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(+1)

Interesting concept! I like that the lose screen+sound wasn't too scary, but could still take me by surprise if i wasn't paying enough attention. I think the game could benefit by having a fullscreen toggle for a more immersive experience, as well as a custom mouse cursor as a hitbox indicator.

I should probably expriment with the clickteam exporter and see if i can get a good full-screen for an update yea. I wonder if a custom cursor is possible too

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if it doesn't have a specific function for setting the mouse cursor, you could just hide the cursor (I'd assume that's possible in clickteam?) and have a sprite set to its position. That's what I did for my game to make it more dynamic than a regular cursor.