Ty for the review! The slidyness is very much intended, long term I want high speed parts to come at the price of extreme slide, max speed vs control kind of thing.
The vibe I aim for is Skating around the battlefield, reason why I made it slide.
Ty for the feedback! For the weapon customization system I will mostly be following the armored core formula, you can equip duplicates on the 1 and 2 slots, but there are small differences in available items depending on the pool, L2 and R2 shall have a lot of missiles and overall heavy weapons while the L1 and R1 slots shall have melee options. In the post-jam release I plan on adding template loadouts to make it less tedious ( They won't be good builds, just functional enough).
I lacked the time to make weapon types that felt really different, there will be plenty of high-damage guns that for example have only 30 shots the entire mission, once I add weapon range limitations and different weapon types, most loadouts will force you to use your weapons carefully instead of just mashing them.
Additionally I need to make massive changes to the AI, it's hella broken and barely works. And as you pointed out, the music doesn't seem to loop.
And as an additional note, knockback and recoil aren't even implemented yet lol.