Pretty nice animations, my only complaint would be that the early game is veeery slow. Overall it's a pretty good clicker and the zone system is an interesting concept, needs a bit of fine-tuning tho'.
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Dragon Clicker (Alpha)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horny | #25 | 3.450 | 3.700 |
Harmony | #40 | 2.984 | 3.200 |
Kink | #53 | 2.471 | 2.650 |
Aesthetic | #54 | 2.611 | 2.800 |
Ambition | #55 | 2.378 | 2.550 |
Play | #60 | 2.098 | 2.250 |
Overall | #63 | 2.163 | 2.320 |
Sound | #64 | 1.119 | 1.200 |
Novelty | #64 | 2.285 | 2.450 |
Narrative | #68 | 1.259 | 1.350 |
Stealth | #75 | 0.979 | 1.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
this is a really cute and unique idea, would absolutely be interested if you expanded on it after the jam :3
It's got a dragon and you click on that dragon, just as advertised!
The idea of having multiple click zones and making you switch between them is a good one, don't remember seeing that one before. The progression could definitely use some tuning, but, well, it's an alpha release, testing out that sort of thing is why you do them. Definitely got a good concept here, I'd say.
i can't keep playing this. like, literally. it's legitimately making my arm hurt and after four or five upgrades i'm still nowhere near the "idle" part, if it has one.
i think i see what you were going for; cycling through multiple click targets, and having to click a lot in a short window seem like interesting twists on the genre. but generally there's a tradeoff between clicking to progress quickly and letting the game run by itself very slowly, and if that's here i can't figure out how to make it happen. which is extra weird when i have a little guy on the screen literally doing the work for me.
the animations seem cute! i wish i'd gotten to see more of them
I'm not much for clicker games, but a big horny dragon definitely entices me more than cookie clicker, haha! It was interesting to see a clicker where a rhythm of clicking and looking for different zones to click took preference over speed alone, I'm not sure which kind of clicker I would prefer but this is definitely the more unique of the two methods.
The art is cute and enticing, though I would've loved to have some chill music to pair with it.
In general a nice entry, I'm sure those who like clickers and dragons will love this one!
The kobold animations are definitely very cute and fun to look at! Animations or different poses for the dragon would be great to see if the game is expanded.
Menu design and play seem suitable for what you're aiming for. I like that new options appear only when you meet requirements so as not to overwhelm the players and keep them guessing. Maybe a silhouette of the next option could be a carrot on a stick to keep them playing to see the next thing? The start felt very slow for a clicker game, but I like that it promotes clicking various parts.
The monochrome characters are probably not the intended final style, but it sort of works. I think you could lean into it and have greyscale characters with lots of animations instead of fully colored ones with just a few.
It's a very promising start with all of the fundamentals in place. With a bit of tuning and more stuff to do, this can become a really good clicker game with a lot to offer!
I think I'll let people who like clicker games do the ratings. I don't have the patience, sorry.
Quite the fun game. As an idle clicker it does keep my hands busy with trying to find and maintain a pattern with clicking and managing arousal and buildup with its several clickable areas. Its straightforward design and style do help its favour and is overall very fun to play. If this does get developed further, I would like to see it. ~
Love the concept, starts well, if a bit slow and not super explained. I think I ended up soft locking myself though. Got the max arousal up to 900 and it was emptying faster than I could fill it
If I had a nickel for every idle game about a dragon in this jam, I'd have two nickels, which isn't a lot, but...
Aaanyways, I like the idea of different clickable zones and finding a rythym. It's a bit slow to start, though, even for an idle game. Still, there was a lot there, I was surprised by how much. Fine stuff!
Oh, and I think there's a bug: The credits button doesn't seem to do anything. Hope my report helps!
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