Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lanta

10
Posts
2
Followers
2
Following
A member registered Jun 12, 2020

Creator of

Recent community posts

https://en.wikipedia.org/wiki/Cleopatra_Fortune

Oh wow, thank you for all the feedback!!

To address some points, The timer icons are actually implemented as two collision shapes on an area, so those should be easier to fill to include the gap. Initially it only covered the alarm but I added covering the clock at the last minute too.

Thank you for the pointer about text wrapping, I had no idea that the fix was that simple, I’ll get that in as soon as judging is over.

A lot of UI was implemented last minute and didn’t get much testing, so thank you for letting us know there to look.

You actually can discard tortillas by slapping another one on top instead. We should probably add that tidbit to the memo page in the handbook.

Thank you so much for playing our game<3 I’m glad we were able to capture the silliness we were aiming for.

Raw blue kobold with cheese

mmm yummy carcinogens 😋

(1 edit)

Definitely something that needs tuning yeah. Initially the plan was that taking orders would also be a strategic/timing element for multitasking, but for various technical reasons, I had to lock the camera in most of those moments anyway, and when the camera is locked, all the timers stop simply out of fairness.

I think if I was to try this again, (or publish a 0.2 ver after the jam) I’d speed up text or make it skippable since there is no point in it being slow if it’s going to freeze timers anyway.

Im glad that the art and ambience landed though! Lilla did a lot to try and get that part right :>

Yeah, the lines are more of a requirement than a guide, and the requirements are pretty strict, mostly because I just couldn’t think of a better way to implement it under the time pressure. Landing your folds as close to the center of the line will net the most points.

From the rules:

Ideally, games should be new, but if you really want to dust off something you once started, that’s okay — just let us know where you were starting from. (There’s a field when you submit a game.) Just, you know, use your judgment. Don’t take something that was 95% done and polish it up for this jam.

So I guess just let everyone know what you’re starting from and whats new and you should be okay? Sounds like you’ve at least still got animation work to do on your assets that you can do in Febuary as well as actual development.

in options at the bottom you can change the background colour, the ink colour and the colour of the three highlighters.

Changing the background has the same effect as filling the canvas with that colour.

If you decide to keep working on this super cool and charming little paint tool, how possible would it be to have the highlighters have two thickness settings, and clicking them after selecting them flips them between a big highlighter side and a slightly more delicate marker side? I guess the challenge might be animating it, but i suppose just rotating it so that you're using the shorter side of the wedge on the highlighter instead of the long side might work.

It'd help make colouring in stuff a lot easier to handle when I'm not bouncing back and forth between marker and mask to try and get the colour to reach the line, or having to blot down the colour first and outline it after.

in options you can choose the 3 highlighter colours as well as the pen and background. If you also enable transparency mask, thats 6 colours total that you can use.