So I'm not a very experienced shmup player, so when the tutorial made the distinction between the ship's hitbox and the PILOT'S hitbox, I knew it was over for me. Seriously though, this actually felt incredibly approachable for an inexperienced player like me, and the whole experience -- the art, the story, the soundtrack (ESPECIALLY the soundtrack), and of course the gameplay -- was just a pure joy to play!
inlustria
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Okay as soon as I saw "LET ME HAVE THAT PLUMP PUSSY" I just knew, this is one of those games where I'm going to pick every wrong dialog option on purpose because I just can't resist, isn't it?
So, sure, this is just a rough prototype, but I actually love the concept (honestly there need to be more Reigns-likes) and the writing here seriously had me laughing the whole time. Would really love to see you continue this!
The writing in this was so lovely. Even though we only get to see small glimpses of each of these characters, they all felt so genuine and vulnerable and just trying to get from one day to the next. I also absolutely adore the art style and the music, both of which give the game such a dreamlike and wistful vibe. (In fact, I'm listening to the music on repeat as I write this.)
This felt to me like a very personal game, and I'm really glad to have played it. Looking forward to playing more, so I hope you keep working on it!
Just finished, and I wanted to comment specifically about how much I like the double-jump, haha! Sure, as others have noted, it feels unintuitive initially, but learning how to make it into a forward-propelling jump by facing the opposite direction felt very skillful, and also really unique. (I don't think I've ever seen a double-jump like this before, so it's exciting to see a new twist on the mechanic!)
Of course, it's a difficult platformer (feels especially Kaizo-inspired, to me), so this particular double-jump makes sense here. Admittedly, I like difficult platformers, so I wouldn't fault anyone for bouncing off it. I just wanted to express my appreciation for it here!
Oh look, a little Pico-8 golf game, but sexy! This ought to be a silly bit of lighthearted fun. Is what I was thinking until, oh, five seconds into the prologue, which IMMEDIATELY lets me know this isn't the golf game I was expecting.
Except it kind of is! Because the golf gameplay is incredibly solid, and would completely stand on its own even without a story at all! But of course, it does have a story, and that story is one of the most savage works of social/political/religious satire I've ever seen. In a Pico-8 golf game! Easily one of my favorite games in the entire jam.
Wow this game is an absolute blast, not only does it look EXACTLY like something out of the N64 era, but the way it PLAYS took me right back to that couch splitscreen doesn't-take-itself-too-seriously party game fun. I didn't have a splitscreen partner for my playthrough, but even playing with a level full of bots was such a fun time!
So far, this is definitely the game I most want to see continued after the jam. Will definitely be following its further development!
Holy that is a LOT of character designs and every one of them a vibe, seriously I would devour an artbook filled with these characters. Also wanted to say that the music and audio really nails the high-as-fuck tone going on here and even though it's not the focus of the game I think it's actually essential to the experience.
So I've definitely only just scratched the surface on this one but I can already tell the loop has me hooked, and I'm not even usually an idle game player! The presentation is really clean, and the whole timeloop premise (I love that it's basically, what if Groundhog Day but sexy and an incremental game) adds a really interesting complication to the progression structure.
I admit I bruteforced my way to 100%, though a LOT of these fusions really gave me those "Aha!" moments with how surprising and clever they were.
I also loved that the game wasn't just a character creation UI, but was a character creation UI on a monitor in a 3D environment that we're seeing in first person, and that we can look around at the sticky notes and the whiteboard and even the fan on the ceiling. It's such an extra amount of polish that of course isn't necessary for gameplay, but it adds so much to the whole vibe of the game.
So I actually held onto the text file I had open while recording all the typing sounds! Here's a short excerpt:
uhwdhuhdwuhdwuhwduhdqwdtqwdtqwdtqwdttqwdtqwdtqwdtqwdtqwdtqwdtqwdtqwdtqwdtqwdtqwdtqwdtqwdtascrascrascrascrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqwdrqw
(it goes on like this for a WHILE)
Yo a classic blobber dungeon crawler?? Super exciting seeing something like this in the jam. The aesthetic most reminded me of Might & Magic 4-5 (especially with the bright outdoor environments and that isometric-style minimap!), but honestly it feels like a love letter to the entire genre of real-time crawlers from the 90s DOS era. Enjoyed it enough to play it all the way through twice, excited for future updates!

Announcing the release of my new game, Jane, a wordless, 2D-animated, point-and-click exploration game about being awake in the middle of the night. And other things, if you want it to be.
—
With minimalist gameplay, Jane contains no dialog, combat, or puzzles. Only simple room-to-room exploration, and the feeling of being in that endless, in-between place, where it's no longer yesterday, yet not quite tomorrow.
So take this moment, maybe have a cup of tea. Maybe close your eyes, breathe, and listen to the rain. And maybe, among the sounds and the silence and the late night vibes, a thought occurs—
Is something there, behind the words left unsaid?
Did you notice?
—
Available now, for free: https://inlustria.itch.io/jane



Was super not expecting to see a King's Field-like in this jam, and a damn effective one at that! You absolutely nailed that classic PS1-era look, as well as the (for lack of a better description) "deliberate" pace of gameplay. And, having the sex scenes also be in first person was such a perfect choice for this game's aesthetic!
For how simple this demo is, the premise is quite evocative, how it takes this party of four adventurers and separates them, then shows us how their interactions change when two characters find themselves alone together instead of with the larger group. Almost as if the forest itself has the effect of revealing the secrets they keep hidden from each other.
Really looking forward to seeing how this game develops in future updates!
I went into this knowing almost nothing about it, only that others in the Discord were talking about how good it was. They were right! This was such a touching and vulnerable story, with a beautiful and evocative visual aesthetic that looks even better in motion. I loved this game from beginning to end, and I'm so glad to have played it!
Typing game enthusiast here, and I was legit over the moon when I learned there was a typing game in this jam! For me, the difficulty here was actually quite forgiving, as most other games in the genre make you backspace to correct your mistakes, and in my playthrough I never had the timer fall lower than the 2/3rds mark. (As a data point, I played on Windows, using the updated 1.0.2 version.)
In any case, it's pretty rare to find typing games where you experience the narrative through the typing (as opposed to the more common Typing of the Dead style, being attacked by random words), so when one comes along, I'm always delighted to play it!
Seriously love the black-and-white aesthetic, the unsettling sound design, and the whole atmosphere really. The card art and hand-drawn animation are especially nice. And having the narrative weave back and forth between the card encounters and this mysterious tarot reader was really quite compelling.
This was great! When I realized I could drag the puzzle around with RMB, that changed everything and I immediately went and replayed some of the puzzles I'd already solved to try for a better time. Love the aesthetic and the variety of artwork, and everything has such a playful vibe that it just makes me smile!
Enjoyed this one enough to grind out the boss and the secret encounter, so I guess you could say I connected with it! Honestly really loved how open and positive the game was with the range and variety of bodies/genders/genitals/pronouns. (and, ngl, even if the whole game had been wandering through the mansion just watching people having sex I'd probably have enjoyed that too hahahaa)






