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HoggTied

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A member registered Feb 18, 2023 · View creator page →

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The art is very well done! The game does a great job introducing the characters and sets up intrigue in such a short amount of time and it makes me left wanting more, in a good way. Would love to see it continued.

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The concept has potential. The mouse sensitivity for the controls is too high and it felt a bit dizzying to play. It would be nice if there was an indication for what's being hovered over, since it would often read the note when i was trying to pick up the bottle under the slime. It also took me quite a while to realize that purchased ingredients show up as a bottle by the door. The very first thing i did was buy a bunch of ingredients, and all of them overlapping made it look like an empty bottle, so i assumed it was just for delivering completed potions. The 3D models looked nice though. 

The animations for the sex scenes are super pretty! The shading and pixel art for them looks phenomenal. I liked that the platforming was tricky, but I never found myself getting particularly stuck.I think it would've been nice to instantly respawn, or at least automatically after the death animation plays, since having to press E every time to respawn felt like it interrupted the flow. I also wish the fusion mechanic was utilized a bit more in gameplay, since its only teased at in the ending. Overall, would love to see this project continued!

The story is quite heartfelt and the characters are endearing. I'm not usually very good at precision platformers, but managed to eventually make it to the end. Double jumping was fun, although I never quite felt like i had mastered it. Even at the very end I still flubbed about half of the jumps. The puzzles were very fun, and it was very satisfying to figure out and clear screens. Overall, it feels very polished!

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The art style is solid and the atmosphere is spooky. I did find myself getting disoriented and lost often, even with the map and the tree moss, especially near the end when I was constantly being caught by the monster and getting turned around. The sex scene at the end was very nice, and I enjoyed all of the different positions and camera controls. It does make me wish that the rest of the game had more of those horny elements outside of the ending.

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if it doesn't have a specific function for setting the mouse cursor, you could just hide the cursor (I'd assume that's possible in clickteam?) and have a sprite set to its position. That's what I did for my game to make it more dynamic than a regular cursor.

Very interesting collection of minigames! The 1st one was definitely my fav, since it felt the most like a cohesive game, but I get that the other 3 were aiming for more of an experience.  The writing in the 2nd and 3rd was also pretty descriptive and interesting, especially with 2's transformation.It is neat to see all the different kinks included.

Interesting concept! I like that the lose screen+sound wasn't too scary, but could still take me by surprise if i wasn't paying enough attention. I think the game could benefit by having a fullscreen toggle for a more immersive experience, as well as a custom mouse cursor as a hitbox indicator.

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The writing was pretty solid, although I think it could really use a walking animation for the protagonist. It would be cool to see the game expanded upon, since it has a neat premise.

The character design for the protagonist and the fish are really good! The animations are also super clean. One critique I have is that the mouse sensitivity for looking around does feel a bit too high. Other than that, it was easy to understand how to play and the overall progression felt like it was a good pace and not too slow.

The method of swiping left and right for dialogue option was pretty neat, and the dialogue itself was fun. It would be nice to see this concept expanded upon.

I love these types of puzzles! The animations worked really well, and were good indicators of if the character's specifications were met. The UI for marking the puzzle grid was a bit small, so I didn't find myself really using it. It would also be nice if after solving a puzzle, you still could hover over so see the character's info in order to see the full solution. As well as having a button that takes the player the next level, instead of needing to go back to the menu after solving a level. Overall, i really enjoyed solving them all.

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The flavour descriptions were very well written! It kinda makes me crave a fruity drink after reading em.

The fusion element is really well done, and I love the protagonist's design! While it is satisfying to fuse slimes, it would have been nice to have some form of challenge/strategy involved. Also, I did find the SFX to be a bit too "squelchy" for my personal taste. But overall, I did enjoy the game. It was cool seeing just how many different sprites there are for the slimes.

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The stat and body part system were pretty fun. It did take me a while to understand how to include multiple partners in one action, but i eventually figured it out. Even though i ran into a few bugs, the game was still beatable, and I was able to complete all goals!

Pretty fun!  It is a bit difficult to get the hang of it at first (I think i finished on night 13), but the art,animations and sound work really well together!

Not bad for a first game. The art style is nice and consistent. My only critique is it would have been nice to see or even just read a description of sex at the end.

The game play is super satisfying! The snowboarding is very fun. Although i feel like it doesn't save the progress properly for the cabin section once I go back to snowboarding. Or at least it's not displaying right. The ending section is quite nice, but it feels a bit slow and could be improved with some player input. Overall, I had fun!

Solid gameplay! Love the mini map. I was able to complete it on the second try, though a health pickup would be nice.

The interactive elements were very cool! It was fun to click on stuff to see what would happen.

I love the story!The way it's written adds a lot of personality to it. I got all endings, and it was a very fun read.

Cool concept! It was pretty fun to play,and I liked the different shapes of block formation. My only critique is that it would be nice to be able to load the next level after beating one, instead of being taken back to the main menu each time.

Scientist characters are always a win. It works very well given the constraints of o2a2, and the menu art is very nice!

The art is really nice, and it seems like a good prototype! The hinting of racing gameplay at the end looks like it'll be super fun to play.

Very cool! The live2D and voice acting was a nice feature. I think I was able to get all the available endings, the omega was super adorable!

I'd say probably not, I don't feel like the control scheme would work well with mobile, since it uses quite a bit of the keyboard.

The game about frotting. Its a gay sex simulator. 

Dang, that was super fun! the music was absolutely banger, and the character designs were great, same with the level designs. I'm not usually great at these types of games but even I was able to make it to the end. However, I feel like the cooldown between between the player's  attacks was just a bit too slow.

Very fun and solid mechanics! The combat itself felt a little difficult, its easy to get overwhelmed by enemies and its hard to really dodge their attacks, but the story was super engaging and the art was really nice!

Gameplay was pretty fun! Mad respect for having full voice acting.

Its pretty neat with some cool level design, but it really needs some instructions. You have controls listed, but it doesn't say how to actually play the game.

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Honestly, it's better than I had assumed based on screenshots. It is still, as the name implies, a "Lazy Hentai Game", but the sound effects and (albeit minimalist yet smooth) sex mechanics were a nice surprise. Honestly I'd recommend exporting a webgl so at least with it being as short experience, it could be playable in browser.

Very cool story! The writing style and story is a nice mix of both comedy and personal introspective. If I had to critique, with it being mostly text, some color-coding with the character names would be useful, since I found it a bit hard to remember who was who, at least in the beginning.

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Wow! This  is super polished. The gameplay is fantastic and flows great, and the animations are very well-done. Love the design of the MC!

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Nice! I like how each enemy has a unique behavior that ties into the type of food. Although the player movement did feel a bit slippery. The player model and the various "states" look really nice, but because of that, the gameloop sort of incentivizes one to lose in order to see it.

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Very cool! I really like the sound design. That paired with the art style gives a really solid atmosphere. The abstract-ness gives all the necessary information, while letting one's brain fill in any specific details, which is a nice touch. My only critique is that while I know it's a short game, some sort of quicksave would have been nice, since I had to play through the intro every time to see each ending.

Ok, then yeah it was probably a mix of intentional pauses and my computer being a bit slow. I think the biggest pause that I noticed was after the dialogue "It doesn't really matter what someone calls me, so long as they keep calling me.~" 

There's 4 endings in the third mission: one for each item on it's own, one for both items, and one for neither items found

Well written and a very charming character! My main critique is the some UI elements are hard to read. For example, the mini menu at the bottom overlapping the bottom of the dialogue box, and some menus, like the Help and About having white text on a very light background. There were also sections where it felt like the game seemed to freeze, not sure if it was an intentional.