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Zaboo

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A member registered Jan 29, 2024 · View creator page →

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No problem, and thanks for the info! I'll do some diagnosing and try to replicate it on my end in hopes of patching it out.

Woah, that's the first time I hear of this bug. That's definitely something I have to look into!

Could you tell me the steps you took when the issue happened? And if you've been able to replicate it? If possible the platform and/or browser that you played on too, that'd be really helpful to diagnosing the issue, thanks!

The game is deceptively full of content! Seems like not much on the surface but there's actually a lot to do.

Gameplay loop is nice and allows for some strategizing, the art is nice (specially the lewd portraits) and I just love the little sheep character! Music was fun and it seemed like I never ran out of things to do, well done!

This is the only game I played before the rating period began because I was quite excited for it! I played again today and it was just as fun.

The art is super pretty and the gameplay is quite interesting. I appreciated how simple yet useful the mini map was, and it made navigating a breeze, gameplay as a whole is refreshing and engaging, like an old point and click but with a fresh twist. Some of the clickable areas were a bit oddly sized but that's a very minor issue.

Over all, awesome game, awesome art, and I'm glad I played it twice!

I didn;t get too deep into this game but it was quite an interesting concept! Taking a look at the PDF version it's clear there is a LOT of content still left, it's an outstanding amount of work for a single month.

It was not quite my thing, but I appreciate the novelty of this sort of ARG-ish experience. Really cool concept and a commendable amount of work, cheers!

I suck at puzzles so some of their quality may be lost on me. That said once I looked up how this kind of puzzle works I gathered that these were probably well made, even I enjoyed them quite a bit even if I wasn't very good at them!

The robot is super cute and the animations, while simple, are just as cute. A small tutorial or informational screen for those unfamiliar with these types of puzzles, but I gather that they're common so maybe that's more on me.

In any case, really sweet work, it's well made and fun!

The game has really pretty art, and the whole package with art, music, UI and story is super cohesive, everything works together to build up a consistent and very high quality submission!

It was a bit short and the story seems like it was not completed, but with only a month and so much work going into quality art that's completely understandable. Other than that I really have no comments, it's very high quality and it's clear it was made with a lot of care and motivation, very good work!

This is pretty engaging as a story, visuals are really pretty too, and sound design is great.

I'm not super into VNs but this was very well crafted, and had extra systems in place beyond just the story which I appreciate! Awesome job.

Quite a short experience, but very on theme for the jam. I can interpret at least two kinks here that combine pretty well, though maybe that's just my interpretation. In any case they are very stealthy!

Not too much to comment on on my part, it was short and sweet, shorter than most entries but still a good effort, nicely done!

It's quite fun, reminds me of those old flash games where you have to cook stuff for people (an odd amount of them were about pizza) but with a lewd twist that I enjoyed plenty!

Many already mentioned it but I suppose I'll echo their thoughts, the amount of ingredients on day one is a bit large, specially since the training level only had like half of that, and being able to see recipes somewhere mid-level would be ueful but I do get that it might defeat the purpose.

In general it was really well made and fun once I started to kinda memorize some of the recipes, oddly nostalgic too, kudos!

There's not a lot of content but it's a cool proof of concept for a beat-em-up. I absolutely LOVE the art style, mixing 2d and 3d is always cool, and this game does it with a lot of style! The 3d art is simple in a way that's very harmonious with the incredible 2d art, they mix together super well.

I really wish there was more to see and do, but the visual treat is enough for me to like this plenty, great job!

I like the premise of someone deciding that the best course of action in the apocalypse is to open up a brothel, pretty fun concept! It's generally well made and cohesive, and I had fun trying to remember the description of each worker to match them with the clients, a simple but effective gameplay loop.

I wish there was a way to check unlockable workers' descriptions before hiring them (if there is one then I could not find it), and I have to say the game is in dire need of a proofreader, there were plenty of mistakes in the dialogue.

Other than those small issues it was quite fun, well done!

It feels inspired by pizza tower or, by pretty much the same token, wario land, which is absolutely a big plus! Picking up speed and wall jumping was really cool, and the choice between two pretty characters is awesome. Music was fun, art was really well made, and I had lots of fun!

Controls took a bit of getting used to, and I will say the level design was not super conducive to maintaining speed or wall jumping any more than absolutely necessary. The fact that walking against a wall even from a standstill next to it causes you to slam into it was a bit bothersome when I hit an obstacle only to slam against it repeatedly (but the slam sprite and sound were really funny!).

