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woofbun

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A member registered Feb 26, 2022 · View creator page →

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I think it's intended that those two are inedible.

Just as a case in point: I BEAT Honeygast. I killed him. And then, before I reached the next room, I died just to having an empty hunger bar. Because I just couldn't get to a room with actual opportunities to eat someone fast enough.

Ghosts & Japes community · Created a new topic Honeygast

First, I want to say: I really enjoy this game. This game is amazingly well made, has a LOT of things to like. The gameplay is simple enough I don't need to hard focus on it, there's items for whatever mood I'm leaning towards (devouring buffs for pred moods and the endo heart for other moods) and a lot of cool stuff to find or do.

With that out of the way, let's talk about something I despise in this game.
I play this on Hardcore mode, with save file destruction on. I do this because I enjoy the challenge, partially - and because the hunger meter is fun, usually - and because having digestion be a serious risk at all times is, frankly, Hot.

This however, creates a problem when I find Honeygast. 

I understand the concepts behind his design. Big boss, several phases, phases get harder as you go... these all make sense. But what I ran into is, since NONE of his mechanics are likely to kill you or meaningfully harm you directly, they're JUST THERE to Stall You Out. It becomes miserable in his last phase; with adds spawning SO CONSTANTLY, I have literally 0 chance to eat anyone - so my Hunger meter is an unmanageable timer. Even if it wasn't, the Blackout timer is STILL TICKING - and since his fight takes SO UNBELIEVABLY long, with EVERY mechanic seemingly just there to add delays (Honey traps pause you, the charm pauses you, he takes AGES to struggle out of) that it feels like the ONLY ACTUAL MECHANIC of his fight is, in fact, to ensure you inevitably die to either the blackout or hunger.


I understand why his fight has these kinds of things, but can there be other mechanics? Like, a way to pause the blackout timer in his room, or if he eats you, you fill your hunger meter since he's full of honey? I want to like his fight, cause he's cute and the gameplay is fun, but the choking stress of unmanageable timers as I'm SWARMED in ads just does not feel fun at all.

I think long winded helps with hypnosis, is the point.

You want people to be a little glossy, so to speak. It fits the brief

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if you call yourself a "wannabe" with your story game one more time i'm slapping u i stg. you ARE a writer

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I really enjoy the narrative here - it's a tad long winded at times, but that is to its benefit in a game about letting your mind drift. The sounds do a lot to aid in the feel of the game, and feel well timed with the story pacing for the most part. 

You should feel proud of this one.

Cute little game, definitely a neat concept with you betting, essentially, your ability to make intelligent bets...

My only major complaint is that the clicking and dragging felt a little janky, and instructions took me a few readings to figure out exactly what drawing symbol matched to what seasoning and the like. 

This game currently doesn't function, I think there's a major bug with the title screen

missing due to time constraints, it'll be added in future updates

nah, we just wanted a cute-sounding name that was vaguely "not from here, exactly" but fit with the naming scheme

velvet is not a child they are just small
also considering that every other bit of vore was endo, it could just as easily be seen as him just being dragged off "team rocket is blasting off again" style. it's kept ambiguous for the enjoyment of the reader - so you can enjoy the other interpretation of what happens :)

you are objectively correct thank you

it's not properly explained in game - but smack is for high damage and bonk is for getting people out of guts easier. 

While I don't hate the concept, I think the font choice hinders it a little - it can be frustrating getting time penalties because it was difficult to read sometimes when a letter was actually in caps or not.

unfortunately the tutorial is one of the things that were cut for time, but it should be added to the game post jam.
Thanks for playing :)

The art and gameplay are cute. 
My main complaint is about knowing when something is happening. Sometimes it's difficult to see that someone said something if you're scrolled to a completely different part of the screen. I have no idea how much dialogue I missed.

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This is far better than it has any right to be in the time frame you were given. Can I have the name of your witch coven you used? I want that kind of black magic.
(edit: this is sarcasm, since it doesn't read well in text. I don't think you used black magic. Unless you did which hey, cool-
but seriously, very good game)