I know i said in Discord that i was struggling, but once i got things figured out i was getting pretty good ratings pretty consistently! Which is the beauty of a game like this and something i wanna explore myself. Just getting a whole system down so you can do things automatically, and this being what is expected of you. Once i realized that you can load the wrap up with toppings while your kobold is cooking instead of waiting to put them on top... oh baby. (Most people probably realized this right away but i may or may not have been slightly intoxicated on the job on my first run). However, maybe this comes down to a skill issue on my part but when there's any concurrency involved at all, my service scores tend to go right in the tank even if i feel like i'm doing a good job keeping up and doing things efficiently. And of course you already know about the folding score being more strict than most people expected but once i knew that that was something i just had to focus in and actually do properly, that ceased to be too much of a problem for me really.
The only actual concrete issues that i noticed are the following:
- Small, but i found myself clicking in between the two elements of the timer display/button and having nothing happen -- there should probably be some kind of spacer there that captures the mouse event, or better, the node that holds them should be set up differently so this doesn't happen. My assumption as to why it's happening is either 1. it's an HBox or other Container with two Buttons that do the same thing (because if the script containing the event callback is on the Container itself, even if you click within the separation between its elements it should still capture the mouse event by default ) or 2. the mouse event capture is on the two visual elements' parent, but the parent is just a standard Control (whose children would bubble up the event, but which would not capture events that didn't actually land on any of its children).
- I noticed that sometimes words will start typing out on the same line and then move to a new line when they become too wide. This is incredibly common in indie games but i don't imagine that it's ever the behavior that someone would want if given the choice. I'm not sure what specific version of Godot 4 this is built in (Godot 3 does not exhibit this behavior, if what i read online is to be believe) but in all stable versions of Godot 4 there is an option called "Visible Characters Behavior" under "Displayed Text" that, when set to "Characters After Shaping", will always display a word in the place it'll eventually end up. I only learned about that option during this jam myself and i have no earthly idea why it's not the default.
- The ticket in the UI that shows your tip earnings always says it's Monday.
- On the last day the end-of-day thing just says " is over".
Somewhat less concrete things:
- Ideally, in addition to being able to throw kobolds in the trash (lmao) there should probably be a way to toss a tortilla that doesn't have a kobold on it yet. At one point i put one down for an order that was on the tray close to the station before realizing that there was one on the other tray that had been waiting for longer, and i had no recourse but to either serve out of order, or give the earlier customer the wrong tortilla.
- For some reason even though the button is there it too me a while to catch on to the fact that you can just go back to the cooktop while a customer is talking, so a couple times i was waiting for dialogue to finish after i heard a timer go off. But this could be yet another skill issue and something other players realized just fine. Doing your work while a customer is talking your ear off and switching back to the counter to acknowledge them is another thing that really makes sense for one of these games.
- Maybe there should be something to do in the downtime between rushes, like cleaning your station.
- Days kinda take a while and there's no pausing.
- I keep repeating "Raw Blue Kobold With Cheese" to myself now.
The whole bit of these cute little lizards staring up at you with them big ol eyes and giving a little squeak when you pick them up and just chuck them on the spit and serve them up with accoutrements is so funny. Vore is a wellspring for humor and a good amount of vore people have definitely figured that out by now but i haven't really ever seen it for hard vore like this. Maybe some gags in normal people media that didn't know that vore was a thing. I really like the sound design of the background noise, if i'm right the little snippets of music are a good subconscious indicator of where in the day you are. Gabby coming back the second day on my first run talking all about how great it is even though i completely fucked up her order and took forever to serve her was a bit dissonant but maybe kobold wraps are just that good. And when the first diner comes in and asks for a completely charred one, realizing that what color kobold you fire doesn't matter at all originally is a great moment. (Not that it's a hard realization. Just that it's a funny one) The customer is always right! In matters of taste.