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(S)LAY THE DRAGON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #3 | 4.560 | 4.560 |
Ambition | #5 | 4.160 | 4.160 |
Horny | #8 | 4.120 | 4.120 |
Play | #11 | 3.760 | 3.760 |
Overall | #12 | 3.416 | 3.416 |
Sound | #20 | 3.440 | 3.440 |
Novelty | #25 | 3.400 | 3.400 |
Narrative | #25 | 2.840 | 2.840 |
Harmony | #32 | 3.200 | 3.200 |
Kink | #32 | 3.080 | 3.080 |
Stealth | #59 | 1.600 | 1.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hell yeah! It's so good in sound and visual design~ I am biased towards the sort of PS1/N64 era 3D- and you tackle it very well! The style of font, the sound choice, and the slight jitter of every model is very cool!
I can't overstate how much I like the aesthetic, it's very good. If you do more games in this style, lewd or not, I'm game to play them.
Combat and gameplay is very solid, a little bit of a learning curve, especially since I was playing on keyboard and not using any controller mapping, but very good. I appreciate the methodical, careful gameplay and the distinct enemy types. I know you mentioned your way of playing was to let them approach then retaliate, but my go to method was to step forward, hit once, backpedal out of swing, repeat.
Running out of stamina was one hell of a penalty, I usually got hit 2-3 times for it, but I think it's just enough for where the game is.
Thank you for the pillars and directors comments. Because of them I found out I could kiss the defeated Drakes.
Overall, I know you've covered your own gripes with your own game already in game, so here's a tip on level design from what little I know: Try and think of some of it like unwritten signposts. Give a room or hallway some distinct feature so if someone has to leave for a moment and come back, they roughly know where they are in the dungeon. Some features like discarded armor, weapons, chains and shackles, or even bones would fit in fine to the narrative.
Also, hot dragons. 10/10, I did enjoy all the Drakes thoroughly. Mostly by accident.
Thanks!
Glad you found the game to your liking. It's a bit of a janky experience but pretty much everything in it is by design, jankiness included. I tried to keep the combat pretty simple while keeping it somewhat frustrating just so that the player would lose a few times. A good idea might have been including a couple of checkpoints even if the dungeon is not particularly long. Some of the fights can be quite tough. I've beaten the game myself on all difficulty levels without dying so it's perfectly doable. Haha.
Appreciate the suggestions about level design. I'm still very new to all this so every bit helps.
if games like these are your jam, I think you might be happy to know that I'm working on something new. Very much something I hinted in the developer commentaries and you might see a "demo" of sorts before long. I'm particularly interested in emulating PS1 visuals as it holds a soft spot in my nostalgic little heart, so that (or something very close to it) is what you will get for the next few projects.
And more of hot dragons. Lots more.
Was super not expecting to see a King's Field-like in this jam, and a damn effective one at that! You absolutely nailed that classic PS1-era look, as well as the (for lack of a better description) "deliberate" pace of gameplay. And, having the sex scenes also be in first person was such a perfect choice for this game's aesthetic!
The game's a bit messy and has lots of experimental stuff happening in the background. Though, I'm happy it worked out for you! I've been toying with the idea of a possible "sequel title" that would be more refined and less unintentionally janky. But we'll see if anything ever comes of it.
Thanks for playing!
Yooooo this is actually a really cool concept. Frankly, the clunky controls aren’t really my cup of tea, but overall I thought the game was neat! I love me some dragon mommies 😝
Dragon Mommies are very lovable indeed. Thanks for playing!
don't beat yourself too hard about this.
i had fun. a lot of people had fun playing this as well.
besides, you can always update the game. you don't have to leave it like this.
go on. off you go then.
Glad you enjoyed the game!
I have some plans for a "sequel title" but we'll see if I actually do anything about it. And while it is true that I can always add improvements to this game here, the code is just such a messy pile of garbage to sort through, that I'd rather just start from the scratch and make a better, new game.
Luckily! I learned a ton about making 3D games while working on this, so a possible sequel game wouldn't be such a struggle session to work through.
Thanks for playing!
The aesthetic is really nice, in both how it looks and feels. I think you really nailed what you were going for. It really does feel like an old PC dungeon crawler, but sexy.
Thank you!
Glad you found something to like about the entry. It's a bit rough around the edges, but maybe there'll be a sequel with a little bit more refined design in the future one day.
Wow I'd be surprised if this didn't actually win based on what I've seen so far, I wasn't expecting a kingsfield porn game lol. Hope to see more from you, this is great! Is there a system for the game over cutscenes btw, or are they random? I've only gotten to the third encounter so far.
The sex scenes are completely random.
To view specific animations you can unlock an EXTRAS section in the main menu after interacting with a "hidden" object and successfully finishing the game. Though, depending on your skills, you might be utterly fed up by the Drakes abusing your hapless body by then, haha.
Thank you for playing! It's appreciated.
