Thank you for the shout out!! You definitely earned the #1 Harmony, everything in your work serves both the gameplay and the horny to an exceptional degree, and it was so exciting to see it all unfold and figure out how the pieces fit together!
Lanta
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Sorry for adding a sobriety checkpoint to the last puzzle, I didn’t mean to, honest. That aside I do hope you enjoyed my lil brain teasers.
And yeah, animating every combination is something I knew I wanted to do from the outset, and I was at a point in the last week of the jam where even if I had no puzzles to play, the animations would still be there. (unironically, doing the combinatorial explosion of animations was less of a hair pulling experience than making the puzzles were, mad respect to professional puzzle setters.)
Thank you for playing our game!
Honestly BDSM preference was a godsend for designing the puzzles, since instead of having to go “Person likes thing” for all my clues, and ending up with simple elimination puzzles, I get to have “Person likes TYPE of thing”, and having to then figure out which of two or three options they actually end up with opens up much more interesting logic chains to play with.
Thank you for playing our game, and I’m glad you enjoyed the little animations!
As someone who suffers telling their left from their right, (and spent a month making animations for character sprites where “left” and “right” are relative to the character, not the screen,) the ““combat”” for a lack of a better word mechanic definitely provided a lot of challenge for me, especially for the chef and captain’s stricter time limits.
Perhaps after beating the game, you should unlock a gallery to be able to admire the people (especially the Guard) without having to focus on the timed gameplay.
I might add rewards (and maybe progression) down the line, but I just didn’t have any spare outfits I could use as rewards in the gallery lol. On the other hand, maybe it was a better idea for at least the jam having all the stuff available in the gallery for people who maybe don’t like or can’t solve puzzles.
Once the jam is over, I’ll ask Lilla for a bit more help and draw up some stuff as rewards, maybe I’ll have the motivation and energy to make more puzzles too.
Thank you for playing our game, and I’m glad you liked it!
I don’t quite understand what you mean, If you mean the constraints between e.g. candle and standing, those are symmetrical still even if only one side of the condition is stated as a rule.
Either way though, I’m glad that the notes view did end up helping, and I’m happy that you enjoyed the gallery! Thank you for playing our game!
Miraculously, I managed to achieve everything I had in my mind when I was making notes at the start, but then after it took me 6 hours to set 1 puzzle, I realised it was stupid to aim for 15 or 30 lol. Even easy puzzles are hard to set. There is still a bunch of programmer art floating around too, but most of the important stuff got proper art, it’s only like icons and UI elements that didn’t get the fancy art pass.
I made the UI as big as I could without making puzzle 5 overflow off the screen, maybe I could have made it larger for earlier puzzles, but since puzzle 5 has so much information to sift through, it’s the sort of thing where you would likely need the grid regardless, or need to make your own, and I don’t know how to rectify the small size issue for it…
At the end of the puzzle, I just put a block input filter over the screen since dragging is done with area nodes instead of controls, but I think I could replace that with a “disable moment” signal that I just send to every draggable so that hover still works but movement gets prevented. Idk if that’s the sort of change I’m allowed to make in the jam voting period but I’ll definitely toss it into a post jam patch for you!
Thank you for playing, I’m glad you had fun!
Yeah, I do need to try and figure out a way to communicate when constraints are broken, I kinda just ran out of time to figure it out 😅.
For reference though, if the people in the room are sad, it is because any constraint in the room is broken, not specifically on that person, e.g. if the dom doesn’t like relaxed, the sub won’t lay down either. Do note in puzzles 2 and 5, one of the subs is also noisy!
I’m glad you enjoyed the animations! Thank you for playing my game
Oh wow, thank you for all the feedback!!
To address some points, The timer icons are actually implemented as two collision shapes on an area, so those should be easier to fill to include the gap. Initially it only covered the alarm but I added covering the clock at the last minute too.
Thank you for the pointer about text wrapping, I had no idea that the fix was that simple, I’ll get that in as soon as judging is over.
A lot of UI was implemented last minute and didn’t get much testing, so thank you for letting us know there to look.
You actually can discard tortillas by slapping another one on top instead. We should probably add that tidbit to the memo page in the handbook.
Thank you so much for playing our game<3 I’m glad we were able to capture the silliness we were aiming for.
Raw blue kobold with cheese
Definitely something that needs tuning yeah. Initially the plan was that taking orders would also be a strategic/timing element for multitasking, but for various technical reasons, I had to lock the camera in most of those moments anyway, and when the camera is locked, all the timers stop simply out of fairness.
I think if I was to try this again, (or publish a 0.2 ver after the jam) I’d speed up text or make it skippable since there is no point in it being slow if it’s going to freeze timers anyway.
Im glad that the art and ambience landed though! Lilla did a lot to try and get that part right :>
From the rules:
Ideally, games should be new, but if you really want to dust off something you once started, that’s okay — just let us know where you were starting from. (There’s a field when you submit a game.) Just, you know, use your judgment. Don’t take something that was 95% done and polish it up for this jam.
So I guess just let everyone know what you’re starting from and whats new and you should be okay? Sounds like you’ve at least still got animation work to do on your assets that you can do in Febuary as well as actual development.
If you decide to keep working on this super cool and charming little paint tool, how possible would it be to have the highlighters have two thickness settings, and clicking them after selecting them flips them between a big highlighter side and a slightly more delicate marker side? I guess the challenge might be animating it, but i suppose just rotating it so that you're using the shorter side of the wedge on the highlighter instead of the long side might work.
It'd help make colouring in stuff a lot easier to handle when I'm not bouncing back and forth between marker and mask to try and get the colour to reach the line, or having to blot down the colour first and outline it after.


