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A jam submission

Loco's Kobold RollsView game page

Cook, Roll, Serve hungry customers. Yip!
Submitted by VioletDraggy, Lanta — 8 hours, 50 minutes before the deadline
Rated by 13 people so far
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Loco's Kobold Rolls's itch.io page

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Comments

Submitted(+2)

While part of me screams "nooo the poor 'bolds", the people must be fed. Well executed food service game, even if the folding rating had me fighting the urge to shout at my monitor at times. I liked the dialogue too. My first day was absolutely abysmal but I kept getting reasonably good ratings after that, save for a couple of orders I realised I completely bombed at. I had fun here! Art is cute. Perhaps too cute. ...the poor 'bolds...

Oh well, I'm sure they knew exactly what they signed up for.

Submitted(+2)

The little details really pull this together. The custom loading screen, the "start" button being called "apply," and the cute scribbled tutorial/orders turn the experience from "fun little cooking game" to "genuinely delightful experience." And the gameplay is delightful indeed! Simple but demanding, with enough variance in the orders to keep things interesting. Good aesthetic, solid core gameplay loop... it's everything a game jam game should be.

And I barely even felt bad for the kobolds!

Submitted(+2)

The controls felt good to me, I like that the game doesn't hold the player's hand and just allows things to be figured out. There's also a good work area layout and contextual awareness of what the player's trying to do to help with that. The art is cute and there are lovely interactive animations for most of the things you do! The sound effects are fitting and I like the kobold squeaks. The ambient mall noises in the background are soothing, but maybe a radio in the corner for the player to turn on could be a good alternative.

The dialogue, orders, and reviews felt slow to me, I think there should be an option to speed them up or click through them. I only played for a couple of days, I'm guessing that there will continue to be unique encounters as players move further into the game. I feel like it needs some additional reward to maintain engagement for the pace that the game sets, but it was quite fun to complete my first few orders!

Submitted(+2)

I have never in my life rolled a wrap that didn't immediately disintegrate. So, this was a real challenge for me.

Fun, though! I've played a few games like this before and this is a good implementation of the concept. It took me a few tries to find the "click zones" so to speak, but once I did, I was multitasking tons. I felt a little bad for the kobolds, but the cute artstyle helps a lot.

Submitted(+2)

My only major complaint is that the clicking and dragging felt a little janky, and instructions took me a few readings to figure out exactly what drawing symbol matched to what seasoning and the like. 

Submitted(+3)

This is a odd suprise, but a fun one. preparing the food feels nice and the squeaky kobolds give the cooking just the right amount of silliness. Good work :)

Submitted(+2)

Did not expect a cooking game outta this jam, but certainly a welcome surprise, very gud game, love meh some burnt kobold.

Submitted(+3)

Truly nothing captures the foodservice experience like being being the only guy working and getting blamed for poor service.  
10/10 this is a top 5 game this year

Developer(+2)

mfw I end up a wage slave instead of a mind slave