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(2 edits)

The concept has potential. The mouse sensitivity for the controls is too high and it felt a bit dizzying to play. It would be nice if there was an indication for what's being hovered over, since it would often read the note when i was trying to pick up the bottle under the slime. It also took me quite a while to realize that purchased ingredients show up as a bottle by the door. The very first thing i did was buy a bunch of ingredients, and all of them overlapping made it look like an empty bottle, so i assumed it was just for delivering completed potions. The 3D models looked nice though.