Lanta
Creator of
Recent community posts
Oh wow, thank you for all the feedback!!
To address some points, The timer icons are actually implemented as two collision shapes on an area, so those should be easier to fill to include the gap. Initially it only covered the alarm but I added covering the clock at the last minute too.
Thank you for the pointer about text wrapping, I had no idea that the fix was that simple, I’ll get that in as soon as judging is over.
A lot of UI was implemented last minute and didn’t get much testing, so thank you for letting us know there to look.
You actually can discard tortillas by slapping another one on top instead. We should probably add that tidbit to the memo page in the handbook.
Thank you so much for playing our game<3 I’m glad we were able to capture the silliness we were aiming for.
Raw blue kobold with cheese
Definitely something that needs tuning yeah. Initially the plan was that taking orders would also be a strategic/timing element for multitasking, but for various technical reasons, I had to lock the camera in most of those moments anyway, and when the camera is locked, all the timers stop simply out of fairness.
I think if I was to try this again, (or publish a 0.2 ver after the jam) I’d speed up text or make it skippable since there is no point in it being slow if it’s going to freeze timers anyway.
Im glad that the art and ambience landed though! Lilla did a lot to try and get that part right :>
From the rules:
Ideally, games should be new, but if you really want to dust off something you once started, that’s okay — just let us know where you were starting from. (There’s a field when you submit a game.) Just, you know, use your judgment. Don’t take something that was 95% done and polish it up for this jam.
So I guess just let everyone know what you’re starting from and whats new and you should be okay? Sounds like you’ve at least still got animation work to do on your assets that you can do in Febuary as well as actual development.
If you decide to keep working on this super cool and charming little paint tool, how possible would it be to have the highlighters have two thickness settings, and clicking them after selecting them flips them between a big highlighter side and a slightly more delicate marker side? I guess the challenge might be animating it, but i suppose just rotating it so that you're using the shorter side of the wedge on the highlighter instead of the long side might work.
It'd help make colouring in stuff a lot easier to handle when I'm not bouncing back and forth between marker and mask to try and get the colour to reach the line, or having to blot down the colour first and outline it after.