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Love Craft: Dildivine Dispensiary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #71 | 1.759 | 2.063 |
Horny | #74 | 2.079 | 2.438 |
Narrative | #76 | 1.439 | 1.688 |
Aesthetic | #77 | 2.132 | 2.500 |
Novelty | #80 | 1.919 | 2.250 |
Ambition | #81 | 1.812 | 2.125 |
Kink | #81 | 1.652 | 1.938 |
Harmony | #84 | 2.025 | 2.375 |
Play | #86 | 1.439 | 1.688 |
Overall | #86 | 1.711 | 2.006 |
Sound | #89 | 0.853 | 1.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Solid gameplay loop! There's plenty of polish that you could apply -- outlines on the font, CGs for the "how it went" cases -- but at its core, you've got a very solid concept here. Would love to see it explored. The twin genres of "sex toy building game" and "horny store simulator" are woefully underpopulated, so an entry that fits in both is quite valuable indeed :>
also that options screen gave me a giggle
Glad you liked the idea, we have a post jam huddle planned to see how much we still want to work on this after the fact, alas this might need to rest after some playability tune-ups, as it was really a working together project. However, either way, I (the design and code person) am looking forward to finally start exploring some of the ideas bouncing around in my head, if not to the finishing of this as a "full game" then in something thematically similar and more thoroughly constructed. ^^
Obviously I mostly left it as is for sake of the jam and am aware of "some" of the bugs, lacks and breaking points so at least those should be fixed in the end.
Very unfinished, but there's plenty of interesting potential with the systems that you're setting up! Building your own toys from various materials is a great concept and I'm guessing that at night you'll be able to peep on the customers using them? All of the more finished art is looking quite nice and I like the dialogue. I think this can be a very interesting game when it starts taking shape a little more, so I hope that you'll find some time to keep development going after the jam!
Def gonna fix it up a little,
The idea was to have the customers tell you stories about "how it went" (and give out CGs) in the bar with better chances depending on what toys you sold and what drink you got.
I don't want to do too much asset work for this by myself, as i wanted Enyo to be able to handle the look.
I am just happy it'd doesn't just crash or break too much for now as i have a propensity for jank code.
Thx for checking it out as is, though ^^
The object creation system is pretty fun to experiment with, but I have absolutely no idea of how to sell anything 'u'
you can drag items from your inventory to the shelf before starting your workday and from the shelf to the counter during... there is a tutorial but it only flashes during day 1 :)
also the windows version is behind the browser version a little, so if it's not bugged in that, the fix will come with some minimal post jam fix up... but i need a little code break as i am a potato programmer and did quite a lot when the deadline drew near
ty for trying the game ^^