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Kavukamari

132
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6
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48
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A member registered Nov 14, 2016 · View creator page →

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idk why it's so hard for me to focus until it's literally too late lol im sorry for the confusion

very cute , the one problem i had was if you throw a pipe a certain way, it can be pushed under another pipe where your character can't fit, so you need to reset the level, but it wasn't a big deal at all

it's pretty neat, i like the sprites and the themes, im kind of confused when everybody is doing 0 to everyone else, maybe it's a bug? or I probably don't understand the stats 

i was hoping she'd permanently become a mindless breeding drone for the bugs tbh

It's a giant beach isopod.

maybe i will be able to work on it more after the judging

i tried a couple times to cheat on the maze, no luck, i did end up completing the game. pretty neat 

I get it now, I never found it because I never knew how to make cheese, because I forgot to keep tinkering until something happened

if the group could have a loop count as well, that would just be so convenient. It's crazy how addicting this game is lol

now that I'm going really in depth with my action list, I think my biggest desire is being able to group actions, especially if I could collapse the group to tidy up my list

is scavenge what explore used to be called?

how do you unlock scavenge? i feel like i looked everywhere, i have never been able to find scrap or make cheese

oh, i just misunderstood what you were saying, I thought you meant Current Loop was a stat you could unlock lol

(1 edit)

hm.. i don't see how to increase that nor how to see what value it's at.. maybe it increases naturally but I can't see the value?

ohhh I didn't notice that condoms raise in price every time, I guess you can't go infinite for real

how do you cheapen something's flux? I wasn't seeing that option anywhere yet

I figured out a way to go infinite, but I have a feature request: A..B loop tasks, where once you reach B, it jumps to A in the queue until A's loop count runs out. in this way, I could set a loop point at the brothel that performs:

  • To Inner
  • To Town
  • To Cafe
  • Work x N
  • To Town
  • To City
  • Buy Condoms x M
  • To Brothel
  • Attend Customer x M

and not have to manually place them in my queue. if I set this up, I could farm flux for an extended period of time, then come back and complete many special tasks

oh, right, I did find a couple nitpicks with the actions system: when you don't have enough stats to do something it pauses, which is nice to be able to tell what went wrong, but there doesn't seem to be a way to pause on purpose, nor continue without restarting the loop. when concocting a loop it would be useful to pause at a certain point to look at exactly how much flux you have, and then plan your route accordingly, rather than having to wait for the "chat up locals" tasks to finish again to test if your queue is correct. Furthermore, some actions like adding or removing tasks do not break your current loop, whereas some do, like reordering a task, it would feel very nice for user experience if they were all consistent, and would not break your current loop

a surprisingly fleshed-out experience. a bit grindy, but I feel like that's kind of the point of the genre, is to leave it running all the time to raise your stats to ridiculous levels and become a demigod at sex

I think my small gripes are: I wish the map could take up a little bit more space, or be zoomed out, it feels a bit cramped to me and I think the other screen elements would not be too negatively affected by the change; and, after a while I tend to forget what some things do, maybe a hover tooltip on more of the items or stats that give a little hint of what or where they are used, just for convenience sake

this is a really interesting project. great work!

it seems fun, i wish i liked minesweeper, that's kind of a me problem though

i hope rich people play this and are scared

really nice work, I liked it a lot. reminds me of slender, but it's a lot more forgiving, and it's way better than just pages. I'm glad it isn't an instant game over if you're caught.

absolutely one of my favorites this year. It's the kind of thing that I would definitely play as a full game. I was really enjoying the mechanics of building an army and controlling them. 

One odd thing, I rarely ever used fight mode, it felt too dangerous to put my commander in danger basically. furthermore, I found myself spending most of my time in map mode, telling the critters to kill bots. if this were expanded into a full game, I feel like maybe the player should be rewarded for participating in the battle somehow, otherwise, maybe you could lean into the more defensive aspect, encouraging the hero to continuously produce units while you direct your swarm in the meantime through the map or aerial view. this would remind me of a MOBA in a sense, where your character is essentially your home base, and shouldn't really be participating in battles unless it's an emergency. it might be an interesting dynamic to have the enemies launch counterattacks that you need to defend against if you hold up in one place too long.

Apologies for the extended tangent, but I just think this project has such an interesting concept.


I only had one bug where some units got permanently stuck with an action queue they weren't following, but when I selected them and pressed defend one by one, it snapped them out of it

instead of completing loading, for some reason I get the error: 

Downloading game data...

Could not download game.zip: Error in input stream

More information may be available in the browser console or contained in the log.


the log hasn't been much help though, it just says

Failed to load ‘https://html-classic.itch.zone/html/16482746/game.zip’. A ServiceWorker intercepted the request and encountered an unexpected error.


i don't know what it could be

once i got the hang of it it was really interesting, i was kinda anxious that the moods had timers, i was afraid that i would miss something lol

I really like the artstyle though, and i like story behind the world, I really want to learn more and play more

the history log seems to block the buttons from being pressed, as well, so we need to wait until it goes away to continue sometimes, it might be better as an optional menu

i like the gameplay in theory, but the random turn order means that sometimes you are perscribed with losing battle, because you rely on ichiru to get combo, and ichiru always goes last, then once your party member is out of stamina, you kind of just attrite until you lose... am i just doing something wrong? i thought maybe fusing would regain ally stamina, but it seems to be always a downside? i can't phase attack for combo, and I lose if the fuse target is downed

idk why the music reminds me of tears for fears

>didnt go ham

idk this sounds quite ham

I was surprised how easy it was to program, but perhaps I should add limits just for the fact that right now it allows you to zoom so far out that you can break the rendering and floating point precision xD

im sorry I wasn't able to finish the gameplay loop in time, im sure you would have had fun with it if I'd actually finished it

this is why you don't allow yourself to think "well, it will be fine to finish it later"

i think i need to try more of working on fundamental gameplay features, as compared to working hours on something that distracted me on a particular day 😭

im sad i didn't dedicate more time earlier because i really was starting to enjoy what i was making once i got into the groove of creating things

after the judging is over, ill try to flesh out the rest of the features

yeah, I had more features planned than I was able to complete, what is shown was what I was able to finish in time

i decided to try an experimental game design technique where you do as little as possible the whole month and then panic dev at the last minute, so there's a lot left out that I wanted to make better...

hm maybe the problem was my speed was so low that i couldn't finish a thrust within a breath so i got the penalty every time?

i might be stupid but i literally can't tell the difference a breath and a gap... like the bar moves the same either way i tseems