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Fuck Marry Kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ambition | #11 | 3.733 | 3.733 |
Play | #13 | 3.700 | 3.700 |
Novelty | #15 | 3.533 | 3.533 |
Harmony | #17 | 3.600 | 3.600 |
Horny | #23 | 3.467 | 3.467 |
Overall | #25 | 3.210 | 3.210 |
Sound | #25 | 3.333 | 3.333 |
Aesthetic | #28 | 3.600 | 3.600 |
Stealth | #35 | 2.533 | 2.533 |
Kink | #43 | 2.700 | 2.700 |
Narrative | #51 | 1.900 | 1.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the game loop, and the uniqueness of each run! It's really easy to play again when I know I'm going to see a brand new monster. Also each new monster wife has a fair amount of different strategy. Highlights of this are the Succubus, Dragon, and Cerberus.
Each monster girl is also very cool and creative, the description in the Glitch's bio of "This is not the corruption kink I was thinking of" comes to mind. Hehe~
Sound design wise, music is good, SFX is good. I do like the choice of the the triple SFX for the three hits from Cerberus. It's good game design/player feedback for what's happening.
I'd like to see one more bit of feed back like damage numbers over characters to help indicate how much damage is happening, and when it's occurring like between turns with fire, or when you seduce the succubus.
All in all, very good!
This was a really engaging game. I found myself drawn back in again and again for another round. The different mechanics work with each other so well and there was often no clear choice as to which option would give me the best benefit for the run. I did love how the more you collected within the game, it started filling up your map screen more and more, that was a really nice touch. The visuals and music were both quite pleasant and overall, this was a really good game. ~
Well, if there were a "most addictive" category I would put you at the top of it. Even a successful run is so short that I just can't say no to one more go, no matter how many I've already done, and there's always something new to see. I'm still working on filling everything out, but I think I'm going to get there as I already want to go back and keep playing. The art and music are perfect and so charming, and the pace is excellent. Also, just, like, I get to marry a slime girl. Sold.
I love this cartoony style, it makes the game so fun and warm. The sketchy lineart makes the whole visual style really cohesive, which is awesome. This could absolutely be a fully fleshed-out game at some point if you wanted to take it further
thanks for the feedback, Im absolutely already in the works of looking into ways to expand the game, so hopefully that will happen in the future
The game is deceptively full of content! Seems like not much on the surface but there's actually a lot to do.
Gameplay loop is nice and allows for some strategizing, the art is nice (specially the lewd portraits) and I just love the little sheep character! Music was fun and it seemed like I never ran out of things to do, well done!
Now here's a game that looks like it'll be a quickie, but actually has a surprising amount of replay value, with both non-obvious strategy and plenty of RNG to get in your way. Collecting all the CGs is quite the challenge, and the titular decision is frequently a difficult one. It's a little unrealistic that Fuck and Marry are mutually exclusive, but that's necessary for both the theming and the balance. I love the diversity of monsters and all the CGs and I have to say I laughed out loud at more than 50% of them. Good job!
I really like the idea here and it's actually a great take on the fuck, marry, kill concept. With a little more depth to the gameplay, I could see it being really fun. As is, I often found that just attacking non-stop usually was the only real strategy. Adding the benefit of character collecting does help to shake this up though. Overall, nicely done.
Love the collectathon elements, managed to hook me longer than anticipated off of that alone. Especially like the way they get incorporated into the background. Also very much enjoyed some of the more out-there designs.
The randomised structure does get frustrating as you close in on those last few entries though - given that there's no way to forfeit battles once you find out they're the wrong one (at least not that I found).
The gameplay is genuinely fantastic, it kept me hooked for many adventure loops! The fights are short and fun with a good bit of strategy to them. The fuck/marry/kill system is incorporated into the game in a really great way where there are good occasions for every option and collection rewards for picking each at least once! I think there should be some prize for getting 4 wives, since it's not too easy of a task.
I like the very consistent art direction that's extended to the buttons and menus, the life total number seems like the only thing that doesn't use hard pixels. All of the designs are cute in their own way, and the collectible illustrations are inventively sexy. There's a real variety of stuff to find and every single thing has a picture representing your achievement!
Very well done! You had a great idea and designed a well-balanced and fun game to make the most of it!
I really wanted to make a game where it was encourage to reroll runs to get the right combos. Some runs you will steamroll because of intentional hard counters, and others not so much.
Balancing the rewards for all 3 choices was difficult, I think fuck mechanically has the least incentive, but is also the 'sexy' reward so it balances out?
I love systems where your progress is visually shown to the player, and while the book also does that, I wanted something much easier to see at a glance for the player to be like "oh i still need to marry 2 more"
I wanted to make something for the all marry run as you suggested, but I was already waaaay over scope as it was. I also wanted unique marry CGs and male variants of all the monsters. I still want to do that, but I need to step back and consider if I want to and how to further expand this game.
It's great news that you have plans to expand the game! I think that balance-wise you're already in a very good spot, only thing I can suggest is adding more options and monsters in the very first area because it has the biggest impact on a run. Maybe first time players always get the slime, but after that it gets a bit more random to make more combinations possible? Or maybe after you've married a monster it will be able to appear in lower level areas?
Cute! I liked the wide variety of enemies, and the art style. The combat system is simple but satisfying. Lots of nice little touches in there, like the fact that the lewd picture of the digital monster girl uses dithering.
I love your simple but effective and cute art style. And a ton of really creative monster girl ideas too. The level select screen filling up with more and more mementos from all the girls you encountered is also a nice touch.
Had fun catching them all.
Thanks. A big goal of mine was to use more outlandish monster girls.
Im also a big fan of the collection aspect of games, but also visually representing that collection. Gives the player a sort of guide on what they have/havent done at a glance
love a horny game that inspires me to strategize for my next run. Super great!
did a 100% marriage run because I didn't want to kill or defile any of the cute monsters