Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kavukamari

91
Posts
5
Topics
41
Followers
69
Following
A member registered Nov 14, 2016 · View creator page →

Creator of

Recent community posts

it seemed like in endless, the inverted hearts from lusty no longer deal no damage while plapping

actually I just tested it, you can hold the button down and it efficiently charges it

now I want a toaster

I agree with this, or maybe some kind of item that you can craft cheaply similar to a nail where if you attach it to a prop then the reset will ignore it or a radius around it...?

it's probably difficult to specifically filter out what was placed intentionally by the player vs what was not intentionally modified... but it would definitely be nice to be able to reset events without also resetting items. maybe this would allow for duplication of event items, so probably you would have to be careful... 

maybe I just click fast but it was fine for me, i totally understand the accessibility point though, for people who can't click so fast maybe holding it would be a nice addition

a robot snake might be neat, similar in design to the [mushroom hunter]

it's okay, i know these bugs can be really weird sometimes

cute little project, i like the effort that went into the art, good job making this ^^

browser, firefox on windows, it always seems to move at the same speed i think, and if I move it in the correct way it will stop until i move the mouse again, it seems to be triggered by moving the mouse, but I'm not sure why sometimes it stops, it just sometimes stops when i stop the mouse

are the perk upgrades random? it seems like often i get perks in the choice which would synergize well together, so i miss out on the combo

hmm, yeah for me it seems to always be drifting to the right unless i wiggle it a certain way and it stops, for some reason, it doesn't appear to be going to a particular place

(1 edit)

got a weird mouse drifting issue, it keeps drifting to the right, but i think otherwise the game works fine

very smart

Strawberry Jam 9 community · Created a new topic sorry

i was going to try to make something this month but i got really anxious and just couldn't do it, i was gunna quit the jam but i rejoined so later i can remember which one i tried to do..

maybe you aren't taking suggestions, but I feel like it would be fun if having enough COR points would allow for interesting and fun effects to happen, I've always wanted to make my character go around nude, for example.

it seems as though high corruption doesn't do too much at the moment (besides the lose condition), unless I'm missing something

ty for the very cute game, i appreciate how quick the story is, it makes it super fast to redo the routes!

I keep wondering if there's a secret ending where you can find a second potion that can get eaten by the plant as a decoy or something, or maybe if you choose the wrong potion and the plant eats it, you can have a scene with it.. but I didn't look that hard yet

ah yeah, you know, in retrospect that makes a lot of sense, it's probably better if fans and devs can make their own stand alone synths rather than pre-boxing one in with the program itself, in pico8 it works because everything is supposed to be self contained, but not everyone will want to use the bosca synthesizer in their godot project, so it would just be extra bloat to the engine for people who want to make their own

this got me thinking how cute it would be if godot got its own built in music editor like pico8... i wonder how much work it would be to port the format from this program to work with godot's sound and music functionality

why does this look so good? what's different between this and other pixellation + palettized dithering tools??

:D

I fixed the rank buttons, not sure what to do about the other problems though

I hope it's okay if I keep listing things here just in case anybody knows how to fix them: Magnezone's button panel has broken graphics (haxeflixel logo instead of button logo), and the red button crashes the game

it seems like the bugs I've found so far are: sweat and cum are black, I assume same problem as the windows builds had before the fixes? , the game is not centered on the screen, and has empty space on the right side with no bg in puzzles and the menu, but pegbugs can sit there, and the rank question box is offset from its button hitboxes

I don't know if this is a bug or not, but imported saves seem to default all pokemon to female, was it always like that?

I successfully imported my save from html version too

for android build, it seems you need Android NDK r15c and a supported JDK, apparently 11, but you also have to fix the compilation of pcre using these changes https://github.com/HaxeFoundation/hxcpp/pull/1042/files because it won't compile otherwise

other than these I followed the same instructions on your gitgud page, just with `lime setup android` at the end of the installs, and you need to install the prereqs and assign the directories it asks for (Android SDK, Android NDK [from above], and Java JDK)

and I actually managed to get a compiled version on my phone from that

if I do end up trying to port this, do you have a list of things you usually test to make sure things are working?

I was curious about something, how difficult would it be to port this to Android? Would it pretty much require an entire rewrite or is it possible to port one of the binary builds somehow?  The game really works perfectly on phone with the HTML build but if it were somehow possible to get a native build that would be great. I'm not saying you need to do it because I understand this project is pretty much done, but I'm curious how difficult it might be

wow! such a cohesive little game, really good job on this, everything works together just perfectly! the artstyle is cute, and I love the retro-ey effects to tie it all together

thanks! the sky was one of the first things i worked on, and I ended up making everything themed around the purple because of it haha

I really love the art style, and the little animations are so cute, this is a cute little game, it's fun to make the enemies fall in love

really cute art! your expressions are really adorable, and the story is interesting

hah! really cute little game, I like the little animations they play when they do tasks, and really nice work for a month!

I'm sad I forgot to check the community tab, because I love a lot of those things, and it probably would have been fun to try working with someone xD

I thought it was really hilarious that you press the camera button and your player brings out a comedic old timey looking camera, but despite being old timey it's actually digital, and despite being digital the resolution is just piss poor and you can barely decipher what the pictures are looking at

(2 edits)

yeahhh I had some time budgeting problems IE i procrastinated a lot and had a lot of project paralysis thinking about how hard it might be to do some of these things i wanted, so i didn't create very many characters, which was going to be one of the main important things!!! also creating the world fell by the wayside, which is kind of sad too

but I did get the core mechanics made to get the basic idea across: you can walk around a world, pull out a camera, take pictures of funny naked characters in camera mode, save the pictures if you want, and display them to the public

the major feature it's missing that i really wanted was a "quest" system where you talk or find things or do tasks with the characters to convince them to strip and let you take the pictures, but that was what really slowed me down was trying to figure out how to make that whole system, so maybe I should just use a library next time or something! because rolling one myself was a big challenge that I couldn't wrap my head around

and yeah that was one of my plans but i wasn't able to get everything done, i wanted to have "quests" where you do something for them so they strip

ah yeah i put the camera too far forward so you can clip it into things sometimes, and the player controller doesn't step up steps very well, just something i needed to learn in this way xD

did the updated files work with tab and z?

thanks a lot, and yeah, I do have a custom shader to add functionality to the sprites, when i probably should have just used the stock one, but i was stubborn with making my own thing work, and that probably broke web compatibility