Other than that though it was great! Very fun mechanics implemented well, a delight to look at and listen to, and it's a foundation that could very seamlessly be grown into a larger and very engaging game!

I happen to have a headset to play the VR version on, it's pretty well executed as a small VR project, specially for a single month of development! It's quite unusual to see VR indie games as a whole, let alone in a jam, very novel!

In general the game was fun to play and ran through steam link just fine, and the levels felt nice to play as far as I managed to get. I will say the girls that spot you and chase after you are quite unforgiving so the game is pretty challenging, and the ladder climbing was a little difficult as you had to measure enough range for the arm to lift the character's whole legs onto the new elevation.

Otherwise, the graphics are simple but follow a pretty consistent style that I can get behind, the gameplay was quite good and the locomotion was well made as to not make the player dizzy, which many VR games don't manage, haha. Over all a nicely made, very unique and super unexpected project, bravo!

It's very rudimentary, the pixel art that's present is really good, which makes me wish there was more to this.

Definitely feels like a victim of a tight schedule, which is always a shame, specially with such lovely art! Hopefully next time time will allow for something more complete ^^

I'm not much for clicker games, but a big horny dragon definitely entices me more than cookie clicker, haha! It was interesting to see a clicker where a rhythm of clicking and looking for different zones to click took preference over speed alone, I'm not sure which kind of clicker I would prefer but this is definitely the more unique of the two methods.

The art is cute and enticing, though I would've loved to have some chill music to pair with it.

In general a nice entry, I'm sure those who like clickers and dragons will love this one!

It's definitely unique! I was not expecting to have something I could play entirely within my file explorer.

Simple in concept but tricky to find and follow clues, so tricky I couldn't do it =w

Still, very unique experience!

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The art style catches the eye immediately, very unique but fun! Music is great and the controls feel simple enough, if a bit hard to nail down.

Bosses had a wide range of difficulty which is expected, but it would be best to get some indication of what order might be best to approach them, for instance the turtle boss was easy to do first try while the plant took many attempts. Only specific issues I had was how the plant boss' particles (the ones that show where the roots will sprout) also hurt the player which defeats their purpose, and that the moth boss' projectiles can hurt you on their way up, which felt a bit cheap. The game could also benefit from having some amount of i-frames since some bosses can really stack hits on you one right after another under the right conditions.

Other than that though, it's a good challenge and plenty of fun! I couldn't beat the final boss yet but I feel compelled to keep trying since I'm having a lot of fun (I also massively appreciate the fact that the game saves, since that final boss might take more than one session). Well done!

A pretty interesting concept, reminds me of dig dug a lot, which I enjoy.

It's a bit rough around the edges and the level is missing finalized graphics, but it's over all a solid project. The design of the main character and the enemies are really nice and go well together. The music is fitting for the clown theme, and the inflation bit I can see someone being into kink-wise. I appreciate that you're invulnerable as you inflate enemies, since many came in packs and could've easily defeated you as you try and get rid of them.

In general it's missing some polish but it's well thought out and well executed, nice work!

This is an unbelievable amount of work for a month, I'm amazed!

I'm not super huge on TTRPGs, and sadly I can't spare the time to play, much less find people to play with, but from what I managed to read and take in this looks quite well crafted and well thought out. The lewd flair to the whole affair is always fun too.

The artwork that is there is well made too, and everything is laid out in a very readable and understandable way. Very impressive!

Always nice to see 2d/3d hybrid entries, it's a style that I personally love. The concept is great and I love the between-level stuff (the screen showing the floor and the loading screen), it has a lot of style. Music is quire fitting for the scenery.

It was a bit hard to understand at first, but it can indeed be figured out. Some items I had trouble picking up since the interaction area seemed quite small, but that's not too big of a problem.

Pretty good submission over all, cheers!

Interesting concept, the good girl bit was definitely welcome ^^

I appreciate a good productivity tool, and this one seems like it aims to gameify tasks and make them more rewarding, which is awesome. Even just framing tasks as quests helps a lot!

I wish there was more visual flair to it, but as it stands it's a good productivity tool, I hope it gets developed further!

I LOVE the art style here, has those animal crossing vibes but lewd, and it combines 2d and 3d pretty well. The character art was super pretty, I kinda wish I could see it without a penalty, but I do get that's the whole point, hahaha.

It was a bit challenging to get the rhythm and aim right to avoid looking too long between chops, but it was a fun little problem to solve. I can see this growing into a bigger project with different situations which make it challenging to keep your eyes where they must be.

Over all, fun little game with lovely art, quite delightful!

A short and sweet visual novel. First entry I see build upon something made in a previous jam, that's quite novel in that way! I loved the music and the art was great too.

It was quite short, but it works well and I love the theme of breast expansion the game has going on, always a fan of that. Hopefully we get to see how this continues next year as well!

Quite an awesome entry! It feels super polished and well executed. Graphics feel quite unique despite the amount of pixelart entries to the jam, music was great and the sound effects were awesome, really creative use of a more in-your-face use of self-made foley.

It was quite challenging but I got the hang of it in due time, after that it was short and sweet which I can appreciate. I'm sad to say that a good deal of the challenge was from wrangling the control scheme alone, it felt frankly unwieldy and ill concieved, specially since both action buttons were so far from the movement ones, so close to one another, and just far enough away from the all too common to press respawn button to be a bit of a pain.

Control scheme aside though, the game was fun to play, and super well made for a jam. There was a lot of attention to detail (i loved that the spear got stained with the blood of enemies you stabbed, amazing detail there) and offered a good challenge which kept me engaged and wishing to get better to beat each new screen! Great project!

Thanks for the kind words! It does seem the rating is the main comment people have, I randomized the numbers a little too much ^^' definitely agree with the general sentiment on that.

Glad you enjoyed it despite the shortcomings and lack of content, that tells me it's a solid enough concept! I'm in love with character customization so definitely planning on implementing it to future projects, and I do love deer so does might be a recurring theme, hehehe.

What a unique idea, kinda silly in the best way possible! The puzzles offer a surprisingly decent challenge for the type of game this is, they're quite fun. Graphics are alright, music is great, and the sound effects are just perfect.

I do wish it was communicated that you can undo movements early on, since I misplaced a block and didn't check the game page until later, which led to a long while of holding the undo button. The font was a bit bothersome to read too, but not too much.

In general the game is genuinely fun and the premise of someone's bits just getting longer and longer and bending in crazy ways is just silly enough to be genius. Well done!

One of the better card games I played in the jam! It was just a little confusing at first, but I got the hang of it quick. There's a level of randomness but still it offers a good amount of strategizing with cards. I like that it didn't stop just at attack and defense but also featured some type advantages.

I love that the cards show visually as the character's outfit and it kinda made me want to lose clothes to see all of them on the sprite, haha. Music was awesome, art was lovely, and the game as a whole shows great promise, should the people behind it wish to develop it further.

The presence of a story button just made me want to see more! Maybe disabling it would've been a wise choice, but it's not a big deal really.

Over all, great project, I liked the card game mechanics, and I loved the art, awesome work!

This is definitely a lot different than most entries, quite a unique submission!

I didn't really get what I was doing until the end, but once I saw that I thought it was quite a nice idea, a short description of what the end goal is before the start could be of great help. I'll ay this was not quite my cup of tea, but the concept is quite unique, and I can see how the theme and gameplay could appeal to plenty others.

The art and music used was really lovely, and it's always great to see historical themes of any kind!

It's a neat idea and points to some more risque kinks, which is always appreciated.

I had crashes that kept me from advancing much, and it was sometimes hard to tell who was speaking without indicators on the textboxes. There's some grammatical errors which I can generally look past as a non=native english speaker myself, and the music has a clear repeat point instead of looping which can get a bit bothersome.

That said, the art was nice and the story seemed to be going to an interesting place, it was a good concept, cheers!

Very nice idea! I like the camera implementation as a physical object you have, and I like that it applies a filter.

Clothes and genital toggles add a nice bit of variety, as does the camera tilting. And maybe it's a small detail but I liked how the simplified walking crowd looked.

I get the difficulties of making this for web, took me a while to find a way to 'save' photos in a web build myself (and even then I just instantly set them as a texture for an object offscreen, haha!) but the build worked well on desktop. I do appreciate that you made mention of where pictures are saved, helps me find and remove leftover files once the rating period is over.

My only comment is that I would've loved to see more cool characters to take photos of, but otherwise this was a cool proof of concept, well done!

