Very unfinished, but there's plenty of interesting potential with the systems that you're setting up! Building your own toys from various materials is a great concept and I'm guessing that at night you'll be able to peep on the customers using them? All of the more finished art is looking quite nice and I like the dialogue. I think this can be a very interesting game when it starts taking shape a little more, so I hope that you'll find some time to keep development going after the jam!
Viewing post in Love Craft: Dildivine Dispensiary jam comments
Def gonna fix it up a little,
The idea was to have the customers tell you stories about "how it went" (and give out CGs) in the bar with better chances depending on what toys you sold and what drink you got.
I don't want to do too much asset work for this by myself, as i wanted Enyo to be able to handle the look.
I am just happy it'd doesn't just crash or break too much for now as i have a propensity for jank code.
Thx for checking it out as is, though ^^