Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hell yeah! It's so good in sound and visual design~ I am biased towards the sort of PS1/N64 era 3D- and you tackle it very well! The style of font, the sound choice, and the slight jitter of every model is very cool!
I can't overstate how much I like the aesthetic, it's very good. If you do more games in this style, lewd or not, I'm game to play them.

Combat and gameplay is very solid, a little bit of a learning curve, especially since I was playing on keyboard and not using any controller mapping, but very good. I appreciate the methodical, careful gameplay and the distinct enemy types. I know you mentioned your way of playing was to let them approach then retaliate, but my go to method was to step forward, hit once, backpedal out of swing, repeat.  
Running out of stamina was one hell of a penalty, I usually got hit 2-3 times for it,  but I think it's just enough for where the game is.

Thank you for the pillars and directors comments. Because of them I found out I could kiss the defeated Drakes.

Overall, I know you've covered your own gripes with your own game already in game, so here's a tip on level design from what little I know: Try and think of some of it like unwritten signposts. Give a room or hallway some distinct feature so if someone has to leave for a moment and come back, they roughly know where they are in the dungeon. Some features like discarded armor, weapons, chains and shackles, or even bones would fit in fine to the narrative.

Also, hot dragons. 10/10, I did enjoy all the Drakes thoroughly.  Mostly by accident.

(+1)

Thanks! 

Glad you found the game to your liking. It's a bit of a janky experience but pretty much everything in it is by design, jankiness included. I tried to keep the combat pretty simple while keeping it somewhat frustrating just so that the player would lose a few times. A good idea might have been including a couple of checkpoints even if the dungeon is not particularly long. Some of the fights can be quite tough. I've beaten the game myself on all difficulty levels without dying so it's perfectly doable. Haha. 

Appreciate the suggestions about level design. I'm still very new to all this so every bit helps.

if games like these are your jam, I think you might be happy to know that I'm working on something new. Very much something I hinted in the developer commentaries and you might see a "demo" of sorts before long. I'm particularly interested in emulating PS1 visuals as it holds a soft spot in my nostalgic little heart, so that (or something very close to it) is what you will get for the next few projects.

And more of hot dragons. Lots more.