idk why it's so hard for me to focus until it's literally too late lol im sorry for the confusion
Kavukamari
Creator of
Recent community posts
I figured out a way to go infinite, but I have a feature request: A..B loop tasks, where once you reach B, it jumps to A in the queue until A's loop count runs out. in this way, I could set a loop point at the brothel that performs:
- To Inner
- To Town
- To Cafe
- Work x N
- To Town
- To City
- Buy Condoms x M
- To Brothel
- Attend Customer x M
and not have to manually place them in my queue. if I set this up, I could farm flux for an extended period of time, then come back and complete many special tasks
oh, right, I did find a couple nitpicks with the actions system: when you don't have enough stats to do something it pauses, which is nice to be able to tell what went wrong, but there doesn't seem to be a way to pause on purpose, nor continue without restarting the loop. when concocting a loop it would be useful to pause at a certain point to look at exactly how much flux you have, and then plan your route accordingly, rather than having to wait for the "chat up locals" tasks to finish again to test if your queue is correct. Furthermore, some actions like adding or removing tasks do not break your current loop, whereas some do, like reordering a task, it would feel very nice for user experience if they were all consistent, and would not break your current loop
a surprisingly fleshed-out experience. a bit grindy, but I feel like that's kind of the point of the genre, is to leave it running all the time to raise your stats to ridiculous levels and become a demigod at sex
I think my small gripes are: I wish the map could take up a little bit more space, or be zoomed out, it feels a bit cramped to me and I think the other screen elements would not be too negatively affected by the change; and, after a while I tend to forget what some things do, maybe a hover tooltip on more of the items or stats that give a little hint of what or where they are used, just for convenience sake
this is a really interesting project. great work!
absolutely one of my favorites this year. It's the kind of thing that I would definitely play as a full game. I was really enjoying the mechanics of building an army and controlling them.
One odd thing, I rarely ever used fight mode, it felt too dangerous to put my commander in danger basically. furthermore, I found myself spending most of my time in map mode, telling the critters to kill bots. if this were expanded into a full game, I feel like maybe the player should be rewarded for participating in the battle somehow, otherwise, maybe you could lean into the more defensive aspect, encouraging the hero to continuously produce units while you direct your swarm in the meantime through the map or aerial view. this would remind me of a MOBA in a sense, where your character is essentially your home base, and shouldn't really be participating in battles unless it's an emergency. it might be an interesting dynamic to have the enemies launch counterattacks that you need to defend against if you hold up in one place too long.
Apologies for the extended tangent, but I just think this project has such an interesting concept.
I only had one bug where some units got permanently stuck with an action queue they weren't following, but when I selected them and pressed defend one by one, it snapped them out of it
instead of completing loading, for some reason I get the error:
Downloading game data...
Could not download game.zip: Error in input stream
More information may be available in the browser console or contained in the log.
the log hasn't been much help though, it just says
Failed to load ‘https://html-classic.itch.zone/html/16482746/game.zip’. A ServiceWorker intercepted the request and encountered an unexpected error.
i don't know what it could be
i like the gameplay in theory, but the random turn order means that sometimes you are perscribed with losing battle, because you rely on ichiru to get combo, and ichiru always goes last, then once your party member is out of stamina, you kind of just attrite until you lose... am i just doing something wrong? i thought maybe fusing would regain ally stamina, but it seems to be always a downside? i can't phase attack for combo, and I lose if the fuse target is downed