This one was really fun to play! I also am a fan of clunky control games, and for the jam constraints I think you did a pretty good job of making it all work. A simple system with a good core idea, executed pretty well. And I'm sure ps1 experts would have something to say about the aesthetic, but it looked good to me. Especially for a first-ever 3d title.
Glad you enjoyed the game!
I partly chose to emulate this type of an older game due to not being able to code in a smooth enough system... YET! Turn your weaknesses into advantages and so on. Part of the learning process.
I'm prototyping something new for later and I'm happy to say it feels a lot better in all aspects already than what I could have ever hoped to put together when I started working on the Jam entry.
man you gotta be more confident, this game is super competent especially for a game jam game, especially for your first 3D game
really digging the PSX aesthetic and the intentionally clunky controls to go with it
Thanks!
The visuals aren't quite on the PS1 level. I ended up using way too many polygons for the enemies than what would realistically be allowed for a PSX title, but I had to get those Drake tiddies looking smooth enough!
Pessimism runs very deeply in my veins though, and I don't think I'll ever get rid of it. I have a habit of over criticizing myself.
Interesting entry. It took me a bit to figure out how to battle the drakes. You absolutely have to use forward and backward motion; if you block their attack but you're too close, they'll just do another attack before you can retaliate. The strategy I found was approach, attack, defend, retreat, and it seems to work. Anyway, I like the grainy low-poly aesthetic, and the drakes are well modeled. The controls are satisfyingly clunky, but never severely limiting. The maze is confusing, but has enough variety that you can learn your way around. I do wish I had just a little bit longer range of vision though, more for the environments than the enemies. Good sound effects. I didn't personally care that much about the game over animations, but that's just because bosomy dragons aren't really my fetish. I appreciate that they can be sped up. Haven't beaten the game yet, but I'll probably come back to do it after finishing with rating.
Boob dragons aren't for everyone.
The dungeon and its layout its confusing as heck mostly due to running out of time to actually plan a good dungeon with visuals that would let the player know where they currently are. I was struggling so much just getting the game to run without something breaking in the process. Sadly, this meant I had very little time left for designing interesting cave system to delve through.
The general best tactic is to linger just beyond the attack range for the Drakes and either bait an attack or attack and retreat. If you time it properly, you often have no need for blocking at all which lets you get a second hit in much faster. Against the green Drakes this should work very well. They attack somewhat less frequently than the red or blue Drakes do.
Oh, and the sex animations actually speed up on their own over time. Unless I've messed up something with the controls. The player was able to speed them up previously manually as a part of the extra interactivity I sadly had to scrap along with many other fancy systems I had in mind. Turns out being an inexperienced game dev severely limits what you can and cannot, even with a generous one month development period.
Thanks for playing though!
Thank you for submitting this, and there's no need to be so down on what you made. More than half of the games in this jam are obviously incomplete or had to have content cut to make it in time. It's normal, and what you made is frankly impressive for a beginner game developer. To quote a line from another game this jam: Stop being pessimisting Mofu!
Haha. Yeah, I guess I really should.
Being a pessimist runs deep in my core though. Nobody likes a Debbie Downer, but I tend to look at it in a way when you're always just a little bit disappointed in yourself, when you do manage to do something decent, it feels about a dozen times better than it normally would.
Excellent aesthetic, you did a really good job of imitating the style of some earlier action dungeon-crawlers! There's lots of attention to models and rendering methods to really capture that look. The characters are wonderfully modelled and have a big range of motions and defeat animations. Your use of shadow and unintrusive menus makes everything pop and sets a really good atmosphere! It starts to feel like a sexy dark fantasy adventure right from the moment the intro plays!
The controls are hard but fair and are right for games of that era. I appreciate what can be done with the camera and first-person view mode in the sex scenes. It as a bit too hard for me to clear for the review, but certainly not to the point where I'd call the game unapproachable due to the difficulty level. Players will improve as they go, and with the big gallery of defeat animations, they are expected to lose a lot and get better.
This is certainly not the level of quality that I'd expect from a first 3D game made in a single month! I am extremely impressed!
Thank you! I'm glad you enjoyed the game.
I've been playing around with Godot (the engine I used) for a couple of months before the Jam began. This game was the whip on my back that I needed to jump into 3D development. I had done some simple 2D projects prior, but hadn't touched anything 3D before then. I feel like the time limit really pushed me into trying to learn as much as I can, much the same way last year's entry taught me Lua scripting from the scratch.
The game has turned out to be difficult for some people. Other's find it easier. Shame you couldn't beat it all the way through, but you're right that I kind of was trying to make losing part of the "fun" with the sex scenes. Sadly there's only a limited number of different scenes that can play when you get knocked on your butt which over time takes away from the experience. But you're supposed to lose a few times at least before you get through. I was hoping the edits I did to the Easy difficulty would have made clearing the game a non issue, but looks like further adjustment could be in order.
I never even noticed the difficulty settings. There's no need to tune easy mode, it's perfect. The game turned out to be a lot bigger than I thought, you may need some checkpoints.
My next project will have checkpoints galore.
I absolutely loved to play through this. The learning curve was challenging and rewarding and I enjoyed sleuthing through the tunnels. The low viewing range gives me the creeps and even though there's nothing but cute drakes beyond the black fog it makes me nervous that something else is with me. You could really feel the heavy armour of the character as they trudge deeper into the dungeon. The pedestals were an amazing decision reminder the player (or at least me) this is more than a game, this is your hard work and effort to create a wonderful and enjoyable experience for those who downloaded "(S)lay The Dragon". I also noticed you could play this with one hand so that a bonus. I'll smooch all the drake snoots.
Haha. Yes, the game can be played only with one hand. All the buttons you need are neatly underneath your finger tips. Though strafing could potentially be quite difficult with just one hand. Not that anyone would want to play with just... one hand... right? RIGHT?
Thanks for trying the game out!
You can STRAFE?! That would've made the game SO much easier my goodness x.x I had to play it on easy lol. I can't wait to see and play more from you! <3
You know... I didn't think these skills I built up, playing games with no mouselook, would ever become relevant again. But here we are! And it involves dragons with boobs as well.
The "slightly cursed early 3D game" aesthetics here are on point, I'm genuinely impressed.
Mouse look is overrated! Dragons with boobs are not. Desperately need more of them to go around.
Glad to hear you enjoyed the messy visuals.
Pretty good for a first time 3d game, experienced little to no bugs. Liked the pedestals even if they were last minute. Good game my boi
Haha. The pedestals are literally the water balls the blue drakes spew out at you, suspended in mid air above two boxes stacked on top of each other. I just filled them with dialogue to make the game feel longer if people feel like reading stuff!
Thanks for the kind words!
I haven’t beaten it but I found it incredibly fun! The graphics are very nostalgic and the game over cutscenes are interesting. A very fun experience that has had a lot of effort put into!
Thanks! I was pouring my everything into the project within the time limit. It was a proper headache to put it all together without things breaking up while I was desperately teaching myself how to make polygons go brrrrrr!
I beat and played it a few hours ago, I really liked the game. The final swarm of bad girls were tough, but since the end was so close, I forgave it. Short, sweet, lewd. Everything I want from a game!
The last room with the puddle in it is a noob trap. If you plunge in too deep without knowing what's in it, you're going to get swarmed. I'll let you in on a secret though! Don't tell anyone: You can absolutely skip every single enemy in it if you don't feel like fighting. But playing the game for the first time, nobody's going to know that. Haha.
Thank you for playing!
I love the aesthetics, but the game is too hard for me, even on Easy, haha. The controls didn't help! LOVE the frame lag bit. Very funny.
It's all about baiting attacks and then countering with your own while struggling with the strafe movement key when the blue drakes are water balling your butt. All the while making sure you don't fully expend your stamina. Sometimes it's more beneficial to take the hit if it means you get to continue fighting, running and such, instead of crying in the corner while your stamina bar turns from red back to green and you're getting pummeled.
The game is quite clunky and as it has turned out, difficult and at times very frustrating.
Thanks for giving the entry a chance though! I'm happy that even if you didn't manage to beat it all the way through, you can still find something to appreciate about the game.
the enemy spawn lag toggle had me laughing and crying and experiencing mask of eternity PTSD
10/10
also i wish more nsfw games allowed me to just give enemies a lil' smooch on defeat that made me feel all fuzzy
Only a mad man wouldn't enjoy snoot smoochies!
The idea for it came to me very late and was essentially the last final thing I added out of frustration when the inventory system I had in mind wouldn't work properly. Though I'm quite happy how it turned out in such a short notice. If I had planned that out from the very beginning, I would have added different animations for the drakes when you give their nose a kissy boop. Maybe in the future, if I ever refine the idea and try putting together an actual proper game using the same concept... Sequel bait!
The lag switch is a leftover from very early on when I toyed with the idea of having the entire game lag based on how busy the view is object wise. The toggle during gameplay is pretty much a "debug" option I left in to test it out at one point, but I never took it out of the game. I kind of like it myself and think the game feels better to play when it's turned on. But then again, I'm insane.
Thanks for playing!
Very hard game and those blue drakes are a bit annoying. But overall very nice gameplay, design and combat system. Also those drakes are veeery hot.
Seems like people generally dislike the blue drakes. Haha. They're a bit annoying I agree. Damn water puking little gits!
Glad to know people like the design of the enemies. Even if they're kind of poorly textured.
Thanks for playing!
This is really fun. Although incredibly difficult. I havent beaten it yet, but I wont stop trying. The graphics and the models have a very cool style to them and the gameplay plays like a lot of older style games. The difficulty and gameplay could use some rebalancing but outside of that, it was some a really good game. One I could easily see myself pouring a bunch of time into. ~
Thanks for the kind feedback.
I just updated the game. Download the new version and give it a try. It should be less punishing (especially on the Easy difficulty) and include less progression breaking bugs!
really cool, i love the ps1/retro aesthetic, I think this is a really good design
Thank you. I'm glad you liked the entry!
i'm not very good at it, but i can see how well you executed on the idea xD it's really cool