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(+2)

Oh wow, thank you for all the feedback!!

To address some points, The timer icons are actually implemented as two collision shapes on an area, so those should be easier to fill to include the gap. Initially it only covered the alarm but I added covering the clock at the last minute too.

Thank you for the pointer about text wrapping, I had no idea that the fix was that simple, I’ll get that in as soon as judging is over.

A lot of UI was implemented last minute and didn’t get much testing, so thank you for letting us know there to look.

You actually can discard tortillas by slapping another one on top instead. We should probably add that tidbit to the memo page in the handbook.

Thank you so much for playing our game<3 I’m glad we were able to capture the silliness we were aiming for.

Raw blue kobold with cheese

(1 edit) (+2)

I didn't even consider 2D nodes, i'm too Control-brained from working so hard on my entry, i guess. Plus my other major Godot project is a UI project too. But it certainly isn't unheard of to do it that way so i should've considered it and yeah, way simpler to fix. (BTW, regarding the camera, the mouse and keyboard inputs add together -- probably not intentional, but i did abuse the heck out of it.)

And i definitely should've tried just putting a tortilla on top, but it's hard to think of everything when you're slammed lmaoo

Influencer tastes are crazy