I love these types of puzzles! The animations worked really well, and were good indicators of if the character's specifications were met. The UI for marking the puzzle grid was a bit small, so I didn't find myself really using it. It would also be nice if after solving a puzzle, you still could hover over so see the character's info in order to see the full solution. As well as having a button that takes the player the next level, instead of needing to go back to the menu after solving a level. Overall, i really enjoyed solving them all.
Viewing post in Ms. Terry's Pleasure Mansion jam comments
I made the UI as big as I could without making puzzle 5 overflow off the screen, maybe I could have made it larger for earlier puzzles, but since puzzle 5 has so much information to sift through, it’s the sort of thing where you would likely need the grid regardless, or need to make your own, and I don’t know how to rectify the small size issue for it…
At the end of the puzzle, I just put a block input filter over the screen since dragging is done with area nodes instead of controls, but I think I could replace that with a “disable moment” signal that I just send to every draggable so that hover still works but movement gets prevented. Idk if that’s the sort of change I’m allowed to make in the jam voting period but I’ll definitely toss it into a post jam patch for you!
Thank you for playing, I’m glad you had fun!