The art is very well done! The game does a great job introducing the characters and sets up intrigue in such a short amount of time and it makes me left wanting more, in a good way. Would love to see it continued.
HoggTied
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The concept has potential. The mouse sensitivity for the controls is too high and it felt a bit dizzying to play. It would be nice if there was an indication for what's being hovered over, since it would often read the note when i was trying to pick up the bottle under the slime. It also took me quite a while to realize that purchased ingredients show up as a bottle by the door. The very first thing i did was buy a bunch of ingredients, and all of them overlapping made it look like an empty bottle, so i assumed it was just for delivering completed potions. The 3D models looked nice though.
The animations for the sex scenes are super pretty! The shading and pixel art for them looks phenomenal. I liked that the platforming was tricky, but I never found myself getting particularly stuck.I think it would've been nice to instantly respawn, or at least automatically after the death animation plays, since having to press E every time to respawn felt like it interrupted the flow. I also wish the fusion mechanic was utilized a bit more in gameplay, since its only teased at in the ending. Overall, would love to see this project continued!
The story is quite heartfelt and the characters are endearing. I'm not usually very good at precision platformers, but managed to eventually make it to the end. Double jumping was fun, although I never quite felt like i had mastered it. Even at the very end I still flubbed about half of the jumps. The puzzles were very fun, and it was very satisfying to figure out and clear screens. Overall, it feels very polished!
The art style is solid and the atmosphere is spooky. I did find myself getting disoriented and lost often, even with the map and the tree moss, especially near the end when I was constantly being caught by the monster and getting turned around. The sex scene at the end was very nice, and I enjoyed all of the different positions and camera controls. It does make me wish that the rest of the game had more of those horny elements outside of the ending.
Very interesting collection of minigames! The 1st one was definitely my fav, since it felt the most like a cohesive game, but I get that the other 3 were aiming for more of an experience. The writing in the 2nd and 3rd was also pretty descriptive and interesting, especially with 2's transformation.It is neat to see all the different kinks included.
The character design for the protagonist and the fish are really good! The animations are also super clean. One critique I have is that the mouse sensitivity for looking around does feel a bit too high. Other than that, it was easy to understand how to play and the overall progression felt like it was a good pace and not too slow.
I love these types of puzzles! The animations worked really well, and were good indicators of if the character's specifications were met. The UI for marking the puzzle grid was a bit small, so I didn't find myself really using it. It would also be nice if after solving a puzzle, you still could hover over so see the character's info in order to see the full solution. As well as having a button that takes the player the next level, instead of needing to go back to the menu after solving a level. Overall, i really enjoyed solving them all.
The fusion element is really well done, and I love the protagonist's design! While it is satisfying to fuse slimes, it would have been nice to have some form of challenge/strategy involved. Also, I did find the SFX to be a bit too "squelchy" for my personal taste. But overall, I did enjoy the game. It was cool seeing just how many different sprites there are for the slimes.
The game play is super satisfying! The snowboarding is very fun. Although i feel like it doesn't save the progress properly for the cabin section once I go back to snowboarding. Or at least it's not displaying right. The ending section is quite nice, but it feels a bit slow and could be improved with some player input. Overall, I had fun!
Dang, that was super fun! the music was absolutely banger, and the character designs were great, same with the level designs. I'm not usually great at these types of games but even I was able to make it to the end. However, I feel like the cooldown between between the player's attacks was just a bit too slow.
Honestly, it's better than I had assumed based on screenshots. It is still, as the name implies, a "Lazy Hentai Game", but the sound effects and (albeit minimalist yet smooth) sex mechanics were a nice surprise. Honestly I'd recommend exporting a webgl so at least with it being as short experience, it could be playable in browser.
Very cool! I really like the sound design. That paired with the art style gives a really solid atmosphere. The abstract-ness gives all the necessary information, while letting one's brain fill in any specific details, which is a nice touch. My only critique is that while I know it's a short game, some sort of quicksave would have been nice, since I had to play through the intro every time to see each ending.
Well written and a very charming character! My main critique is the some UI elements are hard to read. For example, the mini menu at the bottom overlapping the bottom of the dialogue box, and some menus, like the Help and About having white text on a very light background. There were also sections where it felt like the game seemed to freeze, not sure if it was an intentional.





