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A member registered Feb 24, 2022 · View creator page →

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Glad you liked the idea, we have a post jam huddle planned to see how much we still want to work on this after the fact, alas this might need to rest after some playability tune-ups, as it was really a working together project. However, either way, I (the design and code person) am looking forward to finally start exploring some of the ideas bouncing around in my head, if not to the finishing of this as a "full game" then in something thematically similar and more thoroughly constructed. ^^

Obviously I mostly left it as is for sake of the jam and am aware of "some" of the bugs, lacks and breaking points so at least those should be fixed in the end.

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Def gonna fix it up a little,

The idea was to have the customers tell you stories about "how it went" (and give out CGs) in the bar with better chances depending on what toys you sold and what drink you got.

I don't want to do too much asset work for this by myself, as i wanted Enyo to be able to handle the look.

I am just happy it'd doesn't just crash or break too much for now as i have a propensity for jank code.

Thx for checking it out as is, though ^^

The game is good, the sound bug is f'ed (and global) and also virile+compression is op (scales as far as i am, through hypno and milk) all in all... good job :) ... and i played on again off again, didn't get there in one sitting.... but i am at 690 v 690 health (screenshot didn't post) ;P

Oh and a counter to tell which witch i am on would be a godsent hud element. 

sry if i overdid it, i might be slightly unhinged (the easiest exploits all happen when you deliberately overcook your own side to skip the "reset" of items (aka make big on enter make small on cook) and stuff... i could list them all, but like, only because the game was so fun i was experimenting a lot (you should def just get punished by volume on overcook rather than trigger anything....)

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you can drag items from your inventory to the shelf before starting your workday and from the shelf to the counter during... there is a tutorial but it only flashes during day 1 :)

also the windows version is behind the browser version a little, so if it's not bugged in that, the fix will come with some minimal post jam fix up... but i need a little code break as i am a potato programmer and did quite a lot when the deadline drew near

 ty for trying the game ^^

the enemy spawn lag toggle had me laughing and crying and experiencing mask of eternity PTSD 













10/10
also i wish more nsfw games allowed me to just give enemies a lil' smooch on defeat that made me feel all fuzzy 

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this is already pretty cool (was following the old upload and thought this was dead). So, love how clean this feels (pixel sprites, HUD art and (at least the shaping and poses) of the scetches), feels decently fluid to play and pretty clear to read.
I do wonder about some stuff though so here as constructive as i am able to put it:
1.Weapon design: the weapons and projectiles kinda feel at odds with the sexual nature of the game (like, why do i leave demons in a puddle by shooting big flaming orbs out of a cave story style capital G Gun at them? I'd like if especially the projectiles (and maybe even the weapons) felt softer&warmer instead of sharp searing lasers... as the example with isaac and his tears or some of the spellwork in wizard of legend to name some stuff in the same genre.
2.A bit of humor and levity (with a view lines of intro text or a speech bubble here or there would do wonders in giving this some more distinct character.
3.This is just knowing  the old version but i would just nudge you to think about differing movement patterns/speeds/pathing between enemies (like charging rushes or enemies that pop out to shoot periodically) as that is the biggest axis of challenge (because it makes you leave cover) when playing a twin-stick shooter (at least for me)

Again i can understand if any of this may be by design and just want to mark down what i noticed. There is a lot to like here, even with there not being that much in total (the Health bar is actually genius ;P) and i'd really like if this grew at least a little more


Also this version is bugged in a way that item rooms don't despawn their colourful (obfuscation?) blocks whenever I enter so i can't see or pick up anything other than the basic gun 

In any case, good luck and thanks :)