it makes sex a consequence of failure which is kinda weird if you think about it
cool little take on undertale style bullet hell though. possibly needs a tutorial fight instead of a screen of text, but, i get it
i don't feel like i understood anything that happened here haha. i made money and returned unsold products, but still had the products the next time. spacebar when arranging the table seems to give me unlimited debug items that then disappear when the selling starts. my space is limited by my car, but i got a bag that increases that space somehow, but then i had the same amount of space. twice i was approached by shibari dog but the rope never appeared in the shop. and then when i bought a large con ticket the game appears to have just broken; it still renders but it doesn't respond to anything.
it's a cute idea though, and the wandering models are great, and as someone who has assisted with selling at cons in the past i definitely felt my real life stress rise just reading the intro
oh man i love this in principle but i wish it were a bit less jank. i see others have had similar issues though. the one possibly novel thing i discovered is that if you maximize the game window (i'm playing on a tv atm) then the browser window ui gets a little confused and the close button drifts into the middle of the screen haha
great concept though. love to do tactile laboratory things
a work of sublime genius. rarely does the audio take such center stage, or the lack of illustration be so important. until the end i wasn't even sure if we were actually fucking or not. and the typography was pleasantly playful (but not too much, i mean, this is a workplace).
i've never heard of "a retro" in my goddamn life and as far as im concerned that only refers to a video game made with sprite graphics
passed the quiz without even knowing it was coming because i am great at remembering trivia but only for about four minutes
definitely very sensual, but opening with a lengthy description of regular injections set a different tone for me. not your fault though — we had to give my cat daily injections for three months a couple years ago, and that was not a fun time for anyone, but it's my main reference point for use of needles. especially with a cat
interesting and appropriately alien species. love the watercolors too. physical watercolors too, by the looks of it? analog assets in a video game are always really cool
this is so absurd i love it
i can't believe every combination is animated
i can't believe i couldn't solve the last one JUST because i was high. goddammit. now i kind of want to try it again
edit: oh my god it's because i didn't assume noise travelled through the ceiling/floor, but puzzle 4 comes down to a single ambiguity that's only resolved by that
holy crap this is A Lot. this is like... a video game. a whole video game. the audio is even suspiciously on the nose, but i guess it's called famitracker for a reason
i played through the entire thing, straight to what i assume is the secret ending. i definitely love when short games like this don't shy away from just escalating rapidly so you can feel totally crazy by the end of it, even though the end of it is only three hours away. also i love my tiny happy human men and how excited they are to... to do this. yes
i guess my only real criticism is that it's not very deckbuild-y when actually altering my deck is so difficult — unless i'm missing something, i can only remove or upgrade a single guy per town, and only if i decide not to heal? so by the end i had over 30 guys and had only upgraded like four of them. though i guess upgrading "hit for 6" to "hit for 9" feels a little underwhelming when i have three guys who do 50, haha
(also i didn't realize for the entire first world that i had to click on items and meat after battles to actually get them whoops)
ty! i do try to make things understandable from context even if you're unfamiliar, so i'm glad that worked out haha
you usually can't do an rpg-like map in ren'py, but my spouse asked for it a while back, so i did some truly cursed nonsense to make it work. i might release it sometime, if i can fix a few major problems
i've had this open for a WEEK thinking "wow i should reply to this" but i don't really know what to say except wow thanks!! and i also love mini lexy haha. also ash and liam. wow those guys came out great. they feel so bumbling but they sort of bumble in the right direction together
this art is so nice and also really funny because (a) cheezball's interruption corresponds exactly with a real world cheeseball interruption as that section was being written, and (b) i changed it to say "a mysterious force..." at the last minute with the intention that i am the mysterious force but it is a very cat thing as well