Pretty neat idea! It was a bit confusing even with the how to play, but I sorta got the hang of it.

It's quite simple but well made, art is nice and the minigames are a decent challenge. A bit more clarity on how to play would've been appreciated, but some hands on practice gave me a good understanding regardless.

In general it's quite nice, congrats on this first coding project of yours! You did quite well.

It's a shame that you didn't get the time to make this game, the premise sounds like a lot of fun.

Still, it's important to prioritize, so I get it. Thanks for at least sharing your concept, hopefully next time you'll have the time and freedom to make a game the way you envison it!

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Thanks for the kind words! This really is the kind of game that would benefit from getting packed with content yeah, since the mechanics are so simple. I definitely want to revisit the concept once I have a better grasp on Godot to make something even better.

Seems the web version is causing quite a lot of issues for people ^^' sometimes it's hard to tell what's a result of my own buggy development or Godot 4's shenanigans, hopefully both things will improve with time. I'm definitely happy to hear the Linux version worked fine though, I was worried it might have unexpected compatibility issues, thanks for letting me know!

How in the world did you make me feel warm and fuzzy about a kink I have basically no interest in? Woah, this game gets a nearly perfect rating from me!

The visuals are unique and amazingly made, sound is icredible, and the story? Well that's the best part! It's touching, meaningful and just all around amazing. I loved the characters and how they interacted with each other, the way their dynamic evolves over the short story and the way they find their common ground. If I was a bit more emotional I might've teared up, and it definitely had me smiling when Bard gave their insight on mortal life, it resonated with my own views on it in a very special way.

Functionally the game is well polished too, good QOL features like quick dialogue advancement and autosave, a fun minigame that ties well into the theme and story, and nothing struck me as needing extra work or being buggy. I'm also completely amazd that this was made in a single month, HOW?!

I'd not be at all surprised if this gets the highest ratings in this jam, I reckon it could win in most jams where it fits the theme, hell, it could get great ratings as a regular release! I loved every moment of it and I'll happily sing its praises, amazing work!

Card based games are always a nice treat, and this one has a nice art style and nice sound. I liked the idea of a more tame dating game in between all the more horny entries to the jam, quite refreshing!

I will say, it can be a bit frustrating that you need a perfect 100% to win each match, specially since you don't get to try again until you do all 3, that means that even if you have a full meter the match is still decided by whether you randomly get the right color for the final slot. There's some grammatical errors here and there but as a non-native speaker myself I get that it's not a big deal if some of those make it through.

In general this is a fairly solid foundation for a card based game, and with some more work and polish could definitely make for a very cool and refreshing game, cheers!

What a fantastic entry! It feels complete and well thought out, with great unique visuals and an unexpected twist.

I liked it a lot, the card system was fun even if all the cards had the same traits and enhancements, I did find it got easier as it went on since about half my cards had the chance to grow a lot in power. My only other observations are that there could be some benefot to being able to advance the dialogue with a click instead of waiting for it to go at regular speed every time, sometimes the healing wouldn't work and it wasn't explained why (I assume 9 is the highest health you can have?), and that there were empty textboxes to click through which had me waiting until I realized I had to click again, hehe.

Other than those minor things, it was awesome! The art on the cards was great, the atmosphere was on point, the dialogue noises were fun, and I loved how the number of encounters was signaled with the lights on the back, very nice diegetic UI touch there. I'm quite amazed that this was made in a single month, awesome work!

I'm glad you enjoyed it, despite that bug ^^' I never encountered it but I'll do some testing after work to try and diagnose it.

I was very into the idea from the moment I heard of this jam, I'm glad I was able to make it a reality even if to a lesser degree than I wanted. I'll definitely be exploring similar ideas in future projects!

Hypno is definitely unusual to see, I'm glad there's a submission dealing with it!

My own reservation about orca characters, this game is really well made, I'm always amazed at pico 8 projects since I personally struggled with it in the past, I can respect anyone who can make it work well.

In general it's pretty to look at and listen to. The text does a good job at letting the player zone out and it's overall built very well!

I like the cute art style and the adorable character! It's a nice little clicker game with plenty of colectibles to keep you playing for a bit.

I felt like the needs sometimes all activated at once, but it didn't happen too often to be a problem.

Otherwise it's good fun! Simple but pretty complete, and darn cute ^